Age of Water, the latest creation from Three Whales Studio, promises an enthralling multiplayer action-adventure set to launch on PC in Q1 2024. Transporting players to a post-apocalyptic Earth entirely submerged in water, this game offers a distinctive and visually stunning experience. As gamers di
Age of Water, the latest creation from Three Whales Studio, promises an enthralling multiplayer action-adventure set to launch on PC in Q1 2024. Transporting players to a post-apocalyptic Earth entirely submerged in water, this game offers a distinctive and visually stunning experience.
I played the beta. I wouldnt call it a good game but it was a game that i enjoyed playing. Maybe i liked it because ever since i was a kid, i was always fascinated by mad max/waterworld. Having your own vehicle, roaming a hostile desert(or sea).
You have a customizable ship, you can build it how you want. And you have a base that can be built and upgraded. And a giant open world with a forgetful story and generic npc. The gameplay was ok, though the world of warships has infinitely superior naval combat. I think it is using similar to war thunder naval combat(same publisher), which is a bit too arcadey for my taste(not that world of warships is a simulator, but it is a more immersive experience).
I don't recall Stranded Deep but Raft and Subnautica, at least, are very different games. That's what I want from these pressers. Shove your prose about the dynamic, emergent, player-choice driven, open, action-packed bollocks-whatever. Acknowledge what the best games in your subgenre have done and how you're doing something different. If you can't and I'm forced to figure out why your game is unique, then I'm increasingly not interested.