I've decided that I'm no longer just going to steal mostly workable maps for my campaign. I'll just make shitty stuff quick.
Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I'm running. Keeps things fresh, even if they're not as pretty as something produced professionally.
your shitty maps blow my good maps out of the water.
But yeah, that's a great idea. I've spent hours perfecting maps that the players never saw because the players "make choices" and "have free will" and "exhibit agency." Punks.
They're pretty simple, I just throw them together in gimp. The Gaussian Blur and Stroke Selection tools do a lot of heavy lifting.
For example, the shrubs are just 70-140 pixel wide pencil dabs with the Random Angle dynamics on, then I select them with the magic wand selector and Stroke Selection with a pencil brush. The shadow underneath is just a Gaussian Blur of a copy of the original dabs, but with the original magic wand selection cut out.