It′s mid-fall which means a new version of C# is coming soon. It′s time to find out what updates will soon appear in the language. Although C#12 has fewer features than previous versions, it still...
I do feel like C# saw C++ and said "let's do that" in a way.
One of the biggest selling points about the language is the long-term and cross repo/product/company..etc consistency. Largely the language will be very recognizable regardless of where it's written and by who it's written due to well established conventions.
More and more ways to do the same thing but in slightly different ways is nice for the sake of choices but it's also making the language less consistent and portable.
While at the same time important language features like discriminated unions are still missing. Things that other languages have started to build features for by default. C# is incredibly "clunky" in comparison to say Typescript solely from a type system perspective. The .Net ecosystem of course more than makes up for any of this difference, but it's definitely not as enjoyable to work with the language itself.
I certainly see where you’re coming from, but I think the designers of C# have done fairly good job evolving the language to balance backwards compatibility, simplicity (in terms of having “only one way” to do things), and the ergonomics expected of modern languages. I think C++ and JS are great comparisons because C++ has at this point added everything and the kitchen sink to it’s language and standard library, whereas C# has gone much more like JS introducing features that evolve the best practices for writing but still feel and read like essentially the same language. For example, primary constructors still look just like regular C#, it’s just a nicer way to define simple POCOs when desired.
As far as important language features, I think it’s easy to pick on discriminated unions because it seems like C#’s users unanimously want that. However, if you read through proposals and discussions, it’s obvious that there’s a lot of nuance and trade offs in deciding how and what form of discriminated unions should exist in C# (and the designers are very active in working through that nuance and trade off - they said they have a working group that meets weekly to discuss it I believe*). And to be fair, they have introduced a LOT of other important features (like records and the vastly improved pattern matching) in just the last few years. Without those features, discriminated unions wouldn’t be nearly as appealing, and those features are great for the language even without DUs.
*Edit: Source for my claim is the recent Languages & Runtime Community Standup on the official dotnet YouTube channel. Mads talks about the working group at 21:05, but the discussion of discriminated unions begins at 7:09.
As someone learning c# right now, can we get some of those "modern ergonomics" for switch statements 💀
I cant believe it works the way it does. "Fallthrough logic is a dumb footgun, so those have to be explicit rather than the default. But C programmers might get confused somehow, so break has to be explicit too"
I miss fallthrough logic in languages that dont have it, and the "goto case" feature is really sick but like... Cmon, there's clearly a correct way here and it isnt "there is no default behavior"
I'm sure a lot of work went into this, but it seems crazy that we need another way to initialise collections, and another way to make fixed sized arrays.
I think for arrays it's not really a benefit. But for other types it's superior, compared to the current syntax which just calls add on the list object, which is very inefficient compared to building the whole thing at once which is what this new syntax does.
The great thing about languages like C# is that you really don't need to "catch up". It's incredibly stable and what you know about C#8 (Really could get away with C# 6 or earlier) is more than enough to get you through the grand majority of personal and enterprise programming needs for the next 5-10 years.
New language versions are adding features, improving existing ones, and improving on the ergonomics. Not necessarily breaking or changing anything before it.
That's one of the major selling points really, stability and longevity. Without sacrificing performance, features, or innovation.