Cities Skyline Update Broke My Mods - Won't tell me which mod is broken, just directs to a list on an excel and I have to manually check the excel to see which mod is broken.
I have hundreds of mods, and bus skins which now do not work... I wish it didn't update :|
I don't want an update, I just want to play the version it was already on. Booooooo!
That is not mentioning the already infuriating amount of DLC they have released for this game.
There are 62 DLCs for this game. Buying the full bundle is £221.18 for me.
That sucks- in situations like this, binary search is the way to go. Turn off the first half, works now? Turn on the next 1/4, and then next 1/8 and so on until you narrow it down. Way faster than 1 at a time checking.
If you've been playing CSL for any length of time, you know that every major patch is followed by at least a week of waiting for mod compatibility updates, and, sometimes, older mods are just broken.
CS is one of my play when I need a recharge, so I don't boot it up that much. It's the game I play when I need to refresh my mh, today just annoyed me is all ._.
As a Rimworld player, I tend to wait years between updates. Once an update was so arduous it took me 8-10 hours over the course of months to get it working again.
You should use Skyve. It will tell you exactly which of your mods have issues, what issues they cause, and how to fix the issues. Also, this message on the menu doesn't necessarily mean the mod is incompatible as it is often wrong. Skyve will tell you all of the things you need.
Steam is the bane of existence for anyone that mods games. I literally pirated Skyrim after owning it for a decade because it auto updated and made all 280 mods of mine obsolete.
Funny, I hopped on my desktop to play CS and it wanted to update, kind of forgot about it after that and started browsing Lemmy.
If I had any complaints about Steam in general, it's mainly wanting the ability to just play the games as-is without installing a mandatory update. It's a real mood kill when the game is installed on spinning rust and the patch & verify process takes a decade
this pretty much, I also don't seem to see a way to rollback the update.
That's why I like minecraft, all the updates are available online. If you want to play an old version you can download an old version. No issues
I’ve been this position plenty of times. Sadly Paradox didn’t allow for beta (which allows users to play older versions)
Not sure if it’s still available, but there used to be a mod called Compatibility Checker. This mod generates a community sourced list of incompatibilities as a text file for your current install. For me its a must, especially consider my mod+asset list is well over 100 pages
I feel your pain. I've had so many issues with mods after updates over the years (or trying to load old save games on new machines). I'm looking forward to CS2, hopefully won't need so many mods!
@[email protected]
For whatever reason I can't direct reply to you... but.
I know there are risks associated with modding, but the fact of the matter is. The game brings you to an excel spreadsheet and that is how they tell you a mod is incompatible. That's just plain bad design. (Don't get me started on the modding interface, it's actually awful. You can't sort anything even though you have categories)
Also. Steam updates the game automatically, it's something steam does. You can't blame it all on the user.
It's mildly infuriating that it happened, I'm from a time where games don't update. I like to just load a game with mods and play it. Some of my mods worked previously, now a few don't, I removed the ones I don't care about and shit works again. That's all there is to it
Also to quote "hundreds of mods" it's hyperbole. I don't literally have hundreds of mods.
I'm allowed to find something mildly infuriating if I want to, even if it's my fault, the devs fault or yours it doesn't matter. It is something that is again... mildly infuriating
One of the reasons I'm not particularly excited for Cities Skylines II.
Paradox have subjected this game to a level of cash-whoring that you'd expect from Electronic Arts and Maxis. It's nowhere near the level of Train Simulator Classic which has 709 (and counting) paid DLC packs that will set players back thousands of dollars, but this is still the kind of shit you'd expect from The Sims, not a spiritual successor to SimCity.
Man that sucks, what i normally do in this situation (i don't have 100 mods), is to disable half of it and see if it works. And I always do half of the half etc.. until I found the culprit.
Ooo, I think I found the issue! I mean, you bought the game, you can do what you want with it. But by definition, a mod is 3rd-party software designed to fuck with a game. Any and all official recognition and compatibility attempts are good-faith efforts you should not expect. You can either not use so many mods or not update the game... How is this on the developers!?