How would I go about creating a pixel art theme for a game? I don't want to lower the resolution of the game, as it is supposed to render the game in the native resolution and I want crisp effects and text. Currently Godot makes a single pixel of the ui a single pixel on the screen. How would one go about fixing that?
UI looks like this currently:
Do I really have to scale every control, or can I set it up for controls to automatically display its textures bigger?
EDIT: Here is a zoomed in version of the picture above. This should clarify of what I want to achieve (without having to zoom in)
You can likely use viewports for this. Render the layers you want to a viewport with different resolution and place the viewport in front of the main camera.
At that point it makes more sense for me to just scale the root Controll I think. I want to use some fancy smoothie g animations when interacting with the menu, so that's the way I'll do it. Thank you tho!
You can try going to project settings > display and setting the stretch mode to canvas_items. This will keep the aspect ratio but scale the resolution of the game. Unless you're going full retro it should be fine to have a higher resolution with pixel art.
I already have it set to this setting. So unfortunately this doesn't fix my issue. I'm trying to display the pixel art background with "chunkier" pixels, not the font. The font shall stay the same, but the other textured elements should grow.