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I don’t know how these asset packs work. Could I get .stl files from them?
Long answer: game assets are absolutely possible to print but will look nothing like the model you see on screen.
Rendering techniques used for real time mean you want fewer polygons and will be faking a bunch of shit, like hair or thatched roofs for instance, and none of those faked parts will show up correctly on a print since they are actually just textures on planes.
I actually managed to extract the 3D assets from Star Craft 2 and print them, specifically the Baneling and the Ultralisk. I had to remesh them to make them manifold and subdivide to smooth the triangles, but they looked great in the end.
The only problem of the Baneling is that the center of gravity is nowhere near the feet, so it always tips over. Hollowing its body would probably help.
As i said, it's possible, but it's not guaranteed to look anything like the original model. I'm unfamiliar with the baneling as a model but I'm assuming it's probably not hairy, right?
Yeah this is exactly the kind of model you would want to use to print, my take is that this is indeed possible but there are a lot of selection criteria for the models to work, which you can't expect a newbie to catch and that will still require a lot of postprocessing before they're actually printable.