Or does anyone wanna buddy up and learn it with me?
I lost my job as a Java dev after a little less than 2 years and figured is play around with Kotlin for Android development.
Working on setting up unemployment and startinf the whole job hunt thing again for the umpteenth time in my life but will have a lot of free time in the interim so I wanna start working on an app idea for calculating dice weight for ttrpgs. I've been looking at Kotlin over the last few months and decided sure why not.
The plan is to get the fundamentals down and make 1 or 2 small projects and see where I am at. After that I'm considering chekcing out Rust as well. But that won't probably be until next year.
Kotlin doesn't have nearly as much of a community as Rust so this is probably a shit in the dark. But I guess but me up if you are interested. I've never done a buddy system with a language but with my attention issues it might help?
This is encouraging, thanks. I admit I first started looking into Kotlin because on the surface it "looked" a bit like Python, but after working a bit with it this morning I don't think that is the case. I have at least one app that I want to make for my dnd friends(the dice average/weight calculator) but nothing really lined up after that. I would like to make a chat/messenger app with encryption and rooms that automatically delete after a certain time. And playing with stuff like Briar's Bluetooth mesh capability would be interesting. So I guess that is 2 apps I could toss up on github. Another thing I want to focus on is dusting off my github so I have actual projects to show to potential employers.
I've been wanting to pick up kotlin recently... it seems like I may be able to start my new job soon though, so I'm going to have too much on my plate between that and working on Godot.
I've been interested in learning Kotlin for Android dev too. I did start but didn't get very far. If you want to, I'd be up to try something, maybe it would also help me with my attention issues too.
I am about halfway through the codelab stuff right now and hope to burn through the rest here in the next day. I'm planning on revisiting compact functions because I think they are interesting but a bit confusing and I want to demystify them before moving on.
After that I wanna go through the Udacity courses and hopefully solidify the fundamentals. The Android dev Udacity course is like 30-40 hours or something but it shouldn't be awful.
We could figure something out if that all works for you. Not sure how to go about it since this is new and I don't normally put myself out there like this.
Sounds about fine. I'm off on a trip in burgerland, so I'm not sure if I'll be doing anything. But I'll try and power through the codelab stuff once I get back home Tuesday.
What all do you got going with regards to game dev? I've also been somewhat interested in stuff like Godot(since it's foss) but haven't really pot too much serious effort into learning it all.
well, in terms of gamedev, i'm currently learning C#, since it's the common language between unity, unreal and godot. i'd love to use godot because it's both free (as you've said) and feels much more simpler than unreal/unity... but at the same time, i feel like learning unity/unreal would give me job security since those two game engines are still popular :(
i'm at a crossroads since none of the original c# library seems to function in godot (or unity), instead i need to use commands from the godot library. like, i need to use Debug.Print() in place of Console.WriteLog() to get the same result. if this is what's going to happen, why not learn gdscript? i guess because i'd like to be able to use the language in other contexts