Appreciate it’s not the same thing, but still feel like it will scratch the same itch that fallout does, without having to suffer that janky Bethesda engine (even its latest incarnation for starfield was annoying!).
Plus a nice looking colourful environment for a change instead of the standard post apocalyptic browngrey.
I missed that it was rebellion until partway down the page. I absolutely love how they handle stealth (and enemy AI, which is inherently linked) in the sniper elite games, and the non-sniper gunplay isn't bad either. I had the early impression that there wasn't going to be a lot of combat, but the combat encounter he described sounds promising.
I love mysteries reading-wise, and I've always been interested in the idea of how you build a mystery in a game in a way that isn't just on rails, so I'm curious how well they pull that off.