[ INPUT ] Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match Input binds that include more than one of the following commands will now be ignored by default. Support can be ...
Release Notes for 8/19/2024
[ INPUT ]
Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar cl_allow_multi_input_binds 1
sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
The jump-throw confirmation grunt sound can now be heard by other players nearby
[ VacNet ]
Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]
Hard pass since EAC is kernel level. There was an article a month or so ago mentioning valve was training AI models to detect cheating with VAC so hopefully VN 3.0 is moving to utilise it.
That's kind of the point of my comment... Like, can Valve do something better than EasyAnticheat that can really compete with it without resorting to their same methodology. It would be great to move past kernel anticheat to things that (hopefully) work better without requiring (that much) additional effort.
There was an article a month or so ago mentioning valve was training AI models to detect cheating with VAC