The case I see is like this: Many publishers increasingly argue that they don't have a strong monetization plan for big epic singleplayer games unless they have a dozen forms of microtransactions. For Sony, the monetization plan for God of War is the PlayStation 5 - and all of the residual purchases that come after someone owns one. 80% of those purchases will be of games that are on both Xbox and Playstation - but went to the latter because God of War and Spiderman are awesome. With that in mind, the teams making those games can sorta just aim for awards, not perfect profitability.
Out of curiosity, I googled exclusives for Xbox series exclusives. They've got things like Forza Horizon 5, sunset overdrive and Ori. Like, sure, but you can't say proudly that your console is being held aloft by 4+ year old titles when the competition is releasing banger after banger!
They just missed the mark. You can spend billions on R&D and marketing for a new console, billions on buying up game studios to make new games, but if your games suck on launch, people won't play on your console.
What XBox has done this generation is borderline suicide.
Yes exactly. A large number of their older titles exist on other platforms like the Switch and of course, the PC, where gamepass lets people play those titles for a very affordable price.
All the more reason then to make games like Starfield and Halo infinite the absolute best games they could be