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Cataclysm: Dark Days Ahead @lemmy.ml VoeUdae @lemmy.ml

Bandits

Are bandits universally evil? I just murderized and entire encampment of bandits by leading a group of mi-gos towards them first for the softening. And then promptly shot in the back a fleeing bandit. Could I have talked to them? I've never interacted with bandits before but are they more like scavengers than evil individuals that will mug/kill other humans?

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8 comments
  • You get bandits and you get aggressive npcs. If you look at your map the aggressive npcs should be red

    Quickest way to test is shift + c to talk to them from a distance.

    Bandits will not want to talk and distrusting/ mugging NPCs will at least try and open some form of dialogue.

    Bandits you consider them like ferals with guns and weapons that haven't gone feral

    The ones that try to talk you can talk them down if you are "charming" or "intimidating" enough. Or you comply with their demands up to you to roll the dice

    • Bandits you consider them like ferals with guns and weapons that haven’t gone feral

      One aspect of this, don't know if you know off the top of your head: can you kill them with no murder morale penalties? I remember testing this mechanic a while back and I think it was pretty funny, like you feel bad if you kill someone who tried to kill you first, but never if they are a part of quest where you are supposed to kill them. This is from my old memory so might be wrong.

      • I think it is only children and friends ( not sure on that as I am usually a solo runner) that give a morale penalty when killed..

        I think the game gives the rational that it is killed or be killed unless it envokes a strong emotional response like maiming a kid or losing a "friend", although kid killing does go away after killing enough child zombies.

        I just think of bandits as "special" ferals and I guess your character does too... I mean the bandits make it pretty clear they want to kill you

        I know that human harvesting is not a thing that your character likes unless they take special skills, but if you want to be able to human samples you have to dissect humans eventually unless you want to take a chance with labs, special buildings or work through a contact that rotates at a location.

        If there is a penalty, then it isn't too bad, compared to human desecration and even they can listen to some music, drink a beer and sleep on it and your character should feel better

8 comments