Slay the Spire devs followed through on abandoning Unity
Slay the Spire devs followed through on abandoning Unity
www.gamedeveloper.com Slay the Spire devs followed through on abandoning Unity
Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
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5 comments
At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
Good on them for switching even when they had already started development!
62 0 ReplyHope they'll bring much improvement to Godot thanks to real world use case
29 0 ReplyGood on them. Cuntlords like Unity shouldn't be allowed to exist if they want to act like a mob boss with their "I've changed the terms. Be grateful I don't change them further" attitude.
18 0 ReplyBased
12 2 Replywell well well, being a dick to our clients backfired?
5 0 Reply