And if they are serious it doesn't make sense, ray tracing, path tracing, global illumination, make a game leaps and bounds more enjoyable for me. Realistic lighting is everything, I cannot wait for the day they finally get the new global illumination system in star citizen...
For quite literally years I couldn't remember the name of that game so thank you! I use VICE these days as an emulator and one of my friends had that game but literally couldn't remember the name.
I remember that too. So many memories...
Curious as to whether you were an Amiga person too? I've found Commodore wasn't very well known at all in the US but the UK, Australia and most of Europe it was super popular.
I had an Amiga 1000 and A590 hard drive after they were obsolete, but it was almost solely used for writing (probably terrible) music with OctaMed. A friend had an Amiga 500 and it was pretty cool. There was also, oddly, an Amiga dealer on the square in the Indiana town where we lived and we got to be friendly with them. I used to hang out in their store and play with the CD32. There was a pretty fun game called, I think, Psychopath, where you're being chased by a serial killer.
I also had a friend when I was younger whose mother pirated pretty much every C64 game for him. It was amazing how many games he had. He eventually got tired of me coming over because I only wanted to play with all of his C64 games.
Yes I did, still choosed to run games without raytracing on ultra without any upscale. Of course I did notice some (imho!) minor nice lighting and refraction stuff with raytracing, but for me these never justified the performance loss and the soft look of an upscaled image.
Therefore I'd rather choose not to play with raytracing and I don't have the feeling that I miss something :)
The biggest reason your not seeing much benefit is because a) the tech hasn't matured to a point where rasterization techniques can't produce the same effect and b) devs aren't developing games with raytracing in mind.
Honestly, the most impressive examples of raytracing have been Nvidias tech demos, more specifically Quake 2 RTX and Minecraft RTX textures.
It's gonna take time for raytracing to impress but when it does it's going to blow your mind.
I don't know man, some people unironically thinks the earth is flat, that if a supernova happened in our galaxy the earth would blow up or that Volkswagen is pronounced with an English v and not with f despite listening to a German explain the German v. You can never tell when it comes to internet strangers.
Most of the comments (at least when I opened the post) were talking about RT as if it all does is ruining performance and shouldn't be used.