I suppose in a few months, after this current round of Minecraft, I'll be pulled into Terraria again. I had a pretty good head of steam on the way to finishing my 2 year old run of BG3 when I made the mistake of opening Minecraft... Terraria is about the only thing that could rival minecraft in addictive qualities for me. It has the added benefit that I can talk my wife into playing Terraria but she won't touch minecraft.
I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.
I die too fast in Noita to get too deep into it... I liked what I played of it though. Something about Starbound made it feel like Temu Terraria... I can't put my finger on why it feels so ... fake? Like physics or the way the player model moves and interacts with blocks is off or something. Maybe it is just too close to Terraria and the many hours I spent in Terraria makes anything close feel off.
This 100%. I looooove Noita and any deep systems-driven games where players explore, discover, and create content for years.
One of my favourite things is the sudden discovery that a game is much bigger and more open-ended than I thought. Especially when it happens dozens of hours in.
I've been playing a lot of terraria with my son recently, it's been a lot of fun going back to it. Coincidentally, I just saw the trailer for Noita for the first time last night, and thought "woah, that looks cool as hell..."