Yeah Todd, that means people want a deeper RPG experience than you give with just a simple perk system that allows you to be good at everything all at once.
Heh. Playing the game now. You're gonna have to sink hundreds of hours to fill that damn tree. I got 48hrs clocked and only Level 26. Barely touched rank 3 perks and haven't maxed out one yet.
I say if you put a month game time into a single character, fuck it be good at everything. Builds be damned. You earned it.
No. What it is is their best game since Skyrim. I'm enjoying it for what it is. For one I'm playing a charismatic/diplo character and there are so many Persuade and skill check options in dialog. Far more than in the last 4 Bethesda games combined. And if that's boring I've also specced into John Wick one/two hit kill Pistol shit too.
Fortunately for them, they already got your money. That's the Bethesda MO... over-promise, under-deliver and fans will justify the rest. How many endings was FO3 suppose to have? I fully understand liking something that has flaws, but they shouldn't be excused because of it.
But it doesn’t have the same RPG elements as I was hoping
I feel like hope wasn't warranted there with the obvious streamlining trend since Skyrim*. I could maybe see being cautiously optimistic, as in waiting for reviews.
Not that it comes as a shock, I'm sure I'll hear others say the same with the next elder installment.
*=They at least made an attempt with FO3, skill checks+perks (plus the XP system is less grind-y than Oblivion even if it is simplified and less "immersive"). Also improved upon by FONV. (I didn't have a good start with Morrowind, in fairness it probably was my fault for some of it but I don't think skill grind and dice-roll misses are a good combo plus needing meta-knowledge even if that's what makes replaying fun... because slog.)