Named function arguments would occasionally be nice to have instead of the single n-tuple they take now. Currently I'm more or less playing a game of "can I name my local variables such that rust-analyzer won't display the argument name when I stick them into functions (because they're called the same)).
Yeah, I do miss those, too, although I've noticed that I'm becoming ever more consistent with just naming my variables like the type is called and that works out nicely in Rust, because then you can also leave out the field name when filling in a struct with named fields. I'll often have named my function parameters the same name that I ultimately need to pass into structs fields.
At this point, I'm secretly wondering, if a programming language could be designed where you don't normally fill in variable names, but rather just use the type name to reference each value.
For the few cases where you actually do have multiple variables of the same type, then you could introduce a local (type) alias, much like it's currently optional to add type annotations.
Someone should build this, so I don't have to take on another side project. 🙃
I was a bit apprehensive because rust has like a gazillion different function types but here it seems to work like just any other language with a HM type system.
I was a bit apprehensive because rust has like a gazillion different function types but here it seems to work like just any other language with a HM type system.
The fn(T)->R syntax works for functions without associated data, it discards details of the implementation and works like function pointers in C. This allows them to be copy and 'static.
The other function types can have data with them and have more type information at compile time which allows them to be inlined.
These functions each have their own unwritable type that implements the function traits (Fn(T)->R, FnMut(T)->R and FnOnce(T)->R) depending on their enclosed data.
I hope I remembered everything right from this video by Jon Gjengset.