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So I gave Infinity a shot
I played my first two games of Infinity today with a friend who is really into the game. The game is fun but the lore seems to be dogshit. Like worse than 40k in some aspects. Given I only heard about if from my friend but from their explanation the factions seem to be weird.
Apparently one of the factions consists of a bunch of Cryptobros and Ancaps in space and has a subfraction named Bakunin. The China inspired faction is presented as the rival to the main power in the universe because they believe they should be the rulers of everything instead. I guess Haqqislam is pretty cool though so there is that at least.
Edit: Also just learned that Haqqislam has a unit called "Hakims" ... and they are doctors.
What are your thoughts on the game?
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Just finished reading "Cadian Honour"
Ending was pretty selfaware:
"He [General Bendikt of Cadian 101th] paused on the lip of the portal for one last look at Potence. The rebellion had been crushed, the Scourged had been thrown back and most importantly, Cadian honour had been restored. Some might call Potence a wasteland. But to the military minds of the Astra Militarum, this was peace."
Note: Potence is basically an agri world with one city (and it wasn't even a hive city) being quiet residence of sector-ruling noble house so disgustingly rich they are even named "Richstar". And the "wasteland" is unusual for 40k exaggeration, capital got devastated and millions died but rest of planet was implied to be not touched by fights.
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Question about Stormcast Chambers
I'm painting a Stormcast army in an original color scheme, and I know so little about their organization. Do I need to invent a whole Stormhost for them, or can individual Chambers/Conclaves of a Stormhost have their own unique names, color schemes, etc.? I'm more familiar with 40K Astartes structures, or Chaos warbands. The military structure of the Stormcast sort of confuses me. I imagine Stormhosts are more like Astartes Legions, with individual Chambers varying in color schemes and character like the Astartes Chapters. Since AoS is very open to making your army your own.
I thought I saw something about a Chamber from one of the big Stormhosts that took on the symbols and colors of one of the Cities of Sigmar. I'd like to tie my Stormcast to my (hopefully) future Cities of Sigmar army, thematically and lorewise.
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It's that time of year again on the Newsfeed Imperialis
This could be the most consequential Conclave of the Spire Electorate of our lives.
Sure, Lord Korpulend has emptied our treasuries of credits to finance the grinding Conquest of Ukroyska, where despite untold tens of billions of deaths victory remains elusive. Sure, he ordered the crushing of the uprising of the cargo-hauler indentured, followed weeks later by the chemical contamination of the East Palestryan Aquafer. Sure, the piteous mass of humanity sheltered within the hives on the habitable hemisphere of our world starve and perish of disease and overwork, as the choking smog of the manufactoria blackens the atmosphere and smothers what little life remains in the ashen wastes. And sure, Lord Korpulend's rejuvenat treatments are rumored to be failing, and his courtiers whisper that his eyes bleed as he rants ever more madly with every nightfall.
But we as leftists must ask ourselves: can we really stomach another Imperial Governorship by Lord Orendgemann?
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BattleTech - Lyran Guards
Last of the repaint 'Mechs I have so far, it's the Lyran Guards from the Lyran Commonwealth. A pretty popular color scheme and I can see why. The cyan and white really pop.
The Lyran Commonwealth is a German-coded faction with a heavy emphasis on mercantilism, to the point where their military suffers from "social officers" - officers who merely buy their ranks and positions, rather than based on their quality. At one point, the Lyran Commonwealth joins up with the Federated Suns to form the Federated Commonwealth, becoming the dominant power for awhile. War and internal divisions inevitably lead to them breaking apart, though.
I'm really happy with how these turned out, though. Very crisp. Some of my best work with any minis.
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BattleTech - Free Worlds Guard
Second lance I repainted in canon colors: the Free Worlds Guards of the Free Worlds League. I went with which color schemes I liked best, not the best names.
The Free Worlds League is really more of a loose confederation of various duchies and individual worlds that united for mutual defense. They are, canonically, paralyzed by this lack of centralized leadership, with the various near-sovereign political bodies constantly bickering and countermanding each other. The only time the FWL can effectively unite is when House Marik, one of the setting's five Great Houses, takes over and forms a military junta. They're the most ethnically/religiously diverse of the Successor States, and are genuinely depicted as rather benign. Still ruled by nobility, and its constituent states range in practices and freedoms of its worlds.
Honestly know the least about this Great House/Successor State, and very little about this military unit. I just liked the color scheme.
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BattleTech - Death Commandos
Not Warhammer, but I'm hoping the community doesn't care. I didn't want to post to Lemmyworld, because BattleTech community is - like the Warhammer community - plagued with fans that can't see the issues with the franchise.
These are Death Commandos, an elite military unit that are loyal to the Chancellor of the Capellan Confederation. They are canonically very skilled and ruthless pilots, able to conduct secret missions and leave no survivors, be it as infantry or as MechWarriors.
I could (and probably will) make a post about everything I find wrong about the Capellan Confederation in due time, but to summarize: imagine if you combined every negative trait about Nazi Germany (but dial the racism back from "master race and genocide" to "our culture is dominant and people should look and act like us"), the military incompetence of fascist Italy, and the underhanded deception and sinister machinations of the US and UK (particularly the overreliance on deception, proxy wars, war crime-grade weapons, and subterfuge). Now, imagine if you coded the entire faction as Han Chinese/Russian. To top it all off, the leaders are genetically disposed to being insane, and incestuous, and they have a rigid caste system and a violent, evil Thugee cult (the cult the British made up to help justify brutalizing India; it's real in this setting, and members of the Capellan leadership follow it). And they call themselves socialist because centralized economy.
I could write a thesis paper about the Capellan Confederation and what it says about the creators, and the fanbase, but I'll save more ranting for another post. Suffice it to say, it's the biggest hurdle for leftists to enjoy the setting, and given the general libertarian bent of the fandom, that's not surprising. Would love it if more comrades could like it, too. Just like Warhammer: why should rightoids get all the fun?
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Sigliberalism is dead, it's time to restart Sigmarxism
They shall be our finest warriors, these men who give of themselves to the cause of proletariat. Like clay we shall mould them, and in the furnace of class war forge them. They will be of iron will and steely muscle. In great tank armour shall we clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease of liberalism, no sickness of capitalism will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are our bulwark against the Terror. They are the Defenders of Humanity. They are our Red Army and they shall know no fear.
I didn't even had to change this quote very much
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y are the humans fash
idk shit about 40k i just heard some comrades say that the humans are fash, can u plz elaborate
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What is your guys favourite faction and why do you like them? (AoS or 40k)
Since this community is pretty dead I thought I liven it up a little with some very light discussion about factions in our favourite wargame we absolutely hate.
So for me it's the Orks. I love them in 40k and AoS. The chaotic, ramshackle ridiculousness of them is incredible entertaining. That and I am more interested in building models and painting than playing and Orks are perfect for that.
I also like Necrons because they are so awful but in an honest way. Yes they want to get rid of the other races so that the Necrons rule once more over the galaxy. But from their point of view it's understandable. They ARE better than every other living race in technology and science. Years are to them like seconds to us. The difference between Necrons and other living races really is like the difference between us and insects.
Edit: I just want to clarify that I don't think the Necrons are right in wanting everything dead. I just get why terrible space Egyptians would believe that they are right. I like that they are very upfront and honest about being dickheads.
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Tyranids as an allegory for capitalism
Okay so hear me out, please.
Tyranids, as all other "hivemind aliens" have likely been created originally as part of the Red Scare. Don't think I need to explain this one. GW took it a step further with Genestealers - who use rousing rhetoric (and mind control) to make "the masses" rise up against their oppressors, but are ultimately devoured by the swarm. They (GW) don't shy away from giving GSCs imagery very blatantly inspired by Communist art.
BUT
As always with anti-communist fiction, it is projection. And the things depicted work much better for capitalism. After all, what drives Tyranids? Hunger. That's it, just endless appetite, voracious desire to have ALL, even if it means stripping entire planets bare. No deviation from the dogma is allowed, just look at the western media and try telling me it's not a "hivemind".
And if we go to Genestealers, what are they if not an allegory for colour "revolutions"? Using sweet sounding rhetoric about brotherhood, unity and freedom they force the proletariat to weaken and destroy their society in order for the cult's foreign masters to sweep in and devour it all.
Thank you for reading.
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if you like dawn of war games, then check unification mod for dawn of war soulstorm
www.moddb.com Unification Mod - Dawn of War: SoulStormThe UTTERMOST Dawn of War races' combiner, Vanilla Races Revamp, AND MORE. Search no further. Really. (Latest Unification version: 6.9.25 - (10/30/2022)
This mod adds many new units to vanilla races (wraithguard/wraithblades for craftworld eldar, deathmarks for necrons weirdboy for orks for example), updates necrons, they have suprisingly good voicelines now and also adds 17 new factions, some of them have entirely new mechanics, (world eaters for example have single cap for both infantry and vechicles, increase resource generation whentheir units are in melee) and another two - death korps of krieg and death guard are going to be added in the next update. This mod is not trying to be as over the top as ultimate apocalypse (although every vanilla factions and a few modded ones have small titans). Campaign works with this mod and you can configure it to retain bases like in dark crusade for example. There are also 3 new game modes: survival, last stand and kill team (only survival is fully complete).