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Phasmophobia

  • Easter 2024 | Update v0.9.6.0

    Easter 2024 | Update v0.9.6.0 Uncover the truth of this years Easter event! Welcome back ghost hunters, we've got some news for you.

    The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards! More information can be found in-game

    ID cards have had a facelift! All badges now have a unique background when using that badge’s ID theme Prestiges 11-20 have animated backgrounds to match their badges Several colors have been adjusted VIP and Artist have received new Badge designs Volume slider colors are now the same as the EXP bar colors

    Headphones are now visible when listening through the parabolic microphone

    The middle lines of the ID card have been removed to make space for the new background designs (funds / ready status) A ready sticker will now appear on the player ID card when that player is ready

    Fixed several Lobby-Equipment desync issues between players UI will no longer overlap when applying a locked difficulty You can now complete the “Survive with starter items” daily challenge You can now place a video camera on a tripod more than once in VR Parabolic microphone III will now determine the direction of sounds properly in VR EMF Reader III will now determine the direction of EMF spots based on your screen position (non-VR only) Shop gamepad buttons no longer still activate when not focusing on shop The VR cursor is now in the correct position when highlighting Thermometers You now get insurance when you die in Amateur or Intermediate difficulty Hovering over the corkboard in the truck no longer appears as interactable The thermometer tiers now highlight correctly when hovering over them Tier 1 upgrades are no longer locked in the inventory manager when you are at the required level Ambient Occlusion will now correctly turn off when the setting is disabled Firelights will no longer blow out as soon as they are turned on again after being blown out by the ghost

    Known Issues

    One of the lobby effects after completing the event may not be visible in every lobby Leaving the main lobby and rejoining may fix the visual, until you return from a contract where it will break again.

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  • Shop Overhaul | Minor Update v0.9.5.0

    store.steampowered.com Phasmophobia - Ascension - Shop Overhaul | Minor Update v0.9.5.0 - Steam News

    Brand new screens for the Shop, Equipment Manager and Loadouts! Plus more!

    Phasmophobia - Ascension - Shop Overhaul | Minor Update v0.9.5.0 - Steam News

    Welcome back Ghost Hunters, we've got some news for you.

    The long-awaited shop rework is finally here, boasting a new, easier way to manage your gear!

    Based on player feedback, the shop has had a complete overhaul!

    3 separate pages for more intuitive usage Easy buy options for controller Renamable loadouts Player-specific colours for supplied equipment Quick shortcuts to navigate between screens to unlock equipment Full tutorial for each page Shortcuts for gamepad users

    New accessibility options:

    You can now customize each player's color for many areas in the game: Main menu stickers Shop interface Sanity screen in the truck

    You can now customize your cursor Shape Color Opacity Size Additional options when highlighting objects

    Note: VR players can only adjust their highlight cursors colour and opacity

    You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector's light You can now rotate the Sound Sensor III whilst placing it Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board Reduced the brightness of the Journal Reduced the volume of various sounds

    General:

    Improved the AI pathing for the Phantom and Wraith abilities Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR Fixed a ghost AI navigation issue on the Tanglewood living room DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost Ghosts can now correctly interact with all telephones The grandfather clock ghost interaction now works correctly The sound sensor “offline“ text is now translated for non-English languages You can now swap to the 'Blocked Players' page using the gamepad shoulder buttons The Sunny Meadows Apocalypse sticker will now show during single player You can no longer back out of the menu with a gamepad while the Journal is open You can no longer use the Main Menu left and right UI arrows while the Journal is open The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%) Gamepad 'Local push to talk' rebind tape is now the correct image

    VR:

    VR players can now prestige Sound sensor III can now have its shape changed in VR Motion sensor II can now have its shape changed in VR (while placed) Up and down arrows now work in the VR journal You can swap between hold and toggle grab types again in VR You can now drop the Sound Sensor III in VR Fixed a lag spike when a VR player joins the game The VR Journal sounds can no longer be heard from far away Spirit Box 3 VR text voice recognition now works

    If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,

    The Kinetic Games Team

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  • Ascension | Hotfix v0.9.4.1

    Ascension | Hotfix v0.9.4.1 Bug fixes and Onryo changes

    Smudge Sticks now block the Onryo’s hunt ability If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1

    The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked Fixed ghost navigation issues on Grafton Farmhouse The bone will no longer spawn in the bath in Grafton The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying You can no longer change your system clock to skip ahead to another week or days challenge The fog will no longer be inside of the Prison truck The ghost can no longer get stuck behind walls in Willow The ghost can no longer get stuck inside the tree in Woodwind You can no longer get stuck behind one of the fuse boxes on Maple Campsite You can no longer get on top of the table in Storage Tent 2 in Maple Campsite

    If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,

    The Kinetic Games Team

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  • Adjusting the Ascension! - Steam News

    Adjusting the Ascension! Making sure everything feels just right... Welcome back, we've got some news for you!

    Any information and images are Work In Progress (WIP) and may change drastically before releasing

    Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players.

    We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework!

    Progression Leveling rates are currently too slow

    We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board

    Equipment Tier unlocks are too linear and too slow

    Alongside the progression rate changes above, we're going to change Tier unlocks so that multiple are unlocked at once instead of only one. This means you'll have more choice on which Equipment you want to upgrade first, and which you want to save for later We'll also be increasing the cost of some upgrades as at the moment players can unlock almost everything straight away, when some upgrades should be something you save up for

    Prestiges

    Prestiges are a completely optional part of Progression, however, we understand that there aren't many incentives right now to encourage players to prestige:

    With new player models we will be adding unique Prestige-related unlocks for players to purchase with in-game $, such as accessories for your player model or a cool new jacket! Coming soon for each prestige, players will be able to choose one of the following: A sum of extra starting money to kickstart their equipment loadouts or to save for their first few upgrades Or a small XP boost for that prestige only, allowing players to level up slightly faster, but have to manage their money better.

    Equipment Evidence Equipment DOTS

    T1 is slightly too hard to use, so we'll be making it brighter and increasing the range of the light it emits

    EMF Reader

    T1's needle often gets too close or even goes past the [5] mark during events and hunts, so we'll be clamping that pesky needle a little harder to make sure people aren't mistaking it for evidence T3 will receive a new sound for an EMF5 reading, making it easier for evidence without having to pick it up Additionally, we'll be changing where the T3's sensor reads from for PC players. This will make the directional indicator more accurate and feel more intuitive to read

    Thermometer

    T1 never had its randomness to the readings, making it much more accurate than the other tiers. We'll be implementing a slight fluctuation on readings to reduce it's effectiveness T2 and T3 will be adjusted so that after the initial "hold to scan", continuing to hold the use button will keep refreshing the temperature reading every second or so T3 will have its randomness reduced further to make it even better than T2

    Ultraviolet

    We'll be flipping T1 and T2 around so that players start with the flashlight and unlock the glowstick second. This should feel more like a useful progression than it currently is

    Optional Equipment Firelights & Igniters

    We'll be increasing the duration and light range for all tiers, giving players new ways to walk around in dark areas

    Head Gear

    We'll be adding an additional keybinding for toggling on and off your Head Gear slot, as many players have expressed that the current method isn't ideal All three tiers of Head Gear will have a new sound play when being interfered with by the ghost to let players know they should turn it off during hunts! T3's night vision doesn't currently have any paranormal interference, so we'll be adding some of that to reduce its effectiveness during hunts and keep it on par with other equipment

    Motion Sensor

    T3's truck map indicator will be changed to be more accurate and show what it's detecting clearer

    Parabolic Microphone

    To aid hearing-impaired users, we'll be making the red LED light on the side of the T1 Paramic "flash" when it picks up sounds

    Photo camera

    T2 will receive a slight buff to photo-taking speed We'll be fixing (for the final time) the oversight of taking the ghost photo with a full book. Pesky haunted cameras!

    There are still some bugs with photos, but with the major photo overhaul coming soon, a lot of that will be fixed as a byproduct. However, we're still looking at increasing the consistency of photo-taking! More benefits of upgrading the camera Tiers will come with the new system, including the removal of failed photos!

    Sanity Medication

    We'll be speeding up the Sanity restoration effect for T2 to make the upgrade more worthwhile

    Sound Sensor

    We'd like to add a mute button to each sensor in the Truck, so you can concentrate on watching DOTS on the monitor in safety and silence

    Cursed Posessions Monkey Paw

    With the most recent change to the Paw affecting the "see ghost" wish, we're going to make the darkness effect start when the hunt starts, so you can actually see the ghost during the event!

    Training Some parts of Training aren't accurate to gameplay or are frustrating, so we'll be making the following adjustments:

    We'll replace the DOTS section with something more accurate to how ghosts act in-game Lower the overall temperature in the warehouse to make the Freezing Temps section less frustrating, as well as add cold breath to relevant areas. The EMF section should require EMF5 to progress instead of any EMF. The Ghost Orbs section sometimes completes without the player knowing why, so we'll be increasing the time that you need to aim the camera at the orb before the door unlocks.

    If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,

    The Kinetic Games Team

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  • this week's challenge mode was a pita

    Anyone else find it difficult? Ran it like 20 times and felt like I was just guessing. Ended up completing it because I got 3x revenants. Only evidence I ever got was UV foot prints, so no wraith and well uv ghosties.

    I just don't like the big maps. Really hope the new horror 2.0 brings more small/medium maps

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  • Ascension | Hotfix v0.9.0.9

    store.steampowered.com Phasmophobia - Ascension | Hotfix v0.9.0.9 - Steam News

    Hotfix #9 - Sanity detection changes and significant CPU and VR performance improvements

    Phasmophobia - Ascension | Hotfix v0.9.0.9 - Steam News
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  • Ascension update releasing August 17th

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  • 0.9 Delayed to mid August

    From their Discord

    Hey everyone!

    We know you're all geared up for the upcoming progression update. We've been working super hard to make it something really special for you! But, in the spirit of transparency, there's been a little change of plans. We've decided it's best to give the progression update a bit more love and care, which means we'll need two extra weeks to get it all wrapped up and ready to go in mid-August. It's super important to us that everything we deliver is just right, so we really appreciate your patience.

    At the moment we have no plans to delay the console release which is planned for late August however we are still assessing this.

    In the meantime, keep an eye out for some fun sneak peeks into what we've been up to - we're excited to share what's coming! As always, thanks so much for being a part of this amazing community. We can't wait to bring you the biggest update Phasmophobia has ever received!

    Happy huntin' The Kinetic Games Team

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