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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VA
vacuumpizzas @lemmy.dbzer0.com
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Self-checkout theft causing problems for retailers — and shoppers who despise receipt checks
  • Removing the weight verification would make me reconsider self-checkout machines. There are other stores that I frequent where the weight verification is off, but my grocery store seems to be the only one to keep it enabled.

    The part that grinds my gears is if I don’t allow the machine to verify the weight and scan the next item, I have to sit through the entire TTS message that explains what I’m doing wrong before I can correct my mistake and move on.

  • Self-checkout theft causing problems for retailers — and shoppers who despise receipt checks
  • Any time I’m buying more than 3 items, I typically just go straight to a human-operated register.

    The grocery store near me has the most annoying security feature on their self-checkout machines. After you scan your item, it must be placed on the checkout shelf before you can do anything else. If the weight is “unexpected”, you’re stuck asking for help. If you have a full cart of items, you can’t parallelize tasks because of this deadlock; the machine refuses to scan the next item until your current purchase is on the checkout shelf and verified.

  • New User's guide
  • You can follow this issue for the same feature request.

    In the same issue, there’s a reference to a potential workaround. I haven’t tried it, but from skimming the post, it seems to require less effort while not being fully automatic.

  • New User's guide
  • It seems like you’re the first one here to search and subscribe to it. When I searched for it, it came up immediately. At this point, it could be a caching issue, but it’s hard to say when I’m not seeing the same issue.

    Looking forward to the next season!

  • Day 6: Best Cooperative game - Spirit Island
  • I absolutely love Spirit Island!

    As someone who owns both the board game and the Steam adaptation, I still prefer the board game. I find that the PC game is great, and it’s reasonably polished. It’s good for when I want to get straight into playing the game without fiddling with the setup/teardown and turn upkeep.

    That said, you don’t get the same experience as the board game. The charm and production quality of the game and its components don’t translate seamlessly into the virtual variant. The mechanics & rules may be the same, but I find that the PC and board game present themselves as distinct and separate products.

  • Day 5: Best Heavy Euro game - Lisboa
  • I find that it gets really difficult to teach a game that’s more complex. Watching videos ahead of time helps mitigate that, but my group always has moments where we need to role-play as lawyers in a courtroom to dispute the rules.

  • Suggestions of coop games to play with kids 10 & 12?
  • 5-minute Marvel is unsurprising a similar theme, but it’s frantic and chaotic.

    By the name of the game, it’s “5-minutes or game over”. I switch away from a countdown timer to using a stopwatch when I teach it and simply have a leaderboard of “how fast can you beat the game”. That way the game doesn’t get disrupted in the middle and it doesn’t kill the momentum when the timer goes off.

  • New User's guide
  • Disclaimer: spent <20 minutes looking this up for myself.

    From what I could gather, all the iOS apps are either in invite-only mode via Test Flight or were under closed development. “Mlem” is supposedly full, while “Memmy” sounded like they still had slots open.

    The other option, which I’ve been using, is using it as a progressive web app. In Safari: share page -> add to home screen. It’s a nicer form of the web page, but it’s nothing like a native app.

    Hopefully someone else can chime in to share more