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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TR
trymeout @lemmy.world
Posts 158
Comments 81

FluxTube | Flutter/Dart YouTube Client! | This could be the new Newpipe

github.com GitHub - mu-fazil-vk/FluxTube: A powerful and ad-free YouTube client built using Flutter. Watch YouTube videos without ads, subscribe to channels, retrieve video dislikes, read comments, save videos, and much more.

A powerful and ad-free YouTube client built using Flutter. Watch YouTube videos without ads, subscribe to channels, retrieve video dislikes, read comments, save videos, and much more. - mu-fazil-vk...

GitHub - mu-fazil-vk/FluxTube: A powerful and ad-free YouTube client built using Flutter. Watch YouTube videos without ads, subscribe to channels, retrieve video dislikes, read comments, save videos, and much more.

I hope this project gets more contributors to help make it as good or better than Newpipe. Written in Dart using Flutter can allow it to be compiled for Android, iOS and desktop

34
Are CSGO workshop maps not compatible with CS2?
  • Oh yeah sure let’s just have two games that are almost identical, split the efforts of the devs into maintaining them both and releasing consistent updates, split the efforts of the server administrators into maintaining them both, and detract from your concurrent player base from our new game to keep our old game on life support.

    Yall are some crybabies. CS:GO was alive for 10 years, CS2 has been out for 1. It took some time to re-work Dust 2 and add it back into the map pool. I miss agency, I miss cache, but those maps are being reworked and added in over time. It’s a long game scenario here. Give it time and enjoy the free to play game that they sunk a shitload of resources into dramatically improving, that they are going to maintain for at least another decade, just like the last game.

    Wow, you need chill out. Just asking a simple question.

  • Bots difficulty settings?

    In CSGO you could change the difficulty setting for the bots. Can you adjust the difficulty setting for bots in CS2?

    0

    Are CSGO workshop maps not compatible with CS2?

    Are CSGO workshop maps not compatible with CS2? Does this mean that the 200+ custom workshop maps I have collected over the years are now no longer playable?

    I cannot see any workshop maps in the game menu that I have subscribed and downloaded. I even tried to reinstall CS2 on my computer to see if that will fix the problem.

    I am running CS2 on Ubuntu (Linux)

    12

    Feature Upvote: Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity

    github.com Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity · Issue #223771 · microsoft/vscode

    It is faster to use a keyboard and ones needs to master the keyboard commands to do so. However it is a challenge to began getting use to the keyboard when navigating VSCode due to the habit of usi...

    Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity · Issue #223771 · microsoft/vscode

    Upvote the issue on Github if you want to see this feature added into VSCode.

    1
    Visual Studio Code @lemmy.ml trymeout @lemmy.world

    Feature Upvote: Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity

    github.com Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity · Issue #223771 · microsoft/vscode

    It is faster to use a keyboard and ones needs to master the keyboard commands to do so. However it is a challenge to began getting use to the keyboard when navigating VSCode due to the habit of usi...

    Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity · Issue #223771 · microsoft/vscode

    Upvote the issue on Github if you want to see this feature added into VSCode.

    0

    Feature Upvote: Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity

    github.com Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity · Issue #223771 · microsoft/vscode

    It is faster to use a keyboard and ones needs to master the keyboard commands to do so. However it is a challenge to began getting use to the keyboard when navigating VSCode due to the habit of usi...

    Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity · Issue #223771 · microsoft/vscode

    Upvote the issue on Github if you want to see this feature added into VSCode.

    0

    bitnami/nginx + bitnami/phpfpm: "File not found." When I load localhost:8080 in browser.

    I am trying to create a podman compose of NGINX and PHP:FPM. I was able to get NGINX to work on its own using the docker.io./bitnami/nginx image. I gotten close I believe to getting the PHP:FPM to work also but due to an issue with NGINX not cooperating with the PHP:FPM.

    In the logs of the NGINX container, I get this error every time I load localhost:8080 in the browser...

    10.89.4.2 - - [24/Jul/2024:20:18:35 +0000] "GET / HTTP/1.1" 404 47 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0" "-" 2024/07/24 20:18:35 [error] 44#44: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 10.89.4.2, server: localhost, request: "GET / HTTP/1.1", upstream: "fastcgi://10.89.4.3:9000", host: "localhost:8080"

    And when I load localhost:8080 in the browser, it displays a blank page which says "File not found.".

    I am using podman 5.1.2 on Linux Mint 21.3. My goal is to simply NGINX and PHP to work, to be able to have a web server that can use PHP.

    Any advice would be most appreciated.

    Directory structure nginx-php/ compose.yml nginx.conf php.dockerfile php.ini www/ public/

    compose.yml version: '3' networks: app-tier: driver: bridge services: nginx: image: docker.io/bitnami/nginx volumes: - ./nginx.conf:/opt/bitnami/nginx/conf/server_blocks/my_server_block.conf:ro - .:/app/ networks: - app-tier ports: - 8080:8080 php: build: context: . dockerfile: php.dockerfile volumes: - .:/app/ networks: - app-tier

    nginx.conf ``` server { server_name localhost; listen 0.0.0.0:8080;

    root /app/www/public;

    index index.php index.html index.htm; autoindex on;

    location / { try_files $uri $uri/index.php; }

    location ~ \.php$ { fastcgi_pass php:9000; fastcgi_index index.php; include fastcgi.conf; } } ```

    php.dockerfile (Will like to get debugging and databases to work later on...) ``` FROM docker.io/bitnami/php-fpm

    Install xdebug for nicer error messages and debugging

    RUN pecl install xdebug

    RUN docker-php-ext-enable xdebug

    Install mysqli

    RUN docker-php-ext-install mysqli

    RUN docker-php-ext-enable mysqli

    Install PDO

    RUN docker-php-ext-install pdo pdo_mysql

    ```

    php.ini (Will like to get debugging and databases to work later on...) ``` [PHP]

    extension=mysqli extension=pdo_mysql

    ; xdebug settings for debugging zend_extension=xdebug xdebug.start_with_request = yes xdebug.client_host=xdebug://gateway

    ```

    0

    bitnami/nginx + bitnami/phpfpm: "File not found." When I load localhost:8080 in browser.

    I am trying to create a podman compose of NGINX and PHP:FPM. I was able to get NGINX to work on its own using the docker.io./bitnami/nginx image. I gotten close I believe to getting the PHP:FPM to work also but due to an issue with NGINX not cooperating with the PHP:FPM.

    In the logs of the NGINX container, I get this error every time I load localhost:8080 in the browser...

    10.89.4.2 - - [24/Jul/2024:20:18:35 +0000] "GET / HTTP/1.1" 404 47 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0" "-" 2024/07/24 20:18:35 [error] 44#44: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 10.89.4.2, server: localhost, request: "GET / HTTP/1.1", upstream: "fastcgi://10.89.4.3:9000", host: "localhost:8080"

    And when I load localhost:8080 in the browser, it displays a blank page which says "File not found.".

    I am using podman 5.1.2 on Linux Mint 21.3. My goal is to simply NGINX and PHP to work, to be able to have a web server that can use PHP.

    Any advice would be most appreciated.

    Directory structure nginx-php/ compose.yml nginx.conf php.dockerfile php.ini www/ public/

    compose.yml version: '3' networks: app-tier: driver: bridge services: nginx: image: docker.io/bitnami/nginx volumes: - ./nginx.conf:/opt/bitnami/nginx/conf/server_blocks/my_server_block.conf:ro - .:/app/ networks: - app-tier ports: - 8080:8080 php: build: context: . dockerfile: php.dockerfile volumes: - .:/app/ networks: - app-tier

    nginx.conf ``` server { server_name localhost; listen 0.0.0.0:8080;

    root /app/www/public;

    index index.php index.html index.htm; autoindex on;

    location / { try_files $uri $uri/index.php; }

    location ~ \.php$ { fastcgi_pass php:9000; fastcgi_index index.php; include fastcgi.conf; } } ```

    php.dockerfile (Will like to get debugging and databases to work later on...) ``` FROM docker.io/bitnami/php-fpm

    Install xdebug for nicer error messages and debugging

    RUN pecl install xdebug

    RUN docker-php-ext-enable xdebug

    Install mysqli

    RUN docker-php-ext-install mysqli

    RUN docker-php-ext-enable mysqli

    Install PDO

    RUN docker-php-ext-install pdo pdo_mysql

    ```

    php.ini (Will like to get debugging and databases to work later on...) ``` [PHP]

    extension=mysqli extension=pdo_mysql

    ; xdebug settings for debugging zend_extension=xdebug xdebug.start_with_request = yes xdebug.client_host=xdebug://gateway

    ```

    0
    Linux 101 stuff. Questions are encouraged, noobs are welcome! @lemmy.world trymeout @lemmy.world

    Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?

    I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

    For debugging scripts on the host machine and scripts inside a docker container?

    1

    Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?

    I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

    For debugging scripts on the host machine and scripts inside a docker container?

    3

    Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?

    I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

    For debugging scripts on the host machine and scripts inside a docker container?

    0

    Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?

    I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

    For debugging scripts on the host machine and scripts inside a docker container?

    0
    Free (libre) software replacements for proprietary software @lemmy.ml trymeout @lemmy.world

    Hoodik - FOSS Self Hostes E2EE Cloud Storage Drive!

    Just needs a cross platform syncing app

    6

    Lightning CSS: Sourcemap @include paths not updated

    When I use the --sourcemap argument in the CLI to generate the CSS builds with sourcemaps, when the CSS uses @include, it does not update the path and therefore will not work.

    In the code below, the builds are stored in the dist directory, while the CSS source code is stored in the src directory.

    This is my simple code to reproduce this... ```

    • src/
      • stylesheet.css
    • dist
      • my-package.css
      • my-package.css.map
    • demo.html
    • bundle.css
    • package.json ```

    bundle.css @import 'src/stylesheet.css';

    demo.html <link rel="stylesheet" href="dist/my-package.css">

    package.json { "name": "my-package", "version": "1.0.0", "license": "MIT", "scripts": { "build": "lightningcss --sourcemap bundle.css -o dist/my-package.css" }, "devDependencies": { "lightningcss-cli": "^1.25.1" } }

    src/stylesheet.css body { background-color: red; }

    dist/my-package.css output ``` @import "src/stylesheet.css";

    /*# sourceMappingURL=dist/my-package.css.map */ ```

    What I expected from the dist/my-package.css output ``` @import "../src/stylesheet.css";

    /*# sourceMappingURL=dist/my-package.css.map */

    ```

    Does anyone know why this is the outcome? Any help will be most appreciated.

    0

    VSCode: Debugging Attached Process does not work

    I made some Go scripts that require user input fmt.Scanln(&fileName) during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.

    For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js instead of node main.js and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?

    I am on Linux Mint and cannot find any commands to run go run . but to wait for a debugger to attach to the executable before executing.

    1

    VSCode: Debugging Attached Process does not work

    I made some Go scripts that require user input fmt.Scanln(&fileName) during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.

    For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js instead of node main.js and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?

    I am on Linux Mint and cannot find any commands to run go run . but to wait for a debugger to attach to the executable before executing.

    5

    VSCode: Debugging Attached Process does not work

    I made some Go scripts that require user input fmt.Scanln(&fileName) during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.

    For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js instead of node main.js and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?

    I am on Linux Mint and cannot find any commands to run go run . but to wait for a debugger to attach to the executable before executing.

    2

    whatsmybrowser.org | Simple way to get your browser name and version

    www.whatsmybrowser.org What browser am I using?

    What browser am I using? What version is my browser? WhatsMyBrowser.org is the easiest way to find information about your browser, and share it to your designer, developer, or support rep.

    1
    nixos @lemmy.ml trymeout @lemmy.world

    Hoe do you self host a nix package repo & install nix packages from 3rd party repos?

    Hoe do you self host a nix package repo & install nix packages from 3rd party repos? Is this even possible.

    Other package managers allow you to install packages from 3rd party repos such as Flatpaks, apt, F-Droid, Scoop, Winget.

    And is there any known 3rd party nix package repos?

    6

    Lightning CSS: Sourcemap @include paths not updated

    When I use the --sourcemap argument in the CLI to generate the CSS builds with sourcemaps, when the CSS uses @include, it does not update the path and therefore will not work.

    In the code below, the builds are stored in the dist directory, while the CSS source code is stored in the src directory.

    This is my simple code to reproduce this... ```

    • src/
      • stylesheet.css
    • dist
      • my-package.css
      • my-package.css.map
    • demo.html
    • bundle.css
    • package.json ```

    bundle.css @import 'src/stylesheet.css';

    demo.html <link rel="stylesheet" href="dist/my-package.css">

    package.json { "name": "my-package", "version": "1.0.0", "license": "MIT", "scripts": { "build": "lightningcss --sourcemap bundle.css -o dist/my-package.css" }, "devDependencies": { "lightningcss-cli": "^1.25.1" } }

    src/stylesheet.css body { background-color: red; }

    dist/my-package.css output ``` @import "src/stylesheet.css";

    /*# sourceMappingURL=dist/my-package.css.map */ ```

    What I expected from the dist/my-package.css output ``` @import "../src/stylesheet.css";

    /*# sourceMappingURL=dist/my-package.css.map */

    ```

    Does anyone know why this is the outcome? Any help will be most appreciated.

    0
    Since DAI is currently being destroyed
  • I think stablecoins will always have a centralized point of failure. Weather it is an algorithm, or having the coin backed by the actual asset.

    I think the best stablecoins are backed by the asset 1 to 1 or a little more then 1 to 1. Most stablecoins that do this are token on smart chain contracts which have another vulnerability which is being a smart contract. Smart contracts could contain a vulnerability and if it does have a vulnerability, a new contract will need to be made and users will have to switch their old token to the new tokens. Also censorship is an issue. https://cryptonews.com/news/tether-takes-action-blacklists-validator-address-linked-25-million-mev-bot-drain-heres-what-happened.htm

    And these stablecoins are not private. The only private stablecoin platform out there is Haven but Haven assets are not backed 1 to 1.

    I hope there are plently of stablecoins issued on Zano in the future. Zano allows you to create an asset without creating a smart contract. All assets on Zano are private. I would like to see Tether, USDC and other issue stablecoins on Zano. Trusting the issuers on backing the stablecoin and trusting the issuer to secure their private keys to prevent hackers from inflating the asset will be the only vulnerabilities, but you will have privacy and a censorship resistant stablecoin!

  • Alternative to LocalMonero?
  • If the AgoraDesk source code is released? Maybe? It can help anyone who wants to create a P2P trading platform. I think Haveno is written in Java and I have a hunch that AgoraDesk back end is not in Java.

  • php with xdebug: Unable to debug console PHP in Visual Studio Code when using podman (Works in Docker)
  • I fiddle around with podman some more and found that changing these two things will make debugging work with podman. However this will force the container to use the host network and therefore the container will not get its own network space.

    Not sure if this is a good way to go about it for a PHP development environment or if there is a better way to achieve this. The problem with docker setup in the original post compared to podman is when using those steps for podman, the debugger cannot connect to the IDE (VSCode) since the podman container network is isolated as its own network.

    If anyone else knows of a better way to go about this, please do share

    Terminal command to create container

    podman container create --name my-container -v ./app/:/usr/src/app/ -v .:/usr/local/etc/php/ -w /usr/src/app/ --network=host -it my-php-image
    

    php.ini

    xdebug.client_host = "host.containers.internal"