FluxTube | Flutter/Dart YouTube Client! | This could be the new Newpipe
A powerful and ad-free YouTube client built using Flutter. Watch YouTube videos without ads, subscribe to channels, retrieve video dislikes, read comments, save videos, and much more. - mu-fazil-vk...
I hope this project gets more contributors to help make it as good or better than Newpipe. Written in Dart using Flutter can allow it to be compiled for Android, iOS and desktop
Is it hard for modders to update their CSGO maps to work in CS2?
Oh yeah sure let’s just have two games that are almost identical, split the efforts of the devs into maintaining them both and releasing consistent updates, split the efforts of the server administrators into maintaining them both, and detract from your concurrent player base from our new game to keep our old game on life support.
Yall are some crybabies. CS:GO was alive for 10 years, CS2 has been out for 1. It took some time to re-work Dust 2 and add it back into the map pool. I miss agency, I miss cache, but those maps are being reworked and added in over time. It’s a long game scenario here. Give it time and enjoy the free to play game that they sunk a shitload of resources into dramatically improving, that they are going to maintain for at least another decade, just like the last game.
Wow, you need chill out. Just asking a simple question.
Bots difficulty settings?
In CSGO you could change the difficulty setting for the bots. Can you adjust the difficulty setting for bots in CS2?
Why did they update CSGO into CS2 instead of releasing CS2 as a new game?
Are CSGO workshop maps not compatible with CS2?
Are CSGO workshop maps not compatible with CS2? Does this mean that the 200+ custom workshop maps I have collected over the years are now no longer playable?
I cannot see any workshop maps in the game menu that I have subscribed and downloaded. I even tried to reinstall CS2 on my computer to see if that will fix the problem.
I am running CS2 on Ubuntu (Linux)
Would like to see an Android version as well that has its own F-Droid repo
Feature Upvote: Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity
It is faster to use a keyboard and ones needs to master the keyboard commands to do so. However it is a challenge to began getting use to the keyboard when navigating VSCode due to the habit of usi...
Upvote the issue on Github if you want to see this feature added into VSCode.
Feature Upvote: Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity
It is faster to use a keyboard and ones needs to master the keyboard commands to do so. However it is a challenge to began getting use to the keyboard when navigating VSCode due to the habit of usi...
Upvote the issue on Github if you want to see this feature added into VSCode.
Feature Upvote: Disable Mouse Toggle & Settings - To Help Users Use The Keyboard More To Increase Productivity
It is faster to use a keyboard and ones needs to master the keyboard commands to do so. However it is a challenge to began getting use to the keyboard when navigating VSCode due to the habit of usi...
Upvote the issue on Github if you want to see this feature added into VSCode.
https://marketplace.visualstudio.com/items?itemName=rogalmic.bash-debug
This is the extension I am using.
bitnami/nginx + bitnami/phpfpm: "File not found." When I load localhost:8080 in browser.
I am trying to create a podman compose of NGINX and PHP:FPM. I was able to get NGINX to work on its own using the docker.io./bitnami/nginx
image. I gotten close I believe to getting the PHP:FPM to work also but due to an issue with NGINX not cooperating with the PHP:FPM.
In the logs of the NGINX container, I get this error every time I load localhost:8080 in the browser...
10.89.4.2 - - [24/Jul/2024:20:18:35 +0000] "GET / HTTP/1.1" 404 47 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0" "-" 2024/07/24 20:18:35 [error] 44#44: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 10.89.4.2, server: localhost, request: "GET / HTTP/1.1", upstream: "fastcgi://10.89.4.3:9000", host: "localhost:8080"
And when I load localhost:8080 in the browser, it displays a blank page which says "File not found.".
I am using podman 5.1.2 on Linux Mint 21.3. My goal is to simply NGINX and PHP to work, to be able to have a web server that can use PHP.
Any advice would be most appreciated.
Directory structure
nginx-php/ compose.yml nginx.conf php.dockerfile php.ini www/ public/
compose.yml
version: '3' networks: app-tier: driver: bridge services: nginx: image: docker.io/bitnami/nginx volumes: - ./nginx.conf:/opt/bitnami/nginx/conf/server_blocks/my_server_block.conf:ro - .:/app/ networks: - app-tier ports: - 8080:8080 php: build: context: . dockerfile: php.dockerfile volumes: - .:/app/ networks: - app-tier
nginx.conf ``` server { server_name localhost; listen 0.0.0.0:8080;
root /app/www/public;
index index.php index.html index.htm; autoindex on;
location / { try_files $uri $uri/index.php; }
location ~ \.php$ { fastcgi_pass php:9000; fastcgi_index index.php; include fastcgi.conf; } } ```
php.dockerfile (Will like to get debugging and databases to work later on...) ``` FROM docker.io/bitnami/php-fpm
Install xdebug for nicer error messages and debugging
RUN pecl install xdebug
RUN docker-php-ext-enable xdebug
Install mysqli
RUN docker-php-ext-install mysqli
RUN docker-php-ext-enable mysqli
Install PDO
RUN docker-php-ext-install pdo pdo_mysql
```
php.ini (Will like to get debugging and databases to work later on...) ``` [PHP]
extension=mysqli extension=pdo_mysql
; xdebug settings for debugging zend_extension=xdebug xdebug.start_with_request = yes xdebug.client_host=xdebug://gateway
```
bitnami/nginx + bitnami/phpfpm: "File not found." When I load localhost:8080 in browser.
I am trying to create a podman compose of NGINX and PHP:FPM. I was able to get NGINX to work on its own using the docker.io./bitnami/nginx
image. I gotten close I believe to getting the PHP:FPM to work also but due to an issue with NGINX not cooperating with the PHP:FPM.
In the logs of the NGINX container, I get this error every time I load localhost:8080 in the browser...
10.89.4.2 - - [24/Jul/2024:20:18:35 +0000] "GET / HTTP/1.1" 404 47 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0" "-" 2024/07/24 20:18:35 [error] 44#44: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 10.89.4.2, server: localhost, request: "GET / HTTP/1.1", upstream: "fastcgi://10.89.4.3:9000", host: "localhost:8080"
And when I load localhost:8080 in the browser, it displays a blank page which says "File not found.".
I am using podman 5.1.2 on Linux Mint 21.3. My goal is to simply NGINX and PHP to work, to be able to have a web server that can use PHP.
Any advice would be most appreciated.
Directory structure
nginx-php/ compose.yml nginx.conf php.dockerfile php.ini www/ public/
compose.yml
version: '3' networks: app-tier: driver: bridge services: nginx: image: docker.io/bitnami/nginx volumes: - ./nginx.conf:/opt/bitnami/nginx/conf/server_blocks/my_server_block.conf:ro - .:/app/ networks: - app-tier ports: - 8080:8080 php: build: context: . dockerfile: php.dockerfile volumes: - .:/app/ networks: - app-tier
nginx.conf ``` server { server_name localhost; listen 0.0.0.0:8080;
root /app/www/public;
index index.php index.html index.htm; autoindex on;
location / { try_files $uri $uri/index.php; }
location ~ \.php$ { fastcgi_pass php:9000; fastcgi_index index.php; include fastcgi.conf; } } ```
php.dockerfile (Will like to get debugging and databases to work later on...) ``` FROM docker.io/bitnami/php-fpm
Install xdebug for nicer error messages and debugging
RUN pecl install xdebug
RUN docker-php-ext-enable xdebug
Install mysqli
RUN docker-php-ext-install mysqli
RUN docker-php-ext-enable mysqli
Install PDO
RUN docker-php-ext-install pdo pdo_mysql
```
php.ini (Will like to get debugging and databases to work later on...) ``` [PHP]
extension=mysqli extension=pdo_mysql
; xdebug settings for debugging zend_extension=xdebug xdebug.start_with_request = yes xdebug.client_host=xdebug://gateway
```
Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?
I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?
For debugging scripts on the host machine and scripts inside a docker container?
Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?
I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?
For debugging scripts on the host machine and scripts inside a docker container?
Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?
I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?
For debugging scripts on the host machine and scripts inside a docker container?
Is it possible to debug a bash script using a debugger in attached mode? For debugging scripts on the host machine and scripts inside a docker container?
I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?
For debugging scripts on the host machine and scripts inside a docker container?
I’ll look up my notes tomorrow and post more details.
Thank you. Been struggling to get my IDE setup for go development.
"console": "integratedTerminal"
also works! Thank you?
Do you have a simple setup guide on how to get debugging to work with Go inside a docker container?
This solution does with when using a launch request in the config. Thank you
Do you have a simple guide by chance on how to get debugging to work inside a docker container using VSCode?
Your files are not encrypted at rest on Nextcloud. Hoodik claims that your files are encrypted at rest.
Nextcloud and Owncloud are not E2EE. Hoodik is E2EE.
Syncthing syncs a folder between 2 or more devices, Hoodik is an E2EE version of Nextcloud
Syncthing syncs a folder between 2 or more devices, Hoodik is an E2EE version of Nextcloud
Hoodik - FOSS Self Hostes E2EE Cloud Storage Drive!
Just needs a cross platform syncing app
Lightning CSS: Sourcemap @include paths not updated
When I use the --sourcemap
argument in the CLI to generate the CSS builds with sourcemaps, when the CSS uses @include
, it does not update the path and therefore will not work.
In the code below, the builds are stored in the dist directory, while the CSS source code is stored in the src directory.
This is my simple code to reproduce this... ```
- src/
- stylesheet.css
- dist
- my-package.css
- my-package.css.map
- demo.html
- bundle.css
- package.json ```
bundle.css
@import 'src/stylesheet.css';
demo.html
<link rel="stylesheet" href="dist/my-package.css">
package.json
{ "name": "my-package", "version": "1.0.0", "license": "MIT", "scripts": { "build": "lightningcss --sourcemap bundle.css -o dist/my-package.css" }, "devDependencies": { "lightningcss-cli": "^1.25.1" } }
src/stylesheet.css
body { background-color: red; }
dist/my-package.css output ``` @import "src/stylesheet.css";
/*# sourceMappingURL=dist/my-package.css.map */ ```
What I expected from the dist/my-package.css output ``` @import "../src/stylesheet.css";
/*# sourceMappingURL=dist/my-package.css.map */
```
Does anyone know why this is the outcome? Any help will be most appreciated.
VSCode: Debugging Attached Process does not work
I made some Go scripts that require user input fmt.Scanln(&fileName)
during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.
For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js
instead of node main.js
and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?
I am on Linux Mint and cannot find any commands to run go run .
but to wait for a debugger to attach to the executable before executing.
VSCode: Debugging Attached Process does not work
I made some Go scripts that require user input fmt.Scanln(&fileName)
during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.
For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js
instead of node main.js
and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?
I am on Linux Mint and cannot find any commands to run go run .
but to wait for a debugger to attach to the executable before executing.
VSCode: Debugging Attached Process does not work
I made some Go scripts that require user input fmt.Scanln(&fileName)
during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.
For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js
instead of node main.js
and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?
I am on Linux Mint and cannot find any commands to run go run .
but to wait for a debugger to attach to the executable before executing.
whatsmybrowser.org | Simple way to get your browser name and version
What browser am I using? What version is my browser? WhatsMyBrowser.org is the easiest way to find information about your browser, and share it to your designer, developer, or support rep.
Hoe do you self host a nix package repo & install nix packages from 3rd party repos?
Hoe do you self host a nix package repo & install nix packages from 3rd party repos? Is this even possible.
Other package managers allow you to install packages from 3rd party repos such as Flatpaks, apt, F-Droid, Scoop, Winget.
And is there any known 3rd party nix package repos?
Lightning CSS: Sourcemap @include paths not updated
When I use the --sourcemap
argument in the CLI to generate the CSS builds with sourcemaps, when the CSS uses @include
, it does not update the path and therefore will not work.
In the code below, the builds are stored in the dist directory, while the CSS source code is stored in the src directory.
This is my simple code to reproduce this... ```
- src/
- stylesheet.css
- dist
- my-package.css
- my-package.css.map
- demo.html
- bundle.css
- package.json ```
bundle.css
@import 'src/stylesheet.css';
demo.html
<link rel="stylesheet" href="dist/my-package.css">
package.json
{ "name": "my-package", "version": "1.0.0", "license": "MIT", "scripts": { "build": "lightningcss --sourcemap bundle.css -o dist/my-package.css" }, "devDependencies": { "lightningcss-cli": "^1.25.1" } }
src/stylesheet.css
body { background-color: red; }
dist/my-package.css output ``` @import "src/stylesheet.css";
/*# sourceMappingURL=dist/my-package.css.map */ ```
What I expected from the dist/my-package.css output ``` @import "../src/stylesheet.css";
/*# sourceMappingURL=dist/my-package.css.map */
```
Does anyone know why this is the outcome? Any help will be most appreciated.
Thank you Thunder devs for adding this feature fully into Thunder!
I think stablecoins will always have a centralized point of failure. Weather it is an algorithm, or having the coin backed by the actual asset.
I think the best stablecoins are backed by the asset 1 to 1 or a little more then 1 to 1. Most stablecoins that do this are token on smart chain contracts which have another vulnerability which is being a smart contract. Smart contracts could contain a vulnerability and if it does have a vulnerability, a new contract will need to be made and users will have to switch their old token to the new tokens. Also censorship is an issue. https://cryptonews.com/news/tether-takes-action-blacklists-validator-address-linked-25-million-mev-bot-drain-heres-what-happened.htm
And these stablecoins are not private. The only private stablecoin platform out there is Haven but Haven assets are not backed 1 to 1.
I hope there are plently of stablecoins issued on Zano in the future. Zano allows you to create an asset without creating a smart contract. All assets on Zano are private. I would like to see Tether, USDC and other issue stablecoins on Zano. Trusting the issuers on backing the stablecoin and trusting the issuer to secure their private keys to prevent hackers from inflating the asset will be the only vulnerabilities, but you will have privacy and a censorship resistant stablecoin!
If the AgoraDesk source code is released? Maybe? It can help anyone who wants to create a P2P trading platform. I think Haveno is written in Java and I have a hunch that AgoraDesk back end is not in Java.
https://github.com/AgoraDesk-LocalMonero/agoradesk-app-foss/issues/296
I hope AgoraDesk/LocalMonero will release all of their source code for their platform after they shutdown to allow anyone to fork it and start their own platform without having to build a platform and app from scratch
https://github.com/AgoraDesk-LocalMonero/agoradesk-app-foss/issues/296
Please upvote this issue if you want to see all the source code for AgoraDesk/LocalMonero be released!
Why could a build take 5 minutes? Is it due to the size of your project or the language the bundler is written in (JavaScript being a slower option over Rust)?
I fiddle around with podman some more and found that changing these two things will make debugging work with podman. However this will force the container to use the host network and therefore the container will not get its own network space.
Not sure if this is a good way to go about it for a PHP development environment or if there is a better way to achieve this. The problem with docker setup in the original post compared to podman is when using those steps for podman, the debugger cannot connect to the IDE (VSCode) since the podman container network is isolated as its own network.
If anyone else knows of a better way to go about this, please do share
Terminal command to create container
podman container create --name my-container -v ./app/:/usr/src/app/ -v .:/usr/local/etc/php/ -w /usr/src/app/ --network=host -it my-php-image
php.ini
xdebug.client_host = "host.containers.internal"