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sirtanta @lemmy.world
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Did anyone dislike Final Fantasy XVI?
  • For me, this game seemed a little bit lazy in the monster department, the conclusion, quests, and pointless crafting system.

    The monster department for me, after awhile was the same mobs over and over. I was pulling my nonexistent hair out screaming when I was on S rank hunts and they were just bigger creations of previous mobs. I screamed at the TV: "YOU HAVE MANY SOURCES OF MONSTERS WHY CAN'T YOU USE THEM?" I was baffled there wasn't many mobs from past games and was sad how many wild chocobos I was killing.

    The conclusion... I don't like open ended stories with questionable conclusions. I hated it in Inception and I hated it here. Nuff said.

    Oh boy, the quests... what can I say? I completed them all... some were good...a majority weren't. After listening to a lot of dialog in the game when I was feeling the endgame creep, I started skipping the talking parts.

    The crafting system...I really asked myself what was the point? I easily got everything I needed during my play though and completed all the hunts and quests before the main boss so I walked in with no real worry I wasn't going to wreck shit. I didn't pay attention to any materials because I knew they would come so I just completed everything and went from there.

    Now, to finish, was the game polished? Hell yeah. It played like a dream for me... but there were other items where I gave this game a 6.8/10 it was above average but if i compare to games i have played recently and to previous Final Fantasy games, this is where it sits. I had more fun with FFXIII.

    Shockingly enough I enjoyed FFXV better because of party dynamics and that felt like an open world. I mean, as you play though the game enemies are casting brave, protect, shell and cure and you don't get to use any of those spells? Seriously? That is quite lame. I would at least like access to BASIC spells...