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sirblastalot @ttrpg.network
Posts 2
Comments 156
Instant Fear
  • I have no idea what book y'all are talking about, but does it specify that the rifle projects antimatter in any way? Maybe it uses antimatter in place of chemical propellant to fire a slug really fast? (and some handwavey technomaterial to contain the pressure)

  • It's not Critical Role, it's Podcasting Itself

    I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

    I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

    A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

    I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

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    Failed a spot check
  • Starbucks is a real coffee chain that exists in the real world. Moondeer and sunfawn follow the same naming scheme, but the players didn't realize that was what the DM was building to until the big reveal. It's...pun-adjacent.

  • Please submit within three business days
  • De Lancie invited the local bronies in my area to attend an opera he was narrating. I attended and he came and hung out with the bronies afterwards, saying he wanted to thank us for sharing our thing with him by sharing his thing with us. He stayed late after, signing autographs and chatting with people, for so long that I think he may actually have missed his flight. He was a super sweetheart. Maybe he needs to vent about the nasty fans behind closed doors sometimes, but I can't begrudge anyone that. I recognize that it's only one data point, but he made the effort to do something nice for us on his own initiative, was incredibly generous with his time, and was kind to me, personally. I will always appreciate that.

    EDIT: Also, it was a free event so it's not like he was trying to sell tickets or anything, and there were less than a dozen of us so I doubt it was a self-serving PR move.

  • It's weird this happenned twice
  • Consider shrinking your scale. There's an impulse to draw entire worlds or continents, but then you feel obliged to operate at that scale. The "Known world" of my players for the last 3 campaigns is roughly the size of Florida, and they don't even see all of it, not by a long shot. In those 4 campaigns, they:

    1. Traveled from the capital to the border and back again
    2. Settled a valley on the border
    3. Sailed up and down the coast And that represents 12 years of gaming! It's only the campaign I'm prepping now where they are going to explore the other side of the mountains...another chunk of land roughly the size of Florida :P
  • I need 1 more thing an evil necromancer dictator would have in his garden

    I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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