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roflo1 roflo1 @ttrpg.network
Posts 89
Comments 36

Bundles: Traveller 2024+sectors & GURPS 3E Core + Transhuman Space

In case you don't know yet, Bundle of Holding has a few SciFi bundles going on..

Traveller 2024 + Traveller sectors

The Traveller 2024 update includes: Traveller Core Rules 2022, MGT Companion Update 2024, MGT Adventure Class Ships, MGT Small Craft Catalogue, MGT Robot Handbook.

Traveller Sectors has two tiers.. Core Collection: MGT Sector Construction Guide, MGT World Builder's Handbook, The Third Imperium, MGT: 3 Core Adventures- Frontier Collection: MGT Sector Construction Guide, MGT World Builder's Handbook, The Third Imperium, MGT: 3 Core Adventures.

GURPS 3E Core + Transhuman Space

GURPS 3E Core includes: GURPS Basic Set 3E Revised, GURPS Classic Compendium I + II-

Transhuman Space Classic also has two tiers: Earth-lunar collection: Transhuman Space Classic, Transhuman Space: Personnel Files, 4 near-Earth Transhuman supplements, Singapore Sling. Beyond collection: Spacecraft of the Solar System, 3 Transhuman sourcebooks, 2 Transhuman Space adventures, Transhuman Space: Changing Times.

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Sci-Fi RPG systems/settings/core rules
  • Aside from the ones mentioned, Star Wars also has the FFG system, right?

  • The bridge [overland]
  • No hard rules at the moment. Though it's hard to judge if a digital image is truly "micro". ;)

  • Downspiral

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    New community: Sci-Fi RPGs

    Welcome to Sci-Fi RPGs - [email protected]

    A community about Sci-Fi themed tabletop RPGs.

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    Sci-Fi RPGs - A community about Sci-Fi themed tabletop RPGs

    ttrpg.network Sci-Fi RPGs - The TTRPG network

    A community for Sci-Fi themed tabletop RPGs. # Rules 1. No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities. 2. Stay on-topic. This community is for Sci-Fi tabletop RPGs. 3. Original content. Please only post your own work or make sure...

    Welcome to Sci-Fi RPGs - [email protected]

    A community about Sci-Fi themed tabletop RPGs.

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    Thamber system

    I made this map a while back, for a Traveller game we were playing.

    It's Thamber, in the Solomanin Rim sector, Ultima subsector. There's no canonical system defined AFAIK, so I used https://www.travellerworlds.com/ to generate a new star system. Then drew the info onto Campaign Cartographer 3+.

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    Traveller / Cepheus Engine?
  • Great! I'm taking you up on your offer.

    Wecome to [email protected]k

  • Traveller / Cepheus Engine?
  • That thought has crossed my mind. At first I thought it might be too broad, but now I'm thinking otherwise.

    Maybe Lemmy isn't as big (yet) as I initially thought.

  • RPG20: databases and graphical generators

    I started this site/playground decades ago. Originally, because I wanted a searchable database for D&D 3E monsters, but it's fun to program new stuff, so I kept adding stuff. Mostly for 3.5E.

    I don't devote much time to this site so many tools are rough on the edges. The 5E spells database is still rudimentary, for example.

    And many of the graphic generators are too "square", but they're the most fun to write.

    Recently I've adopted Traveller (mixed with Cepheus Engine) and realized I could reuse a lot of the code already in there and made a first attempt to make a Subsector generator and later a table calculating Interplanetary travel times.

    Which leads me to this shameless plug: If you're interested on a Traveller RPG community, please drop a comment on this post I created at [email protected].

    Edit: Alas, I ended up creating [email protected] instead.

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    Old road vs New road

    I would have liked to post a Sci-Fi micromap for the following, but I haven't drawn any.

    So I'll just go ahead with the shameless plug: If you're interested on a Traveller RPG community, please drop a comment on this post I created at [email protected].

    Edit: Alas, I ended up creating [email protected] instead.

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    Battle Maps @ttrpg.network roflo1 @ttrpg.network

    Relay station

    I must admit I'm posting this in order to gauge if there's interest on a Traveller community. If you're interested drop a comment on this post I created at [email protected]. Edit: Alas, I ended up creating [email protected] instead.

    Back to the map: I created it over a year ago, but hadn't shared it on Lemmy. As with many Traveller maps, a square is meant to be 1.5m (close to the 5ft used in most fantasy genres).

    >This space station design was commissioned, to the lowest bidder, by a local planetary government much to the horror of the IISS. And it shows that is was done on a budget. Sure, the comms are prefectly suited for a relay station, but it often feels like a death-trap. Just ask any of the employees. > >Made up of four general-purpose modules glued together, and then fitted to accomplish it's purpose, any outsider would think everything should work fine. However, many bottom-credit decisions were made and it might be just a matter of time until something goes wrong. > >For instance, the original design had a fourth spoke for an additional docking module, but it was scraped from the implementation and now this station only has a single docking port, usually occupied by the emergency escape pod. Mind you, the pod can seat 2 sophonts and the station has 4 or 5 regular employees (though it can house up to eight at a time), so any real emergency would lead to drawing straws. > >The escape pod itself is also bare-minimum, with only a 1G M-drive (and no J-drive). The two lucky survivors would arrive at the closest port after 4.5 days (just as much as the pod's life-support will last autonomously). > >If that's not enough to label it a death trap, just consider that most of the life support systems are phisically located in the station's center module, but only the docking module could be properly isolated in case of a hull breach.

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    Traveller / Cepheus Engine?
  • It’s… weird. There seems to be a lot of people who play it, but you’re right: we don’t hear much about it.

    There’s a Discord server (not a fan of Discord myself, I get lost easily) with tons of users (and many publishers) very much active. Even r/Traveller has decent traffic (but r/cepheusengine not so much). There’s a relatively active T5 community at MeWe as well.

    Maybe most players are happy to use Discord. Aaaand maybe I should be asking over there if there would be people interested.

  • Traveller / Cepheus Engine?

    One game I’ve recently adopted is Traveller, but I haven’t found a lemmy community yet.

    I’m trying to decide if it’s worth creating a community but I’m no expert and I don’t think I’d be able to contribute more than a couple of posts.

    Sure, I’ll probably have several questions no doubt, but would there be anyone to answer them?

    Anyone here would be interested?

    Alternatively, is it worth creating a potential “ghost town” community?

    Update: Alas, I ended up creating [email protected] instead.

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    Door after door

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    Free Scenario: 'Til Death Do Us Part

    Death is an illusion some of us may tear asunder in moments of great distress. For this KULTmas we bring you one of such stories—that of a man who has for his entire life repressed the memories of a past event, but now must face the consequences that follow them. For better or worse, he isn’t alone in this. His siblings, each of them burdened by their own dark secrets, come together to unveil the mysteries that haunt their family. Perhaps together they are able to walk past the threshold of mortality. Or it might just be that they succumb to their tormentors.

    ‘Til Death Do Us Part is a scenario originally written by Gunilla Jonsson and Michael Petersen for the first edition of KULT exclusively in Swedish, but now brought to KULT: Divinity Lost in English with the help of Jens Klot (translator), Nick Rankovic (author; rules revisions, edits, and additional material), and Jacqueline Bryk (editor).

    You may download this and past KULTmas releases on https://bit.ly/kultmas — and, as tradition demands, you may always listen to our friends from Red Moon playing the scenario.

    Kultists, we hope all is well on your side of the veil and wish you a good end of the year. May these times be joyous and—if you run ‘Til Death Do Us Part—terrifying and enlightening!

    We will take a short break in the coming days as well, but our Herald will continue to be present on Discord servers. Feel free to join him and many other stray souls there. And, if you haven’t yet done this and want to know more about the future sourcebooks, we invite you to watch the Illusion Horror Con panel where we discuss the upcoming Kickstarter.

    That is all for now. See you in 2025 for another cycle of the machinery of the Illusion.

    Happy holidays!

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    The bridge [overland]
  • Thanks!

    Micromaps are quite forgiving. Maybe I can convince you to give it a shot sometime? :)

  • Many-lakes

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    The bridge

    6

    Guildhouse entrance

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    Did you notice the community icon?

    It's been almost a month, but I figured I'd create a proper post. Many lemmy clients show tiny icons, so you might have missed it.

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    Ruins #3
  • 😅

  • Ruins #3

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    Statue room

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    Lakeside town

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    Cave pool

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    Zig-zag

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    Mountain pass
  • Yeah... I considered a banana for scale, but decided it wasn't a good option. ;)

  • Ruin site
  • Lol. Yes. They’re trees.

    Legend has it, that some guy named Tolkien popularized that style. Of course, he was better than me at drawing.

  • Cave descent
  • Same place I bought this tiny ruler...

    several tests

  • Underground lake
  • Maybe…? I haven’t explored that particular cave system myself. I acquired the map off a band of adventurers. 😉

  • Studio in a dungeon
  • True!

  • Border town
  • Oh, and also… thanks for posting a map of your own. It was getting a bit lonely in here. 😉

  • Border town
  • Thanks!

    And yes. When I manage to collect enough dungeon or cave maps, I might try to arrange /place them so that they (sort of) connect into a larger complex.

  • [Isometric] Throne room
  • Lol. Maybe? Or perhaps it’s an abandoned throne room?

    Seriously though, micro-maps can be very forgiving but I still didn’t want to risk ruining it by adding more decorations. Even if it is quite empty as it stands.

  • Border town
  • It’s inspired after a rural town I knew many decades ago. After drawing it I searched for it in Google Maps and confirmed that my memory isn’t all that good. 😅

  • Tavern
  • It’s supposed to be a stove hood. But yea, now I realize it’s similar to the way pits are often drawn.

  • Northern settlements
  • Heh. It was a thinner scrap of paper than most of the other maps I’ve posted.

  • A cellar... maybe?
  • .. and lots of places for an ambush, right? ;)

  • Island
  • Thanks!