I remember first listening to this album back in ~99, and man I couldn't even process its greatness. Love it. I remember reading, seemingly a million years years ago, that a follow up album was still in the works, but it's been 26 years now... I'll huff some more copium I guess.
Oh man, now "Jokes Seth Can't Tell" will have double queer representation!
Not a native speaker, but I've heard it described as almost a cat's hiss, mechanically.
Aye. Granted, I'm on Dynamis so my experience is going to be wildly different from, eg. Aether, but I've only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
Probably some programming, some Satisfactory, etc.
Although apparently it's a lot harder to double communio now with the new addition to the rotation? Should be interesting to see how things settle out now for max dps.
I think I'll be leveling scholar this go-around. Although not looking forward to healer solo duties. 121111111, etc.
I've been playing Heart of the Machine, and really enjoying it. It's a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I'm excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
I'm pretty sure this is what Tim Rogers from Action Button Reviews has. His masterpiece Boku no Natsuyasumi review goes into a lot of detail about it. The end of part 5 had me literally sobbing in my chair for the first time in perhaps 20-some-odd years, followed immediately by a very confused laughing at a surprise hbomberguy appearance. I'd highly recommend watching it - it's quite the long form journey.
Oh fuck, more TTP2? God yes, bring it on! I will gleefully devour anything this series produces.
As someone with decades in the industry, the amount of awful code out there is staggering. The code that I write is also often awful - at least the first time I'm exploring a new complex problem. Once you've done something once though, your second or third time writing it is typically a lot better.
Typically my first pass ends up being a "get it done" pass. Explore the space with as best effort as you can to get something that works. Then identify what issues or problems you had with the process.
Refactor your code, back up frequently! Prefer to keep things to generally one abstraction per function. This allows you to quickly look at a something and identify what it's doing, and to (with experience) sus out any potential bug areas. Make your code consistent in naming & code flow if you can. Test your code frequently.
It's like playing a factory-genre game; your first pass is likely going to be some spaghetti monstrosity that quickly runs into scalability problems because you didn't know what you'd need ahead of time. With the knowledge of what pain points you had, you make a new base, maybe incorporate a bus setup and your scalability now goes much higher before it reaches problems. On your nth pass, your base is now a train based system that runs like clockwork and can do things you never thought possible before.
Tl;dr: Everyone's first approach often sucks and eventually runs into problems. Understand what didn't work and learn from your mistakes. Do it again with these lessons in mind when you feel inclined (if you're experiencing scalability problems). Look at other code & learn from others. Keep writing as much as you can - programming is difficult and hard learned experience is often the best teacher.
BeneG is nothing but a national treasure. I still find myself laughing at the Lopporit Zenos clip from time to time.
There closest I was able to do on the fly was to show that the ::: pairwise sum has an integral of -ln(2)/2 ::: but that was pretty hand wavy. I'll have to check how it's actually done.
I think I'd actually be down to try this, with a little bit lighter condiments.
This song was the absolute bomb to play on drums in Rock Band. I really loved the snare / bass drum flow with the hats.
Aye, seconded; I'd like to also add in my normally-silent-upvote of these posts. They're a really neat idea and I'm fine myself continually looking forward to each next one.
Are there any other death metal bands with a vocal delivery similar to Archspire?