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panachemidi @lemmy.world
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Comments 19
Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.
  • Plus on top of all the other subscription fees

    False. This 200k number assumes you would stay on Unity Personal, which breaks EULA anyway since you’re required to buy Unity Pro once you have more than 200k in revenue and funding.

    The real cost for 1M installs, under Unity Pro, would be 62k$, to which you’re adding 2k annually for every seat of Pro you need, that’s it. Again, this assumes you’re making upwards of 2M$ annually. As soon as your game falls back under that, there’s no runtime fees anymore.

    Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.

  • The game engine distribution in the GMTK game jam
  • it’s actually my favorite engine for game jams too. you get a great input system out of the box, a really fast build and compile time when you stick to blueprints only (which is more than fine for a jam), and great lighting for practically free when turning on lumen, if you care for that.

  • What have you been playing and what do you think of it? 7/16/23
  • I immediately turned off the minimap when first starting playing HL, to kind of force myself to learn the layout of the school, and it really paid off. I wanted to take my time with that game so it was a great feeling to find all the different ways to get somewhere. They really did justice to it

  • Question about the free archetype optional rule
  • You can still take a feat from your regular class at level 4, you don’t need to exclusively pick feats from your archetype once you have its dedication. I was wrong on that, I forgot that you get more free feats as you progress with your free archetype

    There’s also nothing stopping you from picking any level 2 feat you’re eligible for at level 4, same goes for dedications. The feat level is really just a minimum level requirement.

  • BG3 on Steamdeck with Proton
  • I gave it a whirl two days ago and wasn’t too impressed. I tweaked the settings somewhat but couldn’t get the power draw to come under 21w, which is quite a lot, and still had a pretty muddy result on screen.

    Am I doing something wrong? D:OS2 ran impressively well with low power draw, so I was hoping for something similar here

  • Gaming hot takes?
  • Every console shooter should come out with well-implemented gyro aiming that is turned on by default. It’s ridiculous how much you gain in precision by using it after only a little bit of practice