Indie game dev
posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm
Pfp is Lucie from battlerite
Now Supporting Larger Store Graphical Assets - New, larger sizes of all store banners now accepted; previous sizes still accepted for now
New, larger sizes of all store banners now accepted; previous sizes still accepted for now
Changes Coming to Store Page Written Descriptions - New rules will take effect in early September
New rules will take effect in early September
Update to User Reviews: New Helpfulness System - Testing a new system aimed at showing more helpful user reviews
Testing a new system aimed at showing more helpful user reviews
5 Games Made in Godot // This week in Godot - Aug 11, 2024
YouTube Video
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- Seal the rift
- Balocks
- Duniya Skapare
- Dungeons & Degenerate Gamblers
- The Garden Path
Google Play's Indie Games Fund is back in Latin America for 2024, offering up to $2 million in funding and hands-on support to small game studios .
pnpm 9.7.1 - Fixed passing public-hoist-pattern and hoist-pattern via env variables, pnpm setup no longer creates Batch/Powershell scripts on Linux and macOS, etc.
Patch Changes Fixed passing public-hoist-pattern and hoist-pattern via env variables #8339. pnpm setup no longer creates Batch/Powershell scripts on Linux and macOS #8418. When dlx uses cache, use...
In July, we experienced four incidents that resulted in degraded performance across GitHub services.
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
Astro 4.14
Astro 4.14 is available now! This release includes the first experimental version of the Content Layer API, experimental support for Intellisense inside content files, and more.
Kubernetes is renowned for its robust orchestration of containerized applications, but as clusters grow, the demands on the control plane can become a bottleneck. A key challenge has been ensuring strongly consistent reads from the etcd datastore, requiring resource-intensive quorum reads. Today, th...
This Month in Rust OSDev: July 2024
Operating System Development in Rust
Note theres also a [email protected] community
Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)
The issue comes up when people youre talking to dont know what youre using as a comparison
Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there
The channel I used when starting out and that has some great tutorials is Heartbeast.
https://www.youtube.com/@uheartbeast
Another channel with some great content is Godotneers
Edited the title to have a by in front to make that a bit more clear
Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past
Theres a large writeup someone did on the swift discourse a couple years ago about it https://forums.swift.org/t/introduce-embedded-development-using-swift/56573
Rather than usual sails these are solid and foldable and act more like plane wings
huh yeah I can see that the date is november
for some reason it popped up on my rss reader as coming out last week but guess someone edited the page and it pushed it out to the feed as new. Hasnt been posted to the community yet so I guess ill keep it up for archiving reasons
Ok then that with the post you linked its more like shitstorm with Lemmy rather than about Sublinks like in your title
When you say devs in the start of the post, which devs are you referring to. You never clarify
For old reddit style theres mlmym which fills that niche better (e.g. for you that would be at https://old.lemmy.world)
Default UI is currently getting overhauled in a bunch of different ways. Lemmy-Leptos for Lemmy itself, and new UIs for Sublinks and Piefed as they get constructed
I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.
If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot
In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed
Can give more specific things if I know the genre
Also downvote is likely someone from the all feed
Tried looking. According to one of the users who posted it its by 0x00 whos the person who made floor 796. All things I can find relating to them are floor 796 related though and can't find where this was originally posted
Heres floor 796 though if anyones interested https://floor796.com
All lemmy apps are sublinks apps, it has api compatibility
The demo site also isn't an instance for accounts, its a demo
API pretty much already has parity, should be done way quicker than that
Theres more than just the api repo and pull requests are squashed in some of them making it show as less
Back to posting these. Took a week break but should be doing them daily again
For self hosting there's also Forgejo which is a fork of Gitea
Thats what Codeberg uses
The amount of transitors in integrated circuits has been doubling every two years for ~ 50 years so there would be a lot of similar headlines. People thought that would stop in 2022 but this might change that
(People have also been speculating about it for awhile but this is it actually functioning)