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count_dongulus @lemmy.world
Posts 2
Comments 250

Engineer explains the difference between broadcast and streaming data usage

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Anon takes the horsepill
  • 750 a year? Wtf is this retard smoking. Cost for land, hay storage, water, vet, and farrier. Human time cost to feed them twice a day, get rid of or spread the shit. Blanket, saddle, bridle. You're looking at a few thousand a year minus the time sink.

  • LBJ PCM
  • LBJ was one of the most shrewd politicians the US has had as president, and a lot of his policies weren't as a result of his own beliefs but rather what he thought would politically benefit him the most. His support for the civil rights act was a notable exception to that, based more on his own convictions than political concerns.

  • Pentagon UFO chief reveals US military's new 'alien tech' crash retrieval program
  • This is downvoted already, but I don't see it as unlikely that the US has a small task force to go pick up something weird or unknown they might shoot down after officially acknowledging the tic tac thing from 2004 was real. Probably just train every once in a while to suit up with hazmat gear and load crap in a truck.

  • Are any games using neural networks for better hard AI that doesn't cheat?
  • Oh that's really interesting; I hadn't considered racing games as a genre to benefit from this type of machine learning. I guess I figured there's not so much to AI there that it's necessary, at least when we already know the "ideal lap line" for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.

  • Are any games using neural networks for better hard AI that doesn't cheat?
  • I wouldn't mind an AI using unorthodox strategies, but yeah that's a good point that fine tuning it to be fun is a big challenge. Speaking of "non-player-like behavior", I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don't really have much training data besides QA and playtesters before a full release.

  • Are any games using neural networks for better hard AI that doesn't cheat?

    Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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