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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TU
Tuco @rimworld.gallery
Posts 2
Comments 12
I think I've figured out how I want to build a colony now. I packed up all my stuff and moved to a new area with my colonists.
  • The area I planned is now basically complete.

    My plan is terrible. This is my first playthrough and created my plan largely without knowing the game mechanics.

    My plan was to create two independent colonies on the same map, one on the left and one on the right. They would have their own food, crafting, and power, but would cooperate in defense, research, birthing new colonists etc. I separated the colonists into different zones that shared the outdoor areas and central palace. This breaks down because of item counts on the map being connected between the two colonies. For commodities like food I could overcome this with having high priority chests that mechs would balance, but for low quantity items like implants, this isn't feasible.

    Even if I could split item counts between left and right, the base is also terrible because being planted on the zone boundary is a liability.

    I've got a new layout I'm planning to make. I thought about moving to a new site like I did previously, but decided against it.

  • I think I've figured out how I want to build a colony now. I packed up all my stuff and moved to a new area with my colonists.
  • The area I planned is now basically complete.

    My plan is terrible. This is my first playthrough and created my plan largely without knowing the game mechanics.

    My plan was to create two independent colonies on the same map, one on the left and one on the right. They would have their own food, crafting, and power, but would cooperate in defense, research, birthing new colonists etc. This breaks down because of item counts on the map being connected between the two colonies. Even if I could split item counts between left and right, the base is also terrible because being planted on the zone boundary is a liability.

    I've got a new plan I'm going to engage. I thought about moving to a new site like I did previously, but decided against it.

  • I think I've figured out how I want to build a colony now. I packed up all my stuff and moved to a new area with my colonists.
  • Summer of the next year. I've built out some more farming to get some food supplies, deathstrand and cotton. I've also built a mortar area. I'm currently trying to figure out pigs.

    My killbox design is working well, but I want to change things up...

  • I think I've figured out how I want to build a colony now. I packed up all my stuff and moved to a new area with my colonists.
  • My first winter in the new area just started. I've moved my killbox to be as close as possible to the core of my base, but I haven't gotten to test it against a good raid yet!

    I'm building a wall around the entire quadrant I'm occupying. I'm selling my extra animals but it's seemingly hard to sell them quickly enough!!

  • I think I've figured out how I want to build a colony now.

    I packed up all my stuff and moved to a new area with my colonists.

    This is day 12 of my new area. I've decided to mostly stay in one corner. I need to build a killbox next but don't know where I want to put it yet. Hopefully no raids show up soon!!

    17

    I don't know what I'm doing and don't want help. I'm building a giant wall but have no idea how I'm going to fill the space. My stockpiles are are thiccccc to start this winter.

    3