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Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.
  • Thank you! I try to follow the organic lines of mountains and rivers when I build, lends itself to a more...natural look. The colony went for 17 years, first doing the Anomaly "ending" and then the ship since it was a type of ending I had never done. And yea the monolith breaking through the roof of the ancient danger was a...surprise to be sure. Let me know they can kinda land just about anywhere.

  • Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.
  • Oh hard to pick. As far as entities to keep in containment: Flesh nucleus and Devourers. Free flesh and when Devourers escape i just send a ghoul in to get eaten while everyone else wails on them,

    Lore-wise? Revenants. They are SUPER annoying to deal with tho.

  • Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.
  • My first Anomaly run, a Void research group turned Void Cultists. Did all modless to get a feel for the new mechanics (and let the mods update). All in all I had a great time with this colony, and I eagerly await for mods to start using the anomaly systems

  • Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.

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    NewYou - 96 colonists - 19 year old colony
  • That's how I started. I check the workshop every so often and sort by last updated, and the pile keeps growing

  • NewYou - 96 colonists - 19 year old colony
  • I JUST changed my modlist, purging some things and added others, but here's my full current list: https://rentry.co/dvofmwab

  • NewYou - 96 colonists - 19 year old colony

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