Also...
Do not, EVER, use Target Fixation on Zephyr, it's so good it'll ruin the game lol
While it's true that Nezha as a whole is an amazing frame with many uses, it doesn't take away from the fact that this one ability turns Int into an almost AFK session.
Nyx is also decent, but Chaos won't make an enemy that's capturing a tower stop.
I feel like Divine Spears as an ability is kinda slept on: When built for max range, it alone can cheese Interception.
Especially Steel Path Interception where there's a ton of enemies and they're superfocused on capturing towers.
The only case where this isn't true is a Sortie Interception with Eximus Fortress on, and very few maps that are too big for max range to cover, like the Earth map that's suspended above a waterfall.
Let me explain:
- Divine Spears ragdolls targets, making their physical body disappear to the eyes of the game. This means that they won't conflict with you when you capture a tower, even when they're in range.
- Because of that, Ragdolled Infested are affected by the ability for its full duration, even when they were in range of an Ancient Disruptor which usually cuts it to 25%. This even works on Sentients, completely ignoring the diminishing returns on abilities.
- ALSO because of that, when the round is over, you can just deactivate Divine Spears if active to have enemies show up in the map as targets to kill, and then reactivate it to have all the red blips disappear. The enemies will be seen as killed already and the countdown to the next round begins.
Usually, on the 2nd round, the first tower capture attempt by the enemy will be done by an Eximus. For that, bring a gun with high damage to strip the Overguard.
Gyre: Pillage build and unhealthy amounts of strength bring me a lot of satisfaction
Caliban: Nourish and Primed Flow give him as much energy as he needs to shine. His 4 is kinda like Xaku's 3, but where Xaku's 3 lasts more and is wider, the defense strip from Cali's 4 is permanent and drains both shields and armor at the same time (also it stacks an infinite amount of times
Zephyr: has it all, many fun and viable helminth combinations (coil horizon to put enemies into tornado range from further away, silence to negate eximus and make overguarded melee enemies your only threat, spectrorage to generate energy from tornado kills), AND she's the best frame for solo SP Circuit (in fact, i've never gone levelcap yet, but i believe Zephyr with Silence and Assimilate Nyx with something to slow overguarded melee enemies down OR Dispensary is a perfect duo). Also, if your starter frame was Volt and you switch with Zephyr but miss the speed, Jet Stream has you covered