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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
Surflurer @lemmy.fmhy.ml
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If you could snap your fingers and add something to DDA, what would it be?
  • Proper caching of the contents' volume and weight in the pocket. Many of our systems are not designed to process items in quantity, which means when there are a lot of items ( lets say 4000 or so ) in a pocket, the game can be stuttering when doing certain activities ( opening insert menu, wielding item, etc ). However pockets are often interacted with from high above the call stack thanks to item_location :P. So tracking the contents change is very hard.