My SDL Program isn't working
So I'm making this program in SDL to just render a single window and it's not working IDK why. It compiles well no errors or anything and then when I try to run it nothing happens at all. No text appears nor a window. I tried to run my own code but it didn't work so I went to try and run the code off the website and that didn't work either.
CODE:
/This source code copyrighted by Lazy Foo' Productions 2004-2024 and may not be redistributed without written permission./
//Using SDL and standard IO #include <SDL.h> #include <stdio.h> #include <stdbool.h>
//Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] ) { //The window we'll be rendering to SDL_Window* window = NULL;
//The surface contained by the window SDL_Surface* screenSurface = NULL;
//Initialize SDL if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); } else { //Create window window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( window == NULL ) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); } else { //Get window surface screenSurface = SDL_GetWindowSurface( window );
//Fill the surface white SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
//Update the surface SDL_UpdateWindowSurface( window );
//Hack to get window to stay up SDL_Event e; bool quit = false; while( quit == false ){ while( SDL_PollEvent( &e ) ){ if( e.type == SDL_QUIT ) quit = true; } } } }
//Destroy window SDL_DestroyWindow( window );
//Quit SDL subsystems SDL_Quit();
return 0; }