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Pickyfan @lemmy.world
Posts 0
Comments 13
[DEV] Shattered's New Catalog UI pt.2
  • Hmm, what are your hopes for this stats? Like what do you hope the playerbase uses the stats for

    The tracking of consumables is really good, I think I could use it to track which items I need to use more

  • [DEV] A peek at a better Catalog UI
  • What about adding some kind of dividers? Like making the lines between the tier slightly thicker, or some color coding

    Actually I have no eye for design so I won't put any ideas, but some kind of way to tell the tiers apart would help some newer players

  • [DEV] Shattered Pixel Dungeon v2.4.2!
  • I honestly thought that it was an intended weakness for the scythe, so I never even thought to mention it.

    I've always had this as question in my mind, do you balance the game around 9 challenges? I feel like all the classes are balanced so well even at 9 challenges, except the berserk, it's hard to build around armor

    Also, I know you are doing some quality of life changes next patch, can I recommend making the alchemy recipe book more visible for PC players?

    I watch a lot of newer players on YouTube, and the alchemy book (that green one) is so small that people almost never find it.

    And even if the find out about recipes, I've seen people exit the alchemy station to look for recipes in the journal instead of using the alchemy book in the alchemy station.

    Maybe put it somewhere in the middle so it's easier to find, it would be more in focus?___

  • I hate looking for gold in the caves
  • Are there any other hints for hidden rooms in the crystal version of the blacksmith quest?

    So far the geomancer version gives really clear hints to where hidden rooms could be, but the crystal version is so difficult

  • [DEV] Shattered v2.4 Releasing Soon!
  • I think the trinkets did a really good job of balancing adding new stuff at the cost of taking away something else.

    I think vegetation rooms are the problem instead of just the trinket itself, there's no downside to vegetation rooms, you just get more items and way more room to maneuver.

    What about making it so vegetation rooms also increase the chance of fire traps or barricades that require potions of liquid flame?

  • [DEV] Coming Soon to Shattered: Trinkets!
  • I understand what you mean, but what about as a secondary weapon?

    I think it's one of the most viable "secondary" weapon option for the champion, it synergizes so well with the combined lethality talent.

  • [DEV] Coming Soon to Shattered: Trinkets!
  • I'm really loving the beta so far.

    I have a question tho. Did the pickaxe weapon ability receive a buff alongside the other duelist weapons? It's not in the patch notes, and it looks to be the same damage.