I got the same pair many years ago for just 20€. They were amazing for the price, but sadly the rubber for the earpads and headband got flakey and i wasn't able to enjoy them anymore... I'm using the HD569 now with replacable cables and earpads, but they are a bit pricey compared to the HD210.
Wer es gerne etwas Umami hat, kann auch noch Miso, also rote Bohnenpaste, hinzufügen. Klassisch schmeckt der Kartoffelbrei aber natürlich auch sehr gut.
Bin kein großer Fan von Spargel, aber in dem Curry sieht das echt lecker aus!
I love playing Skyrim with certain challenges. For example:
- Survival Master Difficulty with disabled compass and map. It makes the Skyrim wilderness a much more ruthless and immersive place. Or trying unusual character playstyles:
- Get Lydia (or any other Follower) as quick as possible and play Healer only (Multiple Follower Mod recommended
- Play a hand to hand combatant. Good options to make it viable are a Khajiit for the claw damage, getting vampirism for extra hand to hand damage and getting the pugilists gloves. Extremely powerfull, especially if you you choose to play a lvl1-only character.
- playing without any equipment and items (maybe get some unenchanted clothes, so you don't run around naked). Your best bets are probably a mage build, maybe Bretons with atronach stone for magic defense.
There's also OpenMW a recompilation project of Morrowind.
I haven't tried it myself yet but from the results I've seen online it seems like a good way to decrease roughness. But you still you have to print with a low layer height since larger layers result in deeper crevices which can't be mitigated by the vapor. And its nothing I would try without proper safety measures. Of course you can also sand and polish your surfaces by hand but especially larger surfaces get really tedious really quick :D
It depends on how you define quality.
- If you define it by general shape and tolerances, 3d printing can(!) achieve a comparable quality.
- if you define it by it's surface finish, SLA prints can but it's nearly impossible with FDM (at least currently).
- and if you define it, by its tensile strength or mechanical properties injection molded pieces wil probably always have an edge over 3d prints because of their anisotropic behaviour (meaning the piece can endure forces differently depending on the direction)
And of course as already mentioned injection molding is a much better fit for mass production.
Well the Creation Engine and the ID Tech Engine follow two completely different main goals: One is build for wide open spaces and exploration with real time physics while also guaranteeing mod support. The other is build for fast paced combat in closed level structures. And I think especially the mod support is important to Bethesda and its community. That's also the reason why so many people stick to Minecraft java instead of the more performant bedrock edition.
Like in Immortals of Aveum? I really don't think that a switch to Unreal is a one-cure-for-all.
I haven't watched the video yet, but I assume in runs only on Koriki? I'm still using Garlic because of its better PS1 Performance...