Underground Nepenthe River
This map is meant to be for a section of the Nepenthe River, though it also serves well as any generic underground river. I had a larger battle in mind than would be accommodated well by other underground river maps I was finding online, so I opted to make my own.
I'm currently running Hoard of the Dragon Queen for 5e, and I've utilized Dragonspear Castle (which this river runs beneath) for a side quest while the party makes its way north along the Trade Way. I've also made custom maps for Dragonspear Castle's basement and warrens, though those will likely need some work before sharing them online publicly (if I ever do).
Map was created with Dungeondraft, utilizing the following asset packs:
You can find the source file here, though it needs the above asset packs to open correctly.
Map is 100px grid, and is 50x18.
Forest Roadside Ambush
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I know there are tons of roadside ambush battlemaps out there if you look for them, but particularly I wanted one in a sparse forest location that was much bigger than most of what I was finding. I also like playing with different elevation levels to make combat more interesting, so I added several tiers within the map where players or foes can get the jump on their victims below.
I'm currently running Hoard of the Dragon Queen for 5e, and specifically I created this map to be used with the Stranded event from Episode 4: On the Road. Though of course, it's generic enough to be used for any encounter along a forested dirt road.
Map was created with Dungeondraft, utilizing the following asset packs:
You can find the source file here, though it needs the above asset packs to open correctly.
Map is 100px grid, and is 35x30. Link contains additional versions with and without grid and cart, in case you want to use this map for an encounter that doesn't include helping an unlucky merchant or luring players into a trap.
Edit: Added link to source file.
Baldur's Gate: Blushing Mermaid
Note: This map was created before the full release of Baldur's Gate 3, so it roughly follows the layout from the original Baldur's Gate game and the description in the wiki instead. Though the technical challenge of recreating the Baldur's Gate 3 layout would have been fun.
I’m currently running Hoard of the Dragon Queen for 5e, and fleshing out a lot of the locations that the campaign visits along the way. One of those is the city of Baldur’s Gate, and many of its more iconic locales detailed in the official gazetteer and in past official adventures.
The Blushing Mermaid is a rowdy place where you're almost sure to get yourself into a bar brawl if you look at someone the wrong way (or stay in the common area for more than 5 minutes). Its namesake is the life-sized wooden mermaid hanging above the bar, to which many blackened hands are nailed. Some say they're from past patrons who didn't settle up on their tab.
Map was created with Dungeondraft, utilizing the following asset packs:
- Debris Pack: Stones, planks, fire & other debris
- GF Food and Tableware Assets
- Krager’s Shadow & Light Pack
- Skront's Caves and Cliffs
- Tych - Dirt & Grime
You can find the source file here, though it needs the above asset packs to open correctly.
Map is 100px grid, and is 25x21. Additional versions with and without lighting and grid.
Edit: Added link to source file.
The secret passageway is the one next to the vomiting demon pool. You can see where it connects back to the main body of the Undercellar behind a bookcase.
But, I didn't have a specific story in mind with the demon pool? It's present in the reference map from Rats in the Undercellar, so I made sure it was included in this map too. But there's lots of possibilities. The statues could be simple gargoyles, the altar to a god whose worship is approved in Baldur's Gate (like Helm, Tyr, Ilmater, etc.), and the whole setup is primarily a study or place of relaxation. Or, given the underground nature of the worship of Bhaal or Bane in Baldur's Gate, the upper echelons of The Guild could be offering prayers to one of them in secret, and the statues are effigies to that god.
Thank you! I love making it so that each room tells a story of some kind, and there's a definite reason for it to be there. I guess now that it's been brought up, I can call out a few intended spaces. Some of these details I extrapolated from the adventure Murder in Baldur's Gate:
- The Festhall: A seedy tavern where shady business deals and racketeering schemes are made, whilst the bartender and their staff look the other way. To satisfy the demands of high-paying patriars and other nobles of interest wishing to do business with The Guild here, they stock a large selection of rare wines and ales, especially those known to be from exotic locales like the Underdark and The Moonshea Isles.
- A room for Alfrus Manyblades' black-market selection of deadly weapons for sale. He notoriously will sell even the deadliest of implements to anyone; no questions asked. The Guild has been very pleased with his services, and have offered him a permanent setup in the Undercellar to help facilitate their mutually beneficial relationship.
- A room for Vug Gorkul, the refined half-orc herbalist brewing potent potions and poisons in his small, yet well-equipped office. Visitors would do well to not touch the curious plants he grows there, beautiful and unusual as they may be.
- A desk for Nasparl Nintanter, an eyepatch-wearing half-elf selling makeup, wigs, and other elements of elaborate disguises. For those particular with their needs, he invites them back into his "showroom." There they will find outfits in a wide variety of fabrics and styles, which allow their wearers to pass as a Flaming Fist watchman, a well-traveled sea captain, or a foreign noble attending a regal gala, among endless other possibilities. All of course come with pre-stitched hidden pockets in their linings, for whatever you may wish to sneak past even the most meticulous body search.
- A secret passageway used by Ribbons and Nine-Fingers Keene to transport high-value goods and political prisoners between the street level and the Undercellar's inner chambers. The passageway also serves as an emergency bug-out bunker, in the unlikely event that the Undercellar becomes overrun with Flaming Fist soldiers, murderous cultists of Bhaal, or a self-righteous adventuring party harboring a vendetta against them.
Edit: a few minor extra details
Huh, I guess it does kind of look like a Rimworld map. One of those built-into-a-mineshaft kinds of bases, maybe.
Baldur's Gate: The Undercellar
First post on The TTRPG Network!
I wanted to give this community a bit of a shot in the arm, so I want to try posting some of my created maps here several weeks before putting them on Reddit.
I'm currently running Hoard of the Dragon Queen for 5e, and fleshing out a lot of the locations that the campaign visits along the way. One of those is the city of Baldur's Gate, and many of its more iconic locales detailed in the official gazetteer and in past official adventures. This is a top-down, detailed version of The Undercellar, and I closely followed the layout shown in a now-public 4e adventure called Rats in the Undercellar.
Map was created with Dungeondraft, utilizing the following asset packs:
- Debris Pack: Stones, planks, fire & other debris
- Krager’s Shadow & Light Pack
- Skront's Caves & Cliffs
- Tych - Dirt & Grime
- TygerLibrary
You can find the source file here, though it needs the above asset packs to open correctly.
Map is 100px grid, and is 65x57. Additional versions with and without lighting and grid.
Edit: Added additional asset pack credits and source file.