As long as it used the PF2E rules and not PF1E or D&D or none of the above, then I'm for it.
But it's not using the rules of the actual tRPG, then I'd give it a pass. But that's just me. I'm not really into video games. But I am when they have the right angle to them.
Also - I'd need to be able to mod it to a Skyrim / Sims 4 level of modding. Even if I could only do that in an offline mode - that'd be what I'd need to maintain interest.
Here's the guide that got me started on Stable Diffusion:
https://www.youtube.com/watch?v=DHaL56P6f5M "Stable diffusion tutorial. ULTIMATE guide" from Sebastian Kamph (because that link didn't give a preview, just search for that on youtube to be sure you get a safe link).
The first 30 seconds of the video sounds like one of those weird text to speech readers, but then the guy comes in and goes step by step talking through installing and using the tool. You've got to install things like git and python and he goes through all of that also in detailed steps. Honestly it was one of the best "how to install python" guides also... ;)
Reddit's down now, but there were some great guides there on using prompts and using tools that customize models, train the tools, and more.
I actually use Gimp not for post processing but to make guides.
I can make something very ugly in Gimp, and then run it through stable diffusion a sozen times and it will clean up.
That final image you see there, started as this.
I used a tool in stable diffusion called 'inpaint' to delete the second figure. which gave me a very rough looking background:
I took that into gimp and used smudge and clone tools to make that blur look more like sky. Than I ran it through Stable Diffusion's "img2img" tool that makes an image based on an image and your prompts.
I had to take this back and forth between stable diffusion and Gimp a few times to add in stars and fix the sky there: (I had several of these where I'd just clone something to a spot, then have stable diffusion smooth it in.)
Finally I had one image with a great sky on the right, but the figure on the left was all wrong.
So I took the original '2 women' pic and my good sky image into gimp, and used a 'layer mask' at the halfway point to put the sky of my good image into the pic of the woman on the left.
- Except they didn't match exactly in color and position: If you look at this one, just right of the moon and then angled down to her hand sky changes. That's where my layer mask blended them. It's almost perfect, but at this point I was just having fun and wanted a piece I could keep for wallpaper on my desktop. Once I could see where it was blending - I couldn't stop seeing it.
So I took this image and ran it in Stable Diffusion's "img2im" again a couple of times and it made the blend natural.
This character was meant to be the cousin of my witch PC - was going to replace the witch with a gunslinger. The game just got cancelled yesterday. But the funny thing is the woman on the right remains in my folder of work images and could be used for the witch if I round out her ears. The gunslinger was a half-elf, the witch was human.
Sadly with that game cancelled both go into my pool of future characters now.
Anyway... the whole process I went through is why I get annoyed when people say AI art is all stolen and not original.
Just like photography you may start with something that came from an existing source - but it is perfectly possible to make it your original piece of art. And just like photography, a lot of people will thing you just clicked a button and got a result and don't deserve any credit...
The only difference is photography's been around for a while now so most people have gotten over themselves on the claims that it's just a snapshot of something that already existed. AI Art will eventually get the respect it deserves, once more people are doing original things with it. There are already people who go way beyond me to levels that would rival hand drawn works of art in their human craftsmanship.
I've become so fond of Foundry's set of tools that I think at this point I'd prefer it over face to face. It just handles so many things.
If I ever do get into a face to face gaming situation again, I might look to see if I could have a set of tools on par with what it offers for handling dice, action order, telling me if something can be done or not, correcting me on my encounter building (too high or too low CR for example), and other tools.
- That last one, correcting me on encounter building, is particularly useful with some adventure paths that are over tuned. Build the encounter with your actual party in Foundry with 'Monk's little details' mod and it will tell you what the actual challenge is by the rules, as opposed to what the module writer thought.
That seems to be an issue with older PF2E modules.
Installing Stable Diffusion gives you the ability to do large sized work, and to refine the results a lot more. That said, I work these back and forth between Stable Diffusion and Gimp (open source equivalent to Photoshop).
Here's the gunslinger, with some more refining I did recently:
I stalled Stable Diffusion some time back and have since been using it to make a lot of character art as well.
Was to be my gunslinger character in a just cancelled game:
Was to be my fighter character in another game (Blood Lords) from the same group that just got cancelled (our GM is taking time away from tRPGs):
And my druid from a game that is just hitting it'd fourth session: