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Kichae @lemmy.ca
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Dragon's Demand Kickstarter Updates: Funding Goal Reached!
  • And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.


    Update 6: GOG and Steam Deck

    🐉✨ The project is now over 85% funded!

    Greetings Demanders!

    This is just a quick update to let everyone know about a couple of things.

    Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.

    Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!

    Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️

    In Gratitude, Ossian Studios

  • Dragon's Demand Kickstarter Updates: Funding Goal Reached
  • And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.


    Update 6: GOG and Steam Deck

    🐉✨ The project is now over 85% funded!

    Greetings Demanders!

    This is just a quick update to let everyone know about a couple of things.

    Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.

    Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!

    Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️

    In Gratitude, Ossian Studios

  • Dragon's Demand Kickstarter Updates: Funding Goal Reached!
  • And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.


    Update 6: GOG and Steam Deck

    🐉✨ The project is now over 85% funded!

    Greetings Demanders!

    This is just a quick update to let everyone know about a couple of things.

    Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.

    Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!

    Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️

    In Gratitude, Ossian Studios

  • Dragon's Demand Kickstarter Updates
  • New update posted a couple of days ago! As of this morning, there is 1 week left in the Kickstarter, and they are 82% of the way to their goal. Kicktraqs has them trending towards 107% funding.


    Update 5 - Pathfinder Rules Implementation

    The project is now over 78% funded with over 5,600 backers!

    Greetings Demanders!

    I’m Kevin Smith, lead programmer on Pathfinder: The Dragon’s Demand, and in this update I’ll be getting into more detail about about the remastered Pathfinder Second Edition rules implementation we’ve been working on.

    At Ossian Studios, we know that there are two types of RPG players: those who want to spend at least six hours on the character generation screen, and those who want to jump into the story as quickly as possible. Consequently, we have designed our character creation screens to seamlessly support both styles of play. You can pick from a variety of fun pre-generated characters, or you can create a completely custom character and drill-down into all the details by selecting from hundreds of options, including Feats and Spells. As many of you already know, the Pathfinder character generation process can be extremely complicated, but we are working hard to make it both fun and easy to understand by providing a highly flexible sheet-based user interface that rivals any other CRPG on the market today.

    After character creation, as your party gains experience from adventuring, you'll be able to level up any party member using just a single mouse click. Alternatively, you can delve deeply into any character's details and hand select every level up option imaginable.

    As part of a robust level up system, we hope that our backers help us unlock the Multiclass Archetypes stretch goal because this will unleash a vast array of powerful and highly customized characters! Pathfinder’s Multiclass Archetypes can be used to create exciting combinations of different character classes. You'll be able to customize your own character, and all of your party members. But remember that all of the enemy NPCs also benefit from Multiclass Archetypes, so expect more unique and exciting new challenges during strategic combat encounters.

    Behind the scenes, our Rules Engine orchestrates everything in the game, from Exploration Mode to Combat Mode. The Rules Engine directly loads a huge amount of tabular data that was extracted directly from the official Paizo rule books (thank you Archives of Nethys!). Supporting the Rules Engine are our generic frameworks for Feats, Spells, and Actions. We have tested both the Rules Engine and the frameworks by implementing hundreds of Feats, Spells, and Actions up to tenth level. The frameworks can support the addition of new Feats, Spells, Actions, and even Character Classes with relative ease.

    From the very beginning, we knew that this would be a Pathfinder Second Edition game, rather than a converted First Edition game. Although we began developing this game long before the Remastered Pathfinder Rules were invented, Paizo graciously provided us with very early access to the new rules. Consequently we've had a significant amount of time to adapt our custom game systems to support the new remastered Second Edition rules.

    Developing a game of this size and complexity is certainly extremely challenging! What are some of the things we tangle with on a daily basis? The sheer quantity of Feats and Spells that we are implementing is a huge challenge (I actually love implementing these!). The Pathfinder Rules, although very well designed, have many unique edge cases, which are not well described. We often have to pause and debate exactly what should happen in various complex scenarios. As much as possible, we stay true to the Pathfinder rules-as-written, but also adapt where necessary to make a better CRPG experience.

    Despite these many challenges, we have already implemented all Second Edition core Ancestries, Backgrounds, Classes, Deities, Heritages, the vast majority of Class Features, and all level-up benefits including gained spells and spell slots.

    After the game is funded, we're looking forward to interacting directly with our many backers to help prioritize key game features, and even debate how to resolve some of those tricky rules edge cases! Please help spread the word about the game so that we can attract more backers! Thanks for all of your help so far!

    *🐉*

    After receiving some feedback on our sold-out Limited Pledge Tiers, we’ve decided to add some additional quantities of these. We are happy to bring you:

    15 Personalized Mark Editions
    10 Personalized NPC Editions
    5 Personal Framed Portrait Editions
    5 Personalized Magic Item Editions
    

    And don’t forget that all our pledge tiers include everything from the previous tiers! For example, the Personalized Magic Item Edition includes the Framed Portrait, Personalized NPC, and Personalized Mark limited rewards, on top of the Digital Tabletop Edition. That’s quite a stack of rewards! 😃

    Thank you again for supporting our campaign!

    In Gratitude, Ossian Studios

  • Dragon's Demand Kickstarter Updates: Funding Goal Reached!
  • New update posted a couple of days ago! As of this morning, there is 1 week left in the Kickstarter, and they are 82% of the way to their goal. Kicktraqs has them trending towards 107% funding.


    Update 5 - Pathfinder Rules Implementation

    The project is now over 78% funded with over 5,600 backers!

    Greetings Demanders!

    I’m Kevin Smith, lead programmer on Pathfinder: The Dragon’s Demand, and in this update I’ll be getting into more detail about about the remastered Pathfinder Second Edition rules implementation we’ve been working on.

    At Ossian Studios, we know that there are two types of RPG players: those who want to spend at least six hours on the character generation screen, and those who want to jump into the story as quickly as possible. Consequently, we have designed our character creation screens to seamlessly support both styles of play. You can pick from a variety of fun pre-generated characters, or you can create a completely custom character and drill-down into all the details by selecting from hundreds of options, including Feats and Spells. As many of you already know, the Pathfinder character generation process can be extremely complicated, but we are working hard to make it both fun and easy to understand by providing a highly flexible sheet-based user interface that rivals any other CRPG on the market today.

    After character creation, as your party gains experience from adventuring, you'll be able to level up any party member using just a single mouse click. Alternatively, you can delve deeply into any character's details and hand select every level up option imaginable.

    As part of a robust level up system, we hope that our backers help us unlock the Multiclass Archetypes stretch goal because this will unleash a vast array of powerful and highly customized characters! Pathfinder’s Multiclass Archetypes can be used to create exciting combinations of different character classes. You'll be able to customize your own character, and all of your party members. But remember that all of the enemy NPCs also benefit from Multiclass Archetypes, so expect more unique and exciting new challenges during strategic combat encounters.

    Behind the scenes, our Rules Engine orchestrates everything in the game, from Exploration Mode to Combat Mode. The Rules Engine directly loads a huge amount of tabular data that was extracted directly from the official Paizo rule books (thank you Archives of Nethys!). Supporting the Rules Engine are our generic frameworks for Feats, Spells, and Actions. We have tested both the Rules Engine and the frameworks by implementing hundreds of Feats, Spells, and Actions up to tenth level. The frameworks can support the addition of new Feats, Spells, Actions, and even Character Classes with relative ease.

    From the very beginning, we knew that this would be a Pathfinder Second Edition game, rather than a converted First Edition game. Although we began developing this game long before the Remastered Pathfinder Rules were invented, Paizo graciously provided us with very early access to the new rules. Consequently we've had a significant amount of time to adapt our custom game systems to support the new remastered Second Edition rules.

    Developing a game of this size and complexity is certainly extremely challenging! What are some of the things we tangle with on a daily basis? The sheer quantity of Feats and Spells that we are implementing is a huge challenge (I actually love implementing these!). The Pathfinder Rules, although very well designed, have many unique edge cases, which are not well described. We often have to pause and debate exactly what should happen in various complex scenarios. As much as possible, we stay true to the Pathfinder rules-as-written, but also adapt where necessary to make a better CRPG experience.

    Despite these many challenges, we have already implemented all Second Edition core Ancestries, Backgrounds, Classes, Deities, Heritages, the vast majority of Class Features, and all level-up benefits including gained spells and spell slots.

    After the game is funded, we're looking forward to interacting directly with our many backers to help prioritize key game features, and even debate how to resolve some of those tricky rules edge cases! Please help spread the word about the game so that we can attract more backers! Thanks for all of your help so far!

    *🐉*

    After receiving some feedback on our sold-out Limited Pledge Tiers, we’ve decided to add some additional quantities of these. We are happy to bring you:

    15 Personalized Mark Editions
    10 Personalized NPC Editions
    5 Personal Framed Portrait Editions
    5 Personalized Magic Item Editions
    

    And don’t forget that all our pledge tiers include everything from the previous tiers! For example, the Personalized Magic Item Edition includes the Framed Portrait, Personalized NPC, and Personalized Mark limited rewards, on top of the Digital Tabletop Edition. That’s quite a stack of rewards! 😃

    Thank you again for supporting our campaign!

    In Gratitude, Ossian Studios

  • Dragon's Demand Kickstarter Updates: Funding Goal Reached
  • New update posted a couple of days ago! As of this morning, there is 1 week left in the Kickstarter, and they are 82% of the way to their goal. Kicktraqs has them trending towards 107% funding.


    Update 5 - Pathfinder Rules Implementation

    The project is now over 78% funded with over 5,600 backers!

    Greetings Demanders!

    I’m Kevin Smith, lead programmer on Pathfinder: The Dragon’s Demand, and in this update I’ll be getting into more detail about about the remastered Pathfinder Second Edition rules implementation we’ve been working on.

    At Ossian Studios, we know that there are two types of RPG players: those who want to spend at least six hours on the character generation screen, and those who want to jump into the story as quickly as possible. Consequently, we have designed our character creation screens to seamlessly support both styles of play. You can pick from a variety of fun pre-generated characters, or you can create a completely custom character and drill-down into all the details by selecting from hundreds of options, including Feats and Spells. As many of you already know, the Pathfinder character generation process can be extremely complicated, but we are working hard to make it both fun and easy to understand by providing a highly flexible sheet-based user interface that rivals any other CRPG on the market today.

    After character creation, as your party gains experience from adventuring, you'll be able to level up any party member using just a single mouse click. Alternatively, you can delve deeply into any character's details and hand select every level up option imaginable.

    As part of a robust level up system, we hope that our backers help us unlock the Multiclass Archetypes stretch goal because this will unleash a vast array of powerful and highly customized characters! Pathfinder’s Multiclass Archetypes can be used to create exciting combinations of different character classes. You'll be able to customize your own character, and all of your party members. But remember that all of the enemy NPCs also benefit from Multiclass Archetypes, so expect more unique and exciting new challenges during strategic combat encounters.

    Behind the scenes, our Rules Engine orchestrates everything in the game, from Exploration Mode to Combat Mode. The Rules Engine directly loads a huge amount of tabular data that was extracted directly from the official Paizo rule books (thank you Archives of Nethys!). Supporting the Rules Engine are our generic frameworks for Feats, Spells, and Actions. We have tested both the Rules Engine and the frameworks by implementing hundreds of Feats, Spells, and Actions up to tenth level. The frameworks can support the addition of new Feats, Spells, Actions, and even Character Classes with relative ease.

    From the very beginning, we knew that this would be a Pathfinder Second Edition game, rather than a converted First Edition game. Although we began developing this game long before the Remastered Pathfinder Rules were invented, Paizo graciously provided us with very early access to the new rules. Consequently we've had a significant amount of time to adapt our custom game systems to support the new remastered Second Edition rules.

    Developing a game of this size and complexity is certainly extremely challenging! What are some of the things we tangle with on a daily basis? The sheer quantity of Feats and Spells that we are implementing is a huge challenge (I actually love implementing these!). The Pathfinder Rules, although very well designed, have many unique edge cases, which are not well described. We often have to pause and debate exactly what should happen in various complex scenarios. As much as possible, we stay true to the Pathfinder rules-as-written, but also adapt where necessary to make a better CRPG experience.

    Despite these many challenges, we have already implemented all Second Edition core Ancestries, Backgrounds, Classes, Deities, Heritages, the vast majority of Class Features, and all level-up benefits including gained spells and spell slots.

    After the game is funded, we're looking forward to interacting directly with our many backers to help prioritize key game features, and even debate how to resolve some of those tricky rules edge cases! Please help spread the word about the game so that we can attract more backers! Thanks for all of your help so far!

    *🐉*

    After receiving some feedback on our sold-out Limited Pledge Tiers, we’ve decided to add some additional quantities of these. We are happy to bring you:

    15 Personalized Mark Editions
    10 Personalized NPC Editions
    5 Personal Framed Portrait Editions
    5 Personalized Magic Item Editions
    

    And don’t forget that all our pledge tiers include everything from the previous tiers! For example, the Personalized Magic Item Edition includes the Framed Portrait, Personalized NPC, and Personalized Mark limited rewards, on top of the Digital Tabletop Edition. That’s quite a stack of rewards! 😃

    Thank you again for supporting our campaign!

    In Gratitude, Ossian Studios

  • Study: Dark matter does not exist and the universe is 27 billion years old
  • We tried and tried in big and bigger Collider to find any trace of dark matter. I think scientist begin to find anything else that could explain the cosmos (even if it is flawed), because dark matter seems more and more unlikely, after all those year looking for it

    We've spent years and years eliminating the low hanging fruit -- as one should do first -- but that doesn't resolve the dark matter problem at all. The more exotic types are really, really hard to detect in particle colliders the scale of which we can readily build.

    It would be nice to say "we looked for it, but it doesn't seem to exist", but we can't say that. We're nowhere close to saying that. Detecting particles that are hypothesized to only interact via gravity is insanely difficult.

  • Full FOSS
  • coding is as fundamental as literacy with all the semiconductor devices that surround us

    This is like saying being an amateur auto-mechanic is as fundamental as literacy with all of the cars that surround us. Most people who push this narrative, though, cannot do an engine tear down. I'd be shocked if they can replace their breaks.

    Hell, in my personal experience, they often don't even drive, instead relying on taxis, Ubers, or public transit.

    We pay professionals to do all that shit. And we do the same with software, when we're not programming hobbyists.

  • Full FOSS
  • I've been trying to consciously move more towards FOSS solutions, but the truth is I don't have a gripe with proprietary software, generally. In fact, commercial software often has people putting thought into, like, user experience and stuff like that, which FOSS software does not.

    I'm not a software developer. I do not think like a software developer. I, generally, have a shit time using software that has a UX designed by software developers. Especially those that are doing is as an untrained hobby.

    But I do have issues with monopolists, which puts me in direct conflict with the popular commercial software solutions. And I doubly have issues with monopolists that think they own my computer, and my usage data.

    So I've been trying. It's been helped by the fact that the monopolists collecting my usage data seem to believe they have to make their software worse in order to achieve their goals. I'm more than old enough to remember when the software released by these companies was truly useful and functional for the things I wanted to do, and didn't carve the programs up into choice cuts for different subscription tiers. But I have not found all of the FOSS alternatives to be enjoyable.

    Too many of them are still built by and for developers. And many of those developers don't seem to understand that that's what they're doing.

  • Dragon's Demand Kickstarter Updates: Funding Goal Reached!
  • Definitely a consideration here, yeah. It's not at all clear how many people work as Ossian. They only spotlight their leads.

    I'm hopeful, at least, because it seems like the engine is there, and the leads all have deep experience working in RPGs. But I'm not expecting it to be a quick turnaround on development.

    Still, I'm really rather taken in by the TTRPG minis aesthetic, so I have my fingers crossed!

  • Pathfinder2e @lemmy.ml Kichae @lemmy.ca

    Dragon's Demand Kickstarter Updates

    cross-posted from: https://lemmy.ca/post/30562490

    > cross-posted from: https://lemmy.ca/post/30560583 > > > The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title. > > > > And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value. > > > > The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below. > > > > - Trailer & Kickstarter Launch Video > > - Showcase by Spell&Shield > > - Interview with The Rules Lawyer (along side the Dawnsbury Days developer) > > - Interview with Matt Barton and Matt Chat > > - Q&A with NoNat1s > > - Interview with Really Dicey > > > > They've also posted a couple of updates to the Kickstarter page: > > > > #### Update 1: Approaching 60% Funded! > > >Dear Demanders, > > > > > >Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised! > > > > > >Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days! > > > > > >To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews. > > > > > >Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda: > > > > > > LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube > > > Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube > > > > > >We have more exciting interviews in the days ahead! > > > > > >Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com > > > > > >Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality! > > > > > >In Gratitude, > > >Ossian Studios > > > > #### Update 2: Spread the Word With This Surprise > > >Greetings Demanders! > > > > > >We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things. > > > > > >The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs! > > > > > >And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose... > > > > > >https://2e.aonprd.com/MonsterFamilies.aspx?ID=240 > > > > > >So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal! > > > > > >https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing > > > > > >(Printed and painted by our art director, Philip Lyon) > > > > > >In Gratitude, > > >Ossian Studios > > > > #### Update 3: Weaving a Narrative > > >Greetings, Demanders! > > > > > >We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms! > > > > > >I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created. > > > > > >Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon. > > > > > >During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams? > > > > > >Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you. > > > > > >The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities. > > > > > >Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it… > > > > > >These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns. > > > > > >Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now. > > > > > >If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special! > > > > > >In Gratitude, > > >Ossian Studios

    1
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Dragon's Demand Kickstarter Updates: Funding Goal Reached!

    cross-posted from: https://lemmy.ca/post/30560583

    > The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title. > > And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value. > > The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below. > > - Trailer & Kickstarter Launch Video > - Showcase by Spell&Shield > - Interview with The Rules Lawyer (along side the Dawnsbury Days developer) > - Interview with Matt Barton and Matt Chat > - Q&A with NoNat1s > - Interview with Really Dicey > > They've also posted a couple of updates to the Kickstarter page: > > #### Update 1: Approaching 60% Funded! > >Dear Demanders, > > > >Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised! > > > >Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days! > > > >To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews. > > > >Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda: > > > > LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube > > Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube > > > >We have more exciting interviews in the days ahead! > > > >Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com > > > >Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality! > > > >In Gratitude, > >Ossian Studios > > #### Update 2: Spread the Word With This Surprise > >Greetings Demanders! > > > >We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things. > > > >The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs! > > > >And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose... > > > >https://2e.aonprd.com/MonsterFamilies.aspx?ID=240 > > > >So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal! > > > >https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing > > > >(Printed and painted by our art director, Philip Lyon) > > > >In Gratitude, > >Ossian Studios > > #### Update 3: Weaving a Narrative > >Greetings, Demanders! > > > >We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms! > > > >I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created. > > > >Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon. > > > >During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams? > > > >Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you. > > > >The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities. > > > >Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it… > > > >These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns. > > > >Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now. > > > >If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special! > > > >In Gratitude, > >Ossian Studios

    5

    Dragon's Demand Kickstarter Updates: Funding Goal Reached

    The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.

    And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.

    The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.

    They've also posted a couple of updates to the Kickstarter page:

    Update 1: Approaching 60% Funded!

    >Dear Demanders, > >Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised! > >Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days! > >To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews. > >Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda: > > LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube > Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube > >We have more exciting interviews in the days ahead! > >Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com > >Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality! > >In Gratitude, >Ossian Studios

    Update 2: Spread the Word With This Surprise

    >Greetings Demanders! > >We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things. > >The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs! > >And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose... > >https://2e.aonprd.com/MonsterFamilies.aspx?ID=240 > >So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal! > >https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing > >(Printed and painted by our art director, Philip Lyon) > >In Gratitude, >Ossian Studios

    Update 3: Weaving a Narrative

    >Greetings, Demanders! > >We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms! > >I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created. > >Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon. > >During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams? > >Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you. > >The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities. > >Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it… > >These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns. > >Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now. > >If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special! > >In Gratitude, >Ossian Studios

    3
    Learning to Cook
  • I grew up with parents that did a lot of the support stuff around the house without making me learn any of it. The result was me going away to college not knowing how to cook, clean, do laundry, fix things, or really any of the practical day-to-day life skills one needs to live independently.

    Luckily, I lived with the maybe unsupported belief that I could do anything if I tried, and failing seemed really low stakes, so I managed to figure things out.

    I am completely dogshit at cooking. Whenever I try a new recipe, I either burn or undercook the food, resulting in about an hour wasted of poor planning.

    There are a few tricks you can do to guard yourself here.

    First, if you're using the stovetop, turn the heat down. A lot. Especially if you have an electric coil stove. Most recipes are seemingly written to gas stovetops, and at high settings, electric stoves end up transferring way more heat into the cookware than a gas flame on high (flames lick up around the edge, and like half of the heat is lost to the environment). If you're using electric stoves, you basically never want to turn them up above 60% unless you're boiling water. So, treat 6/10 as "high" and adjust your scale accordingly.

    Second, use a timer. Don't let yourself walk away from the stove for more than a few minutes at a time, and if food is looking close to done, don't walk away at all. Things go from "mostly cooked" to "done" in a matter of seconds.

    Third, pre-heat your cookware. Don't add food to a cold pan. Add a small amount of fat while it is cold, and use its appearance to judge whether it's hot enough to add food or not. If you're using butter, wait for it to bubble; oil, wait for it to take on a shimmery appearance. Adding food to cold or unlubricated cookware can cause it to stick, and stick bad. More importantly, it's easy to walk away from a cold pan, and it doesn't remain cold for nearly as long as you think.

    Let's take eggs as an example. Frying an egg is trickier than it seems, particularly if you like a loose yolk, because yolks cook at lower temperatures than whites. Adding a knob of butter -- about a teaspoon, or roughly 1" X 1" x 0.25" -- to a non-stick pan, turning the heat to medium-high, and then watching for the bubbles tells you when to add the egg. The egg should sizzle a little, and the thinnest parts of the albumen should turn white immediately. Add a small pinch of salt, pepper, or other spices you may like at this time, then watch the egg carefully.

    Gradually, the white should turn more and more opaque. It should take a minute or two.

    If you want a fully runny yolk, flip it when it's opaque about half-way up; if you want it less runny or more gelled, wait until it's almost fully opaque, but still glossy. Once you've turned it over, it only needs to cook for about 60 seconds. The timing here will involve some trial and error to hit the exact yolk consistency that you want. Remember that it's OK if it's not perfect.

    Fourth, and finally, for baking, get an in-oven probe thermometer and an oven thermometer. Always pre-heat the oven, and don't trust the temperature setting until you've verified it with the stand-along oven thermometer. Baking and roasting is all about temperature control. It's ok to cook at a lower temperature than the recipe calls for, it will just take longer for it to finish cooking. It's also ok to cook roasted foods to lower temperatures than guidelines, so long as you cook them for longer. This will usually prevent things like meats from drying out as much. For instance, safety guidelines say to cook poultry to 165 deg. F, but this is the temperature that instantly kills microbes. It will also dry out the meat somewhat significantly. If you can get and keep the temperature at or above 150 F for four to five minutes, it will be just as safe. And it takes time for heat to penetrate the meat, so the internals usually continue to increase by 5 to 10 F after you remove it from the oven, so you'll almost always be able to keep it hot enough for long enough if you remove it at 150.

    But, of course, monitor it yourself to be sure. Or turn the oven off and crack open the door for a couple of minutes before actually removing it if you're worried it's not going to hold.

    This may involve walking back and forth around the kitchen getting ingredients as needed, forgetting to do a step, or forgetting an ingredient that is sitting on the counter away from me.

    Honestly, prepare everything you can in advance. Make a checklist, and break things down into steps. Chop of everything you need to fry. Put dense items like carrots and potatoes in the same bowl. Put lighter items like onions and celery together. Keep delicates like garlic separate. Pre-mix dry ingredients. Keep reactives like baking powder or baking soda to the side until you know you need them. This all takes a little extra time, but while you're learning it's really helpful to front-load a lot of the work and to keep track of it as you go.

    Also, read the full recipe and instructions in advance. A lot of cookbooks and cooking videos are poorly written and produced, and will throw "quiet" steps in like they expect you to know they're coming, like "mystery" shows that don't give you enough information to solve the mystery before the protagonist.

    My motor skills are sometimes clumsy with cutting, so oftentimes the vegetables and fruit are cut too thick, or not to the point where the recipe expects them.

    This comes with practice, and a home cook does not need the level of consistency or exactness that a chef in a Michelin star restaurant does, and if it's something that's really finicky that does, maybe skip it until you're more practiced.

    Or buy a mandolin.

    That's not usually necessary, though. Most cooking does not require strict tolerances on the size of things. The consequence of slicing things thicker than you meant to is that it will take slightly longer to cook.

    Like, every recipe under the sun will tell you to chop or slice vegetables into equally thick units, but that functionally never happens in a home kitchen. It's not that important.

    When I made aloo gobi, my cauliflower was too large, the potatoes were undercooked, and the other veggies were just a pile of slop.

    This is ok. Treat this as a learning experience. Slice your florets in half one more time, and add your vegetables to the dish at different times, starting with the potatoes, and ending with the stuff that turned out as mush. It's easier to cook things for different amounts of time than it is to figure out the exact sizes you need to make things so they take equally long to cook. Especially since some ingredients will stand up to being cooked for longer while others won't.

    Also, you can use a microwave to finish a dish that has some components that didn't get quite enough time on the stove or in the oven.

    Oftentimes I might hate the taste of what I’ve made, so ultimately I will act to not eat anything because I don’t want to waste money cooking then going out

    This is really hard, and I know is an incredibly frustrating experience. It takes time and experience with flavours and flavouring ingredients to get a sense for what works, and what fixes things when they don't work.

    Try to keep in mind when cooking that you can always add more of a flavour, but it's really, really hard to remove it if you add too much. Start conservative with seasoning, and build it up as you cook the dish.

    Make sure you use enough salt. If things are bland, even if you've added spices and other seasonings, it's probably because there's not enough salt. But add it lightly, testing the flavour over time. It's really hard to unsalt a dish if you go overboard.

    I know it can feel really daunting to try and cook. Failure, as you say, can mean feeling like you don't get to eat. But failure is also a teacher, and you've expressed specifics here that point you toward the kinds of things you can do next time to make things better.

    Something that can help with all of this is a cooking journal. It's a place where you can write down your prep notes, as well as the outcome of the dish, what was wrong, what could be done better. Try and keep things small to start, and work with forgiving ingredients (dark poultry meat, for instance, if you eat meat, or waxy potatoes). You build up your skills, and your intuition, slowly over time.

    You can do it. You just have to make it OK to fail. There's no shame in not being good at something you've never learned to do.

  • pathfinder @ttrpg.network Kichae @lemmy.ca

    Paizo Back to School Sale

    Looks like Paizo has 20% off on rulebooks and some adventures on their website right now, in case soneone was eyeing the books but waiting to pull the trigger.

    2

    Nova Scotia Friendlies Discord

    Someone's going around on Reddit recruiting for a Nova Scotia 'friendlies' Discord server. I just wanted to pass the link along in the off chance that someone here was interested.

    https://discord.com/invite/C2qPFDMc

    1
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Sea Monsters by Legendary Games

    Also on Kickstarter, and wrapping up in the next couple of days (ends on 9 August, at 6pm EDT/midnight UTC+0), is Legendary Game's Sea Monsters bestiary.

    I grabbed their Mediterranean Monsters and Latin American Monsters books last month, and was really happy with both of those. They were thick softcovers with a lot of interesting legendary beasts, spirits, and faeries. And since I apparently just collect monster books now (BattleZoo and Viklander say 'hi'), I'm absolutely getting this one, too.

    0
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Lugon: Evolution & Magic

    I was trawling Kickstarter again and came across another project supporting Pathfinder (this time both 1e and 2e): Lugon: Evolution & Magic.

    It's a setting book that's adding some new races, classes, and spells, apparently with a focus on how magic interacts with or is derived from the ecosphere.

    It has currently met its base funding goal, but it doesn't seem to have as much momentum as some of the other projects I've highlighted. Some of the stretch goals include extra spells, and "Mage guilds", which -- to my ear, at least -- sounds like some extra Wizard schools, something I know many Wizard players feel the game could use post-remaster.

    0
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Dr. Dhrolin's Dictionary of Dinosaurs for Pathfinder 2e

    Dr. Dhrolin's Dictionary of Dinosaurs is a monster book for D&D 5e written by paleontologists Drs. Nathan Barling and Michael O'Sullivan is gettinf a Pathfinder 2e conversion.

    The book features realistic dinosaurs and paleontologically accurate (as of 2023) background information, as well as artwork by paleo-artist Dr. Mark Witton.

    I'm maybe a little too excited about this one. I was a dinosaur kid growing up.

    Buried somewhere in the announcement post on reddit is some really interesting creature adjustments coming with the book. u/Linda_Zayas_Palmer, a former Paizo developer who consulted on the conversion, dropped this:

    >Roughly 4 level -1 adjustments, 20 level +0 adjustments, 75 level +1 adjustments, and 20 level +2 adjustments. > >So it's going to be a massive toolkit for GMs. > >At level -1, we've got things like thin dermis, which includes vulnerability to slashing damage. > >At level +0, we have things that you might be looking for to change your creature's habitat but that aren't going to make significant difference to their power level. Concepts like wader, which helps with moving through shallow water, and pneumitisation, which makes your creature a bit faster at the expense of making them easier to topple over. > >At level +1, there are tons of examples. Some of them are more defensive, like a bony frill that can be raised defensively. Others grant new Strikes or reactions, ranging from the realistic, like adding a horn attack, to the fantastical, like a dinosaur with web-shooting spinnerets or the ability to shoot off psychic mind rays. And others do a variety of other concepts that I'm not previewing just yet :) > >At level +2, we start getting into concepts like super-tanky creatures with thick armoured plates and creatures with neurotoxic venom.

    You can find the original announcement here: https://www.reddit.com/r/Pathfinder2e/comments/1dfy8r0/british_palaeontologists_excited_by_pathfinder/

    1
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Verdant Sorcerer Bloodline

    scribe.pf2.tools PF2e Scribe

    Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)

    u/MeiraTheTiefling on Reddit has released a homebrew Sorcerer subclass for feedback and testing:

    >I try to keep my homebrew as close as possible to official design standards, so feedback is always welcome! > >FAQ: > >Q: Can I share your content or use it in my games? A: Absolutely! Please credit me as MeiraTheTiefling when sharing with others. Also, if this ever hits your table, I would love it if you reached out to me eventually to let me know how it plays :) > >Q: When might the Thornmaw Snapper make saving throws? A: Any time it makes sense, e.g. if it's affected by an indiscriminate AoE (like Howling Blizzard) or a reasonable creature-targeting ability (like Ignition). If there's any doubt, the GM has the final call. Note that its Tendrils never make saving throws, as they're only affected by attacks that deal damage. > >To check out my other work (mostly 5e homebrew as of now), visit my Homebrewery page!

    0
    pathfinder @ttrpg.network Kichae @lemmy.ca

    PaizoCon Presentation Recaps

    The-Magic-Sword from, like, all of the other Pathfinder forums was live-recapping the PaizoCon presentations. Linking them below:

    Keynote

    Godsrain Panel

    Starfinder 2e Panel

    0
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Expectations for Player Core 2?

    With Howl of the Wild released, the wider community seems to be turning its attentions to Player Core 2 now. The new hotness is "what do you expect from {class} in PC2?"

    So, what does the Threadiverse expect from the classes in PC2? We know Alchemist, Champion, Oracle, and Sorcerer are all in line to get some kind of meaningful touch-up.

    • One of Oracle's class features just got generalized to the whole game
    • Champion needs adjustments to account for the removal of alignment. And with the Guardian seemingly stepping into the non-religious defender role, the Champion could see its theming further narrowed.
    • Sorcerer needs some of its bloodlines to be reflavoured to disentangle it from the OGL
    • They said they wanted to make Alchemist not suck-out-loud for players who don't have the most mastered of system mastry.

    But what does this mean exactly, in your estimation?

    Personally, I'm seeing people starting to get hyped, and I think they're all going to be sorely disappointed by the scope of any updates in this release. I'm expecting modest changes to the chases of Oracle and Champion, some tweaks to TEML progression for Alchemist, and no chassis tweaks at all for Sorcerer, with Oracle and Champion getting additional feat support in War of the Immortals.

    2
    pathfinder @ttrpg.network Kichae @lemmy.ca

    New Errata Released

    Paizo Design Manager Michael Sayre just dropped some long-awaited errata on us, marking a return to the 2022 plan of regular errata updates.

    The current release includes errata for Guns & Gear, Firebrands, Rage of Elements, and Howl of the Wild, and a promise of another errata drop in the fall/winter period.

    0
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Surprise! Pathfinder: Dragon's Demand CRPG Kickstarter Page Found

    Over on the 2e subreddit, u/EzekieruYT let everyone know that they'd stumbled across a pre-launch Kickstarter project called Pathfinder: Dragon's Demand. Speculation swirled for a bit before former Paizo Marketing Director Aaron Shanks chimed in to quietly announce the title, and confirm that it's being built on the 2e ruleset.

    !

    No details have been announced yet, and the studio behind it doesn't have a deep catalogue, so who knows what it'll actually look like in the end. People are getting hyped for PaizoCon, though.

    3
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Saving Throw Survey Results!

    docs.google.com How Good are We at Guessing Saving Throws?

    How Good are We at Guessing Saving Throws? An analysis of quiz results, and what they mean for Recall Knowledge checks.

    How Good are We at Guessing Saving Throws?

    u/corsica1990 has posted the results of their survey from last week, asking if we could identify creatures weakest saving throws from their art alone.

    The slide deck (linked in the title, above) gives the creature description, the actual save values, and the number of responses for each save, as well as brief commentary reflecting how much more difficult the majority response would make the fight for cases where the we collectively got it wrong.

    Their thread on Reddit is available here: https://www.reddit.com/r/Pathfinder2e/comments/1cpu5ug/i_made_a_saving_throw_quiz_last_week_here_are_the/

    Their original post is over here: https://www.reddit.com/r/Pathfinder2e/comments/1cj1rjx/how_easy_is_it_to_guess_a_creatures_worst_saving/

    0
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Legend of Zelda Monster Core for PF2e

    scribe.pf2.tools PF2e Scribe

    Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)

    u/Vorath on Reddit has a Hyrule bestiary on Scribe to go with u/Tragedi's player and GM documents.

    > I present to you, The Legend of Zelda Monster Core! > > https://scribe.pf2.tools/v/bLq87XSo-the-legend-of-zelda-monster-core > > And its supplementary bestiaries (all linked on the first page of The Legend of Zelda Monster Core) > > - Ancient Guardians of Hyrule (dedicated to constructs): https://scribe.pf2.tools/v/F3fW3tbw-ancient-guardians-of-hyrule > > - Bestiary of the Ocean King (dedicated to monsters of the sea, rivers, and lakes): https://scribe.pf2.tools/v/MljF9dLv-bestiary-of-the-ocean-king > > - The Book of Blins (dedicated to blin variants of all kinds): https://scribe.pf2.tools/v/Dmb2mdWb-the-book-of-blins > > - Dangerous Flora of Hyrule (dedicated to the plant monsters of Zelda): https://scribe.pf2.tools/v/lpJ1oLov-dangerous-flora-of-hyrule > > - The Dead of Hyrule (dedicated to the undead): https://scribe.pf2.tools/v/LxBRv4x1-the-dead-of-hyrule > > - Denizens of the Depths (dedicated to monsters that dwell deep within dungeons or the depths of Hyrule): https://scribe.pf2.tools/v/s5L70QcF-denizens-of-the-depths > > - Dinos and Dodongos (dedicated to reptillian monsters, from dodongos to lizal): https://scribe.pf2.tools/v/bYHsC7yH-dinos-and-dodongos > > - Fauna of Hyrule (a catch-all for animals and beasts that don't fall under the other bestiaries): https://scribe.pf2.tools/v/RqL4TqlL-fauna-of-hyrule > > - People of Hyrule (dedicated to named and unnamed NPCs): https://scribe.pf2.tools/v/zW46FlVl-people-of-hyrule > > - Skyward Threats (dedicated to monsters of the sky): https://scribe.pf2.tools/v/fByTSw8P-skyward-threats

    Original Post (Reddit): https://www.reddit.com/r/ZeldaTabletop/comments/1cl6wf6/pf2e_the_legend_of_zelda_monster_core_and/

    1
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Paths of Hyrule (formerly Adventures in Hyrule) 1.3 for PF2 Released

    u/Tragedi, the creator behind the Legend of Zelda conversion for Pathfinder 2e Paths of Hyrule, has released v1.3 of their player and GM resources, and announced that v1.4 is currently in the works, building off of Howl of the Wild content.

    > Formerly known as Adventures in Hyrule, Paths of Hyrule is a massive total conversion homebrew supplement for PF2e that I've been working on for the past year or so. It currently features 19 feature-complete ancestries, a slew of new backgrounds, animal companions, specific familiars, spells, class feats, subclasses, deities, archetypes, and items. Needless to say this project is a massive undertaking that aims to provide you with all the tools you need to run fully Zelda-themed campaigns regardless of your preferred Zelda game or era.

    Paths of Hyrule Player Core 1.3: Scribe, PDF

    Paths of Hyrule GM Core 1.3: Scribe, PDF

    Pathbuilder Pack: https://drive.google.com/file/d/1euSWHql7q1P548RQpL40pnAGp4uZJyG5/view?usp=sharing

    Tragedi's Discord Server: https://discord.gg/ampVnNdZ

    Original Post (Reddit): https://www.reddit.com/r/Pathfinder2e/comments/1cncuc6/paths_of_hyrule_v13_a_zelda_supplement_for_pf2e/

    1
    pathfinder @ttrpg.network Kichae @lemmy.ca

    A Family of Heroic Homebrew Rules by u/AvtrSpirit

    u/AvtrSpirit over on Reddit has released some interesting homebrew rules for defeat, Hero Points, and martial attrition using the Wounded condition. I thought they were worth spreading around some.

    The comments on Hero Points in particular made me realize that many tables are much more stingy with HPs than I would have expected. Players love Hero Points. Are y'all not just handing them out like candy?

    Heroic Defeat:

    !

    Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cbjw8c/heroic_defeat_variant_v2_fewer_rules_all_feedback/

    Anti-frustration mechanics + MCDM's victories and recoveries:

    !

    Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cn50gc/heroic_variant_part_2_antifrustration_mechanics/

    0

    Survey: How Easy is it to Guess a Creature's Worst Saving Throw?

    docs.google.com Saving throw quiz!

    For each question, you will be shown a picture of a PF2e monster. Without looking it up, guess that creature's WORST saving throw. The purpose of this quiz is not to educate, but to test player intution and determine the value of Recall Knowledge checks. Thus, it is important you do not cheat! Go w...

    Saving throw quiz!

    cross-posted from: https://lemmy.ca/post/20694686

    > u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art. > > How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

    1
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Survey: How Easy is it to Guess a Creature's Worst Saving Throw?

    u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

    How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

    8
    pathfinder @ttrpg.network Kichae @lemmy.ca

    Thoughts on Guardian?

    It's been a little over 24 hours since the Battlecry playtest dropped, and while opinions on Commander are overwhelmingly positive (seriously, I think people might be disappointed when it goes to print; the class is borderline OP, and this level of excitement's going to invite a closer look by the designers), peoples thoughts on Guardian are...

    Well, let's just call them extremely polarized. Like, many people are reacting to the class like it shot their spouse or something, and I'm more than a little bit surprised.

    Personally, I see a lot to like in the Guardian. Even some things to love. Like the Commander, it's a class built for managing and controlling a battle field. The Commander is all about empowering the PCs to do more in a round, while the Guardian is focused on restraining enemy options. They're both classes designed for facing larger groups of creatures, and leveraging pre-firearms infantry tactics and maneuvers.

    Without actually playing it yet, I suspect the Guardian could use a little bit of a survivability buff, while also being concerned that Taunt doesn't provide enough of an incentive shift to pull a mob off of a squishy ally. But it seems very well suited for forming and maintaining a proper front line (as opposed to a martial morass).

    It makes me wonder what else is coming with Battlecry. Coming off of the War of the Immortals, are we getting proper troop combat or something?

    6