For C/C++ and make, I use geany and a terminal. Right now, out of curiosity for GitHub Copilot, I'm trying VSCode, but it's a bit too much for my taste.
The only situation I would use a big IDE would be the development of a user interface for a Visual C++/Windows project or a Unity game. Hopefully, most of the time I don't have to.
I tried that this morning at work, as a joke.
It was still there when I got off.
It's a Wonderful World (up to 7 players with the expansion )a kind of 7 Wonders with resources and combos. Actually, we don't play 7 Wonders anymore.
Condordia Venus (up to 6 players) very euro-style, move your workers on the map to build warehouses to gather resources to build more stuff and buy more actions..
Root (up to 6 players) very asymetric strategy game. It's so asymetric that each faction plays a different game.
Demeter and Cartographer (almost illimited number of players) like tons of other roll and write, they are the perfect games when there are too much players for other games and you don't want to play a party game.
Also, lots of games are fine if you add extra players with a few tweaks: Mansions of Madness, Pandemic, Res Arcana..
I'm an associate professor in computer science, currently working on stochastic algorithms (like genetic algorithms).
Until now, I've been working on quite abstract optimization problems, but I'd like to switch to more useful applications, like social inequalities or climate change.
My most played solo games during last years are Marvel Champions and far behind Arkham Horror LCG.
They're money sinks, but I play them so often that I don't feel like buying any more heavy solo games.