In a sense, money represents all the future goods and services it can buy, and those goods and services ultimately resolve down to someone's time and effort. Money was conceived as a formalization of IOU's, after all.
So it's similar to asking whether there's a limit to how much time and effort from (i.e. influence over) others one would want.
If it takes 1+ hours of work to remove a feature flag branch in an area of code, I wouldn't trust the correctness of anything the AI writes and would be super skeptical about anything the humans had written.
The synchronization problem (flakiness and all the waits) is tricky to get right. Browsers are concurrent systems, and programming around one is specialized enough that many devs don't do it well, e.g. IMO if you're adding ad-hoc waits or nesting timeouts, you've already lost.
It refers to a male cousin that is NOT in the same paternal line, so maybe not too uncommon?
Must be proprietary, bc TOTP shouldn't be blocked by age of the device
Good code is code that's easy to delete.
I'm not a game dev, but it's got a reputation for being more of a software engineering shit show than other software industries, which your story only reinforces.
speed up certain types of applications as long as application providers don't have to pay for special treatment
Maybe they mean by doing things like giving slight priority to real-time application traffic like VOIP over streaming over websites vs file transfers, like how home routers can?
Don't think that should be something to charge people more for, though. They're not even able to deliver on their own advertised speeds.
Fine for prototyping, but adds a scaling tech debt "time bomb" for a live system. Those associations had better be really sparse.
What do you do for a living/what are you into that isn't super deep in some way? What field did you rabbit hole into in the past that makes you go, "never again", now?
I think people are being lazy, in a selfish, tragedy of the commons sort of way.
When standing in line, they all watch the customer stand there doing nothing as the cashier checks out items. If only they'd bag their own things, we'd all be able to get on with our lives that much sooner. Instead, they continue standing there doing nothing, as the cashier now bags their items.
Then the next person in line moves up and also just stands there, also unwilling to do anything to help speed things along.
Feature Request: Support for embedding Reddit gallery links
Thanks for the app.
I like how Connect is fairly good at embedding previews, e.g. https://lemmit.online/post/2476390
However, Connect is currently unable to embed Lemmy posts of Reddit galleries.
For example: https://lemmit.online/post/1045136 Points to: https://www.reddit.com/gallery/172hfko (Old Reddit): https://old.reddit.com/r/whatisthisthing/comments/172hfko/what_are_these_swans_i_found_at_a_flea_market/
Also looking forward to open-sourcing & F-Droid release!
One of the best use cases is implementing abstract data types and hiding the memory management and other potentially unsafe optimization tricks behind a clean and high level abstraction.
Also since it's a logical/mathematical construct and not attempting to model the real world (like business logic), it's one case where inheritance hierarchies will remain stable.
I feel a lot of advice here is trying to push the learning envelope without considering fun & the learning experience. This is for an 8 yr old, and I'm seeing suggestions that would seriously challenge high schoolers, college students, and even some software engineers in industry I've encountered.
For the software aspects of programming, I would suggest looking at programming(-esque) games and web browser programming environments. Here's a solid short list, vaguely sorted from "proramming-esque" to "actual programming":
- https://upperstory.com/turingtumble/ - A physical algorithmic marble and lever puzzle "board game". Great (and designed for?) for kids. Not programming.
- Factorio - A factory-building game that "feels" a lot like software development. Not programming.
- Opus Magnum - mechanical puzzle game by Zachtronics, build algorithmic "molecule-building machines". Not programming.
- <Any other game by Zachtronics> - varies from "not-programming" to "contains programming". Can get pretty difficult sometimes.
- Human Resource Machine - Programming puzzle game using assembly-like language. Later stages are challenging.
- 7 Billion Humans - "sequel" to Human Resource Machine, more featureful language, has concurrency and randomness. Later stages are challenging.
- https://www.hedycode.com/ - An innovative learning programming lang and "levels" method that makes Scratch primitive by comparison. Has free online lesson plan & environment. Hedy level 18 is vanilla Python.
- https://www.codecademy.com/ - you said you're using this already
Suggestions to go physical tinkering with electronics is good, but I'm unable to make good suggestions there.
A real computer and coding environment/shell could be good for system admin skills, but the learning curve is steep. You'll also have to be okay with letting him accidentally brick the computer (best way to learn!).
Disagree with Docker and git at this stage of learning. This is an 8yr old playing with scratch, Minecraft, and early levels of CodeAcademy.
The answer to "not dealing with environment" isn't Docker, it's a programming(-esque) game or an in-browser environment.
IMO okay advice for specific types of issues, but way too prescriptive to work well generally.
Steps 3-4-5 are good, and breaking it down like that could be helpful to readers, but in my mind, it should be so well practiced and executed so naturally that it feels like a single step. I also think there ought to have been a mention of the fast iterative experimentation where 3-4-5 is repeated.
Break the build (and block other devs)? Is this a 1-team company?
Write a test first? Maybe, if you've already got a well isolated, somewhat understood problem whose solution won't require deeper restructuring.
Immediately "Brainstorm as many hypotheses ... as you can think of"? Inefficient if you already have a good idea of what's wrong (wasting time guessing), and also inefficient if you have absolutely no idea what's wrong (wasting time with uneducated guesses).
Ooh yeah PR as patches, persistent despite rebases, would be nice.
Many git operations fundamentally have three SHAs as parameters (tree operations after all), and GitHub's model simplifies it down to two.
Unfortunately it's uncommon now that GitHub's PR workflow dominates, so people think in terms of (often squashed) PRs and talk about "stacking PRs". At least GitHub supports viewing PRs commit by commit.
If PRs are just how it's going to be, I wish GitHub could auto cut stacked PRs from a linear branch of commits.
If you were reviewing a "non-trivial" PR from me, I'd recommend not squashing because I would've broken it up into readable atomic commits.
Thank goodness for the Hippocratic origins of healthcare. Wish I could throw his words back at him so he could hear how insane it sounds in the context of healthcare. Just imagine:
You think a doctor sits back and says, 'Gosh, how can we get the price of saving this patient's life down?' No, it's like, 'How high a price can I get and maximize the profit for my shareholder?'"