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Hollow_knight @lemmy.world
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Which system should I use for a kid-friendly post-apocalyptic campaign?
  • I guess I'm aiming for something that fairly straightforward for the kids to learn, so they can understand what their characters can do without needing to read 200 pages of rules, but also something with enough steam for the characters to grow and develop new skills--our current campaign has been going for around 18 months, so I expect something similar for this one.

    That Defy Danger system looks like it has most of what I'm looking for. Could be a good starting point for me to tweak. Thanks for sharing it!

  • Which system should I use for a kid-friendly post-apocalyptic campaign?
  • I really like the sound of that! One thing the kids have trouble with is making decisions in line with their character (e.g. the tanky dragonborn fighter keeps trying to stealth through a situation, and the elf ranger with -2 charisma tries to talk her way out of things). This sounds like a great way to keep their character strengths front of mind. Thanks!

  • Which system should I use for a kid-friendly post-apocalyptic campaign?
  • Interesting, BitD has come up a few times as I've been trying to research other systems. I'd better check it out. Apocalypse World would take a lot of censoring from what I've seen of the character sheets! I do really like the flexibility and leveling options of Savage Worlds, so that's definitely a contender. Thanks!

  • Which system should I use for a kid-friendly post-apocalyptic campaign?

    My kids (10 & 13) and I are wrapping up our first campaign together in D&D 5e, and I'm starting to think about the next one. It's going to be a homebrew setting--future humanity decimated by climate change, but also elements of weird magic with giant plants and insects, inspired by things like Studio Ghibli, Kipo, etc.

    After watching the recent Critical Role - Tears of the Kingdom oneshot, I started tinkering with my own system (PbtA based, with lots of opportunities for inventive crafting, and a video-game-inspired skill tree rather than strict classes) which is fun, but really time-consuming.

    Wondering if anyone knows of an existing system that would work well for this setting? I'd like to find something simpler than 5e (which is the only system I know well), since they mainly enjoy the story and role-playing rather than lots of number crunching and detailed rules.

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