He actually responded to this on Twitter.
https://twitter.com/DrDisrespect/status/1805662419261460986
Two clear quotes from the tweet.
Were there twitch whisper messages with an individual minor back in 2017? The answer is yes.
and also
I'm no fucking predator or pedophile.
What about it is a clone of Genshin Impact?
The core developer team of Bandai Namco Online's MMORPG Blue Protocol talk about the game's issues and what they're doing about them.
Go right ahead. If they actually manage to do it, that will be the end of my YouTube watching.
...
Except on extremely rare occasions.
I'm sorry, I just find it funny that you walked back the "I'm done with Youtube" claim in the very next sentence.
My kids will be excited. They love this game.
FINAL FANTASY VI 30th Anniversary Interview
This year marks FINAL FANTASY VI’s 30th anniversary! In honor of this, we decided to interview the title’s character and monster designer, Tetsuya ...
Galacticare Has Got That Old Bullfrog Spirit
In space, no one can hear you screen
$60 for the first game is kind of a crazy price.
Hades II - Early Access Patch 2 Notes
Among the improvements in this patch, look for many new UI icons as well as weapon-related balance changes aimed at enhancing core combat and related choices. Your feedback and volunteered gameplay data help inspire our changes, so thank you for playing! Stay tuned for Boon updates in our next patch...
Technically it's possible, but the article includes the transcript that Druckmann himself posted, so that would mean he is faking a transcript to call out Sony's edits to what he said.
No, it just shows that we shouldn’t trust everything published by a company.
"Not trusting" is easy but not especially useful if no one is attempting to figure out the truth.
Without journalism (or just a third-party in general) providing perspectives and communication in some way, you are relying primarily on the information coming directly from the companies themselves.
In this case we see that Sony was willing to fabricate quotes about an interview.
Sony's Neil Druckmann Interview Shows Why We Need Journalists
This is how you get ants
I guess it’s good to show contempt for your audience…
I don't know. There have been plenty of times I've wondered if people in gaming communities actual enjoy games at all, instead of just talking about how bad they are.
Maybe they are just tapping into that market?
That's why my favorite book is Moby Dick. No froo-froo symbolism, just a good, simple tale about a man who hates an animal.
Why People Don’t Catch The Politics In Their Favorite Games
"There’s something very intentional about consuming or framing these works as entertainment rather than as art"
I'm going to provide a different reply than the others.
Yes, I would consider 8 years a long time to make a game like Helldivers 2.
But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.
In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.
Sims 4 devs assemble team to focus on fixing bugs and upping performance
Starting with fixes for summoning a cheese toastie, among others, later this month.
- Black Ops
- Black Ops II
- Black Ops III
- Black Ops 4
- Black Ops Cold War
Ahh...I see where you got confused.
I was saying that people will run an ad-blocker, but also refuse to pay directly for content.
And then complain that nobody makes good content.
I’m saying that even when you buy expensive products, you still have ads.
Sure, but that's not really related to the topic. "Why are there ads in the products I pay for?" is a different issue than "Why are there ads in the products I don't pay for?
OK? I was giving you an example of "paid content with no ads" that you claimed didn't exist. What is confusing you?
Purchase of Intellivision Trademarks and Games Unites Competing Brands from the ‘70s and ‘80sPARIS and NEW YORK, May 23, 2024 (GLOBE NEWSWIRE) -- Atari® — one of the world's most iconic consumer brands and interactive entertainment producers — announced today it has purchased the Intellivision brand...
What are you talking about that paid content has no ads?
The article that OP posted is on a site that allows you to pay and from what I can tell doesn't have any obvious ads that I've seen.
But at the end of the day, find a site you like, pay for the content if you can and run an ad-blocker.
Agreed, ads are not the answer. Paying for content is the answer.
But people want their content to be free, while also being angry that their free content contains ads.
I expect the “free” content business model to die off.
I don't. I expect the vast majority of people will continue to demand free content while simultaneously complaining about the quality of said content.
We also need people to realize that it's not sustainable to expect free content while running an ad-blocker.
He is making something else, Haunted Chocolatier.
It looks like he's effectively using Stardew Valley as a testing ground for features to see how they might work in that game.
So, not a direct sequel, but not a completely unrelated game either.
The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.
It definitely isn't a term you would have seen back when Stardew Valley was released.
And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…
That's not how you should read this section of the article.
Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.
"On top of that" phrasing implies they are making a separate point.
Streets of SimCity 27 Years Later: An LGR Retrospective
YouTube Video
Click to view this content.
Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley
"Once I reopen the book on Stardew, I always have a hard time closing it again"
'We look at a whole variety of factors when we're faced with making decisions and trade-offs like that.'
Building game worlds with creative lifehacks from the field of writing
Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!
Helldivers 2's Johan Pilestedt admits that Arrowhead might've taken the game's balancing in a wrong direction, promising to do better.