Skip Navigation
InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
Goronmon @lemmy.world
Posts 287
Comments 179
automaton-media.com Blue Protocol developers talk about what went wrong with the MMORPG

The core developer team of Bandai Namco Online's MMORPG Blue Protocol talk about the game's issues and what they're doing about them.

Blue Protocol developers talk about what went wrong with the MMORPG
10

Metroid Prime 4: Beyond – Announcement Trailer

57
YouTube looks to be testing server-side ad injection to counter ad blockers
  • Go right ahead. If they actually manage to do it, that will be the end of my YouTube watching.

    ...

    Except on extremely rare occasions.

    I'm sorry, I just find it funny that you walked back the "I'm done with Youtube" claim in the very next sentence.

  • FINAL FANTASY VI 30th Anniversary Interview

    na.finalfantasy.com FINAL FANTASY VI 30th Anniversary Interview | TOPICS | FINAL FANTASY PORTAL SITE | SQUARE ENIX

    This year marks FINAL FANTASY VI’s 30th anniversary! In honor of this, we decided to interview the title’s character and monster designer, Tetsuya ...

    FINAL FANTASY VI 30th Anniversary Interview | TOPICS | FINAL FANTASY PORTAL SITE | SQUARE ENIX
    1

    New Frame Plus: The Animation of Final Fantasy VI

    2

    Galacticare Has Got That Old Bullfrog Spirit

    26

    Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More

    1

    GOG will delete cloud saves more than 200MB per game after August 31st

    44

    Hades II - Early Access Patch 2 Notes

    steamcommunity.com Steam :: Hades II :: Early Access Patch 2 Notes

    Among the improvements in this patch, look for many new UI icons as well as weapon-related balance changes aimed at enhancing core combat and related choices. Your feedback and volunteered gameplay data help inspire our changes, so thank you for playing! Stay tuned for Boon updates in our next patch...

    Steam :: Hades II :: Early Access Patch 2 Notes
    7
    Sony's Neil Druckmann Interview Shows Why We Need Journalists
  • Without journalism (or just a third-party in general) providing perspectives and communication in some way, you are relying primarily on the information coming directly from the companies themselves.

    In this case we see that Sony was willing to fabricate quotes about an interview.

  • Sony's Neil Druckmann Interview Shows Why We Need Journalists

    15
    Zenless Zone Zero gets a release date of July 4th, plus a trailer with lots of kicking
  • I guess it’s good to show contempt for your audience…

    I don't know. There have been plenty of times I've wondered if people in gaming communities actual enjoy games at all, instead of just talking about how bad they are.

    Maybe they are just tapping into that market?

  • Why People Don’t Catch The Politics In Their Favorite Games

    aftermath.site Why People Don’t Catch The Politics In Their Favorite Games - Aftermath

    "There’s something very intentional about consuming or framing these works as entertainment rather than as art"

    Why People Don’t Catch The Politics In Their Favorite Games - Aftermath
    95
    Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days
  • I'm going to provide a different reply than the others.

    Yes, I would consider 8 years a long time to make a game like Helldivers 2.

    But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.

    In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.

  • Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

    27

    Sims 4 devs assemble team to focus on fixing bugs and upping performance

    28

    Call of Duty: Black Ops 6 Officially Announced

    7
    IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell
  • Ahh...I see where you got confused.

    I was saying that people will run an ad-blocker, but also refuse to pay directly for content.

    And then complain that nobody makes good content.

    I’m saying that even when you buy expensive products, you still have ads.

    Sure, but that's not really related to the topic. "Why are there ads in the products I pay for?" is a different issue than "Why are there ads in the products I don't pay for?

  • finance.yahoo.com Atari Acquires Intellivision Brand

    Purchase of Intellivision Trademarks and Games Unites Competing Brands from the ‘70s and ‘80sPARIS and NEW YORK, May 23, 2024 (GLOBE NEWSWIRE) -- Atari® — one of the world's most iconic consumer brands and interactive entertainment producers — announced today it has purchased the Intellivision brand...

    Atari Acquires Intellivision Brand
    31
    IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell
  • What are you talking about that paid content has no ads?

    The article that OP posted is on a site that allows you to pay and from what I can tell doesn't have any obvious ads that I've seen.

    But at the end of the day, find a site you like, pay for the content if you can and run an ad-blocker.

  • Microsoft to release next 'Call of Duty' game on subscription service, source says

    15
    Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley
  • He is making something else, Haunted Chocolatier.

    It looks like he's effectively using Stardew Valley as a testing ground for features to see how they might work in that game.

    So, not a direct sequel, but not a completely unrelated game either.

  • Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley
  • The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.

    It definitely isn't a term you would have seen back when Stardew Valley was released.

    And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…

    That's not how you should read this section of the article.

    Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.

    "On top of that" phrasing implies they are making a separate point.

  • Streets of SimCity 27 Years Later: An LGR Retrospective

    17

    Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley

    aftermath.site Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley - Aftermath

    "Once I reopen the book on Stardew, I always have a hard time closing it again"

    Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley - Aftermath
    36
    www.gamedeveloper.com Xbox president: Studio closures will ensure 'business is healthy for the long term'

    'We look at a whole variety of factors when we're faced with making decisions and trade-offs like that.'

    Xbox president: Studio closures will ensure 'business is healthy for the long term'
    45

    Building game worlds with creative lifehacks from the field of writing

    www.gamedeveloper.com Featured Blog | Building game worlds with creative lifehacks from the field of writing

    Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!

    Featured Blog | Building game worlds with creative lifehacks from the field of writing
    1
    www.destructoid.com Arrowhead CEO admits: Helldivers 2's balancing isn't what it should be

    Helldivers 2's Johan Pilestedt admits that Arrowhead might've taken the game's balancing in a wrong direction, promising to do better.

    Arrowhead CEO admits: Helldivers 2's balancing isn't what it should be
    7