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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
Googleproof @sh.itjust.works
Posts 1
Comments 20
What is something that sounds 100% false but is actually 100% true?
  • You're still right, though - talking about closest planet on average isn't very useful, because it's always going to be the closest planet to the sun. Asking "what planet can get closest to some [Planet]" is more interesting and enlightening.

  • Sometimes this game just decides to dump on you
  • Oof, yeah, plague is a nasty one to start off with. Generally the very first "mission" I do after setting up survival essentials is kill and butcher a couple of big animals, then try to sell the meat and leather for penoxycycline at the nearest friendly base. If I can get enough, everyone gets, otherwise it's just my doctors' drug policy until I've got a steady supply.

  • After beating up my kid, these guys are breaking back into their prison
  • Oh, it's a mod, Favourites, https://steamcommunity.com/sharedfiles/filedetails/?id=2720562164. It basically lets you manually tag any object in the game with little stars or trash cans.

    Basically, whenever a big raid comes in, I use the Numbers mod (with traits coloured extension) to select who I want to recruit, then tag them with the Favourites mod so that I know to hit them with a shock lance.

    Similar process but different star for enemies with nice armour or bionics, or ones with superweapons or low shield packs so that I know who to kill first.

  • After beating up my kid, these guys are breaking back into their prison

    Guess they didn't want to face the muffalo police.

    4
    Help me understand moving to other locations
  • Honestly, I find it to be something of an undercooked feature, and hope that the world outside one's home tile gets built up a bit in a future update.

    You can settle new tiles for: Getting away from a threat that's too big. Infestations are a common cause for this. Cheesing resources - You can quickly grab up all the gold and silver of a map before leaving and settling a new tile. Sell at neutral bases for shock lances, horses, and food. Tomb raiding - Crack open those ancient dangers to very quickly level up your weapons and armour, as well as a consistent source of prisoners and bionics.

    So new tiles can trivialise the early game gearing up and recruiting process, and at this stage there's basically no consequence to it, since each tile gives you some grace time to settle. To a lesser extent it trivialises the mid-game rush for steel, because why scan when you can go to one of the 6 adjacent tiles and load up a herd of muffalo?

    So all in all I feel like settling new tiles is OP in a broken way, and I'd like to see some more consequences. Ideally, threats should be based on faction wealth, not colony wealth, and start appearing after game start, not tile settled, and some threat types should be able to chase your caravan on the world map.

  • One single hard-coded uneditable slur words list... really?!
  • Spez is a symptom of reddit's problem, not the problem itself. Put someone in who wants to help the users more than the investors, and the investors will just kick them out. Which is why I'm more sympathetic to the Marxists around here.

    So far as a ban list goes, it's better to be hard-coded than a database call for performance reasons, and if it stops 95% of bad actors, that'd be a good thing. Problem is that it won't, they'll find a way around the regex. So yeah, this is something that should be handled by mods or communities.

    It provides a minor inconvenience to people wanting to set up alt-right instances, and makes them feel unwelcome, so maybe that's enough to justify it's existence.

  • Beehaw* defederated us?
  • Yeah, I can get their desire to vet users before they can join their instance, but for me (and I suspect a lot of other people who are just starting with Lemmy, or just shy people) the effort of making a social interaction with a stranger was enough of a turn off that I went elsewhere. Beehaw still seems nice, I may still make an account there at some point. But, to figure out if a place suits me, first I lurk, then I engage by voting, then I engage by commenting, and eventually I may eventually post. I get applications, but they feel intrusive to how I use the internet.

    I also get why they defederated, frankly there’s a tonne of low effort from the big new instances. However, everyone should expect low effort right now because users are antsy from having left reddit, and the low effort posts are the anxious laughter of people new to the party who don’t know anyone yet. So the defederation isn’t a good look, and will cause bad feeling with and within beehaw, so their mods have my sympathy. Better to have enabled downvoting and let the community handle the low effort posts.

  • Attempting to beat Rimworld on strive to survive for the first time. Base advice?
  • Gosh, that's a lot of landmines! As others have said, you can "encourage" raiders to step on them by putting concrete underneath them so they're more likely to path towards them. You could probably do the same with wood fences to give them the idea of having cover where they might want to try and shoot you, but no, it's just another landmine.

    Grab that stray unstable power core, those things are excellent for setting up isolated micro-grids for things like ambrosia greenhouses and deep drill stations. Or just add to your main grid.

    You can get rid of your bedroom corners on the inside of your insulation corridor and move heaters and lamps into the space to save on movement costs.

    Is the fence there to keep animals out of your minefield? If so, you could replace the sandbags with barricades and get rid of it, because barricades do that job too. And can be upgraded to plasteel as the game goes on.

    Shelves to either side of your workbenches' sitting spots loaded up with the most commonly used ingredients saves a lot of hauling time, especially for things like meals and drugs.

    I'd maybe think about moving the hospital closer to the psychic emanator. Rooms don't get quite as much advantage with it, and it really shines after a raid when half your colony is in the medbay.

    All in all, though, it's a pretty solid looking colony. Good job.

  • Thinking about starting again, are mods still going?
  • Depends how far back you go. Obvs, not all mods are keeping up as the game updates, but if anything, I find that the modding community has only every grown and gotten better with time.

    I think that mod versioning was introduced in 1.1 (so about when Royalty released), which made it a lot easier to keep track of what works and what doesn't, so you might have issues with mods from before then, but honestly there'll almost certainly be a replacement if something was popular and was discontinued.

  • What python project(s) are you currently working on?
  • Ah, cool, that makes good sense. Yeah, it'll be a good learning process, as Django does handle so many of those things basically like magic and you never really need to learn what's going on under the hood. Good luck!

  • *Permanently Deleted*
  • Tribals, I like 'em because you can beeline magic without having a tonne of prisoners to sell to the empire. Jungle, because I've not tried jungle bases before, though I'm less than 2 seasons in and taming elephants seems almost like an exploit at this point. Cassie "losing is fun" mode. I like Randy well enough, but prefer the consistency of challenge at high levels with Cassie, and honestly think she's harder above "strive to survive" mode.

  • *Permanently Deleted*
  • Same as always for the last 8 years - rimworld. I started playing back on alpha 12, and it's slowly grown more complicated and deep as time goes on, and I just can't find anything that quite scratches that same itch. I tried out the new Dwarf Fortress updates, but it felt so undercooked that I just went right back to rimworld biotech. Send help.

  • For everyone new to Lemmy, how are you finding the experience?
  • Point on reddit being likely to shy away from NSFW stuff as much as it can. One day, there will be a mainstream advertiser that goes for an "edgy" brand image and allow for their ads on to appear on porn, and then all hell is going to break loose. I look forward to that day.

    I'd also be interested in hearing from anyone who has dealt with moderating NSFW subs. Also the more sfw ones, like r/sex or r/bdsmcommunity, where they raise the hackles of conservatives in the US, but don't constitute as porn.

  • For everyone new to Lemmy, how are you finding the experience?
  • So far so good - sh.itjust.works was showing off a solid looking infrastructure (which is so far seamless), so I joined there.

    It feels a lot like 2010 era reddit in terms of content, with a whole bunch of people trying to resurrect memes and communities that grew up organically on reddit. I'm not sure if it'll work that way, because there's a natural difference in userbase, but best of luck to them. I worry that the difficulty of getting NSFW content online is going to give reddit a perpetual competitive edge, but totally appreciate the legal/moral difficulties wherein.

    It took a bit to figure out how to sub to new communities, and along with a lot of other newbs, I'm hoping that that's something that can be tightened up. Like, a browser extension or something that could recognise you're logged into some instance, and then create a subscribe link on the page rather than the weird copy-paste-into-searchbar dance that seems to be the standard at the moment.

    Overall, great to see that this works and grows. My thanks to the instance hosts and mods.

  • what would Reddit need to do to get you to go back
  • I'm still using it because old.reddit.com still works, and until it doesn't, I probably will. That said, I'd rather the fediverse thrive than the increasingly corporate-beholden reddit does, so I'll favour what sparse engagement I make to a lemmy instance first.

    I think what's hardest to replace from reddit is the absolutely monstrous archive of posts and discussions, which seems to be a bit of a two-edged sword for them (if the official statements are to be believed) - it costs a tonne in hosting, but makes them the most relevant source for real human discourse. This needs to be handled better, and ideally I'd want to see:

    • Some sort of archive.reddit.com. Minimal, flat html, ideally anonymised as much as computer-ly possible to help with the inevitable privacy issues this would raise.
    • Some sort of mobile.old.reddit.com, as they seem incapable of making an app without bloaty (both visual and bandwidth wise) "features". Call me a boomer, but if I can do something without a specific app, I would rather do it that way.
    • Separate i.reddit.com and v.reddit.com into different companies from the main reddit, reddit should be link aggregation and discussion, content hosting seems like a costly thing to try and monopolise.
    • If it really costs so much to run the APIs, I'd rather see more user-based rate limiting than price gouging to discourage bad actors. I do not think that is why they are price gouging, but am trying to assume good faith on their part for discussions' sake.

    I know I'm an idiot, and some of these are possibly already done and I just haven't looked hard enough, probably some are impossible for obvious reasons I haven't seen. Though even if reddit as a company turned around and tried to become a curator of the discussions it holds rather than milk it's current audience dry with ads, I'd still rather see lemmy out-compete it. Protocol > Platform.

  • Welcome All!
  • Very cool, looks like a good school. And aye, there's a reason the highlands are so popular. Especially this time of year with long days and endless green, and September/October for bleak and moody days. Definitely worth a trip.