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FencerDevLog @programming.dev
Posts 43
Comments 8

Godot 4: Emboss shader (tutorial)

Hi everyone! Do you remember the Sobel operator that I used in one of the previous videos for edge detection? The shader that I will demonstrate today will be based on a similar principle, and its result will be an equally interesting effect. Let's take a look at how the algorithm for the emboss filter works and how to implement it as a shader.

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How to import 3D models in Godot 4 (a tutorial for beginners)

Hi everybody. This is the second part of the mini-tutorial on creating 3D asteroids or other rocks in Blender and using them in Godot Engine. This time, I will focus on the Godot Engine, namely importing an already finished model into Godot and resolving subsequent issues. If you're interested in the modeling itself, I recommend watching the first part first. Now, let's dive into Godot.

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Take screenshots in your Godot game (quick tutorial)

Hi everybody! Would you like to know how to easily create a screenshot in your game using the Godot Engine, whether it's a 2D or 3D game? In this short video, I'll show you how.

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Godot 4: Sand pouring shader (quick tutorial)

Hi everybody! I know I often say "Let's make a quick video about a simple effect" and then I usually end up talking about it for over 20 minutes. But this time I hope I'll finally manage to make a shorter video because today's effect is really easy, as you can see in the background.

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Godot 4: Moving lines shader (tutorial)

Hi everyone! I always wanted to create this kind of effect with running lines, but I didn't know how to do it before. Now I finally know, and since it's a relatively simple algorithm, this video won't be extremely long either. Let's start with the tutorial.

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Godot 4: Simple transition shader (tutorial)

Hi everyone! This time, I would create a really simple shader that can be quite useful if we need to make a smooth transition from one image to another. I experimented with it a bit while working on a side project. Let's take a look at what such a shader might look like.

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filiprachunek.gumroad.com Godot 4: From Zero To Full Game

"I bought the book last night and ended up staying up late reading it. It's about the clearest software book I've ever read. It goes into detail, but doesn't waste time on unimportant stuff, and seemingly covers Every. Single. Aspect. of Godot for 3d, which is exactly what I need. Thank you."- Nick ...

Godot 4: From Zero To Full Game

Would you like to explore the world of game development and embark on the journey of crafting your own computer game?

This hands-on guide provides you with the chance to acquire firsthand experience in harnessing the power of Godot 4 and mastering the art of coding with GDScript. Within its pages, you’ll find step-by-step instructions on how to create an entire game independently using the Godot Engine.

What makes an ebook a more fitting choice for a programming guide compared to a traditional printed book?

An ebook is always up-to-date. I already upgraded all the code snippets to be compatible with Godot 4.2, and I want to keep updating it after every significant release of the Godot Engine.

So, how can you get it?

Please visit Godot 4: From Zero To Full Game for more information and a free sample (50 pages out of 301).

Thank you for reading this. Good luck with your games. 😎

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Godot 4: 3D scene in 2D environment from the scratch (SubViewport tutorial)

Hi everyone! This is the third part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. It turned out that the previous part was not entirely ideal because I explained the individual parts of the solution using the finished code of our game, which utilizes our own structure of classes and functions. This time, I am returning to this topic for the last time and will create the puzzle from scratch, as an entirely new project in Godot 4.

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Godot 4: 2D star field shader (tutorial)

Hi everybody! In this video, I would like to demonstrate how we can create a simple effect for the background of our space game. It will be a moving star field that we can adjust with various parameters.

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Godot 4: 3D scene in 2D environment, part 2 (tutorial)

Hi everyone! This is the second part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. And because I received several requests for a continuation that would clarify other aspects of this simple 3D puzzle, that's exactly what this video is about. Let's take a look.

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Godot 4: Dot matrix effect (shader tutorial)

Hi everybody! In this video, I would like to create a simple and effective shader that can significantly change the appearance of a selected sprite or even the entire screen. The effect you are seeing now can certainly have many uses, such as disabling a specific UI element or simulating an image in an old newspaper article. Let's do it.

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Godot 4: Brightness, contrast, saturation (shader tutorial)

Hi everybody! I recorded this video after a few experiments with color changes using a shader on a sprite. Let's take a look at the options we have available.

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Godot 4: Live Plexus shader (tutorial)

Greetings to all fans of fractals, shaders, and the Godot Engine. Once again, I've prepared one of many algorithms for creating interesting effects that you can add to your game or perhaps use as a live background for a music video. Let's see how it works.

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Godot 4: Glass Door shader (fast blur tutorial)
  • Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.

  • Godot 4: Glass Door shader (fast blur tutorial)

    Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

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    Godot 4: 3D scene in 2D environment (SubViewport tutorial)

    In this video, I will demonstrate how we can easily insert 3D models or complete 3D scenes into the environment of our 2D game in Godot 4. Let's see how this is done using the SubViewport node.

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    Godot 4: 2D rain particles (tutorial)

    Hi everyone! As you may recall, in one of the previous videos, I was creating snow particles in a 3D scene. This time, I would focus on a similar effect, but instead, it would be in 2D, and it would be rain particles.

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    Godot 4: Warped plasma shader (tutorial)

    Hey everybody! In this video, I would like to demonstrate how we can enhance the effect that we know from the very first video about shaders that I recorded for this channel. The enhancement will consist of displaying something like continuous plasma instead of rippling lines, for which we will use very similar calculations. Let's get started.

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    Godot 4: Hexagonal grid shader (tutorial)

    Hi everybody! If you watched one of the previous videos in which we created a square grid, you might have wondered how difficult it would be to achieve a similar effect with perfectly aligned hexagons. There are certain differences, but the algorithm is not extremely complex. Let's get into it.

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    Godot 4: Create glow effects with shaders (tutorial)

    Hi everybody! In this video, I would show how we can set up a glow effect on a selected sprite in a 2D project. Such a shader may come in handy if we want to understand how the glow calculation works, or if we decide to work without setting up a global glow in the WorldEnvironment node. Let’s do it.

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    Godot 4: Create shader effects with swirling spirals (tutorial)

    Hi everyone! This is a continuation of my video about polar coordinates in shaders. If you haven't seen it yet, I definitely recommend watching it first; everything will then be a bit clearer. The link should be included in the description. However, I will also mention the basics in this video. So, let’s make some spiral effects.

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