I'm working on a roguelike tower defense: https://minifun.games/td?utm\_source=kbinprofile
Thank you! It does, native Linux build and full Xboxb controller support, many players have tested on their SDs.
Thank you! The "single-tower" style certainly helps with that :D.
Thank you! I've been working on it for a year now.
Thank you. Yes, you're right about the screenshot. The mobile version has a virtual stick to help you use skills.
My solo project is getting closer to launch, here's the latest trailer I've made
YouTube Video
Click to view this content.
Visit the game's page: https://minifun.games/td/
Hi, I'm the solo dev of Towerful Defense: A Rogue TD. It's roguelike tower defense where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
The game is participating Steam's Next Fest in June, with an updated demo and it's available right now.
You can ask me anything about the game here. And don't forget to add it to your wishlist :)
My solo project is getting closer to launch, here's the latest trailer I've made
YouTube Video
Click to view this content.
Visit the game's page: https://minifun.games/td/
Hi, I'm the solo dev of Towerful Defense: A Rogue TD. It's roguelike tower defense where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
The game is participating Steam's Next Fest in June, with an updated demo and it's available right now.
You can ask me anything about the game here. And don't forget to add it to your wishlist :)
Thank you! I overestimated the popularity of the term "prologue".
Thank you, I'll work on it.
Just heard about it from someone too, they said mine is Taur but roguelike, I never played that game but by looking I guess it's kind of true.
Thank you, I'll try to improve!
OK, so suspect the Razer may have caused the issue with UI. Can you help me confirm by taking it out for a while?
Hi, thanks for trying out the game and giving feedback.
- What platform were you playing (Linux, Mac, PC)? Did you have any device live controller, digital pen,...plugged in at the time?
- Let's see if I can improve that one.
- It's my bad that you felt confused. But to make it more clear, may I ask: did you get that scrolling wheel is to change which skill you can use any where just by clicking on the screen? Did you know that you can also use skills by pressing QWER/ASDF/ZXCV on your keyboard?
Thank you!
Thank you!
It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out.
A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
I'm here to answer any questions you have about the game!
It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out.
A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
I'm here to answer any questions you have about the game!
I get that a lot :D
Thank you!
Unlike demo, you get to keep the prologue forever (since it technically is a complete product). While dev can disable the demo so you won't have access anymore, even if the dev disable the prologue from sale, players who acquired it will still can play, and download it whenever they want. Steam treats all purchases, free or not, with the same level of seriousness. Fun fact: I had to rewrite the description for the prologue because Steam wanted to make sure "players know what they'll get with their purchase".
Hey, thank you for adding it to your wishlist. I created a separate app to help promote the main game, it's quite a common practice in indie's marketing on Steam. Even Valve, not officially, but does recognize it while we communicate with their reviewers.
My solo project roguelike tower defense game is having a free prologue
A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day.
I'll answer any question you have about the game here :)
My solo project roguelike tower defense game is having a free prologue
A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day.
I'll answer any question you have about the game here :)
no, it's only single player
Thank you! That means a lot to me :)
Good luck this year!
Yes, with native Linux build and full controller support, it will run great on the SD.
Roguelike tower defense game I have been working on for a year is coming to Xbox
YouTube Video
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Watch this new trailer and also an Xbox announcement!
About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
To learn more about the game, visit the page I created for it: https://minifun.games/td/
Or you can ask me anything about the game here :)
Roguelike tower defense game I have been working on for a year is coming to Xbox
YouTube Video
Click to view this content.
Watch this new trailer and also an Xbox announcement!
About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.
To learn more about the game, visit the page I created for it: https://minifun.games/td/
Or you can ask me anything about the game here :)
Free DLC (Story Mode), quality of life update, and deep base game discount for Beat Stickman: Beyond
Hello, a year ago I launched an idle clicker game, Beat Stickman: Beyond, on Steam. It was a very ambitious project of mine, and I put so much love into it, but unfortunately, it wasn’t a success. A typical indie dev story, I guess 😅
I acknowledged that it was I didn’t get it right, I tried to learn from it and actually moved on since then (in the sense that I did work on a couple of other projects, and currently working on another one of my own).
But recently, the thought that lots of stuff I worked very hard to put in the game will be forever undiscovered bothers me really bad. (I sold 368 units, with 60 units returned/refunded, but because of the game’s design, I doubt any of the players has unlocked the stuff at the end of the story). So, when I finally have time, I decided to do something with it, the goal is to make my work (hopefully) appreciated by some players out there.
So, here’s the things I’ve done:
-
Rebalanced the game and will ship it as a free DLC: I’ve made it much easier to fully unlock the main story, it should be under 5-10 hours now (it used to be almost 100 hours required, insane I know, and it was a hell of drag, so it’s bad).
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Quality of life update: I added Dark mode so your eyes won’t get burned by some super bright (white) background. I added Windowed mode so you can let the game run in the background/second monitor while you’re doing other tasks and sometimes stare at it, giving it some click of love. I added the ability where you can use a button on your keyboard as your mouse’s left button so your finger won’t get hurt (it used to be a really bad situation since in the game, you already had to move the mouse frequently, combining it with clicking and sometimes holding is a real pain). And a few minor changes that aren’t worth mentioning but together they do make your experience smoother.
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Deep discount to the base game: finally, all the changes don’t matter if you don’t feel like getting the game, so I’ll discount the base game to the deepest ever.
About the game
It’s an idle/clicker/incremental game (yeah, it has all of those) where you beat the Stickman with all different kinds of things. The loop is simple: you beat the Stickman, gain coins from doing so, and use coins to upgrade your things more powerful to beat more powerful Stickman. The game has a narrative and your key progress is narrative-driven. I designed it to have an immersive feeling, that you’re not simply interacting with a game but interacting with an imaginary sci-fi system. I leveraged many in-game actions to create progress mechanisms.
So, as I said, I acknowledged that I haven’t done a good job of getting all those things to work perfectly. But, I hope with all the changes I’ve recently made, you will find some specific things in the game that may love.
The DLC, update and discount launch will be on Monday, October 23 at 10 AM (PDT), the discount lasts 7 days.
You can wishlist the game and DLC now: https://store.steampowered.com/app/1494280/Beat\_Stickman\_Beyond/
I overkilled some beats to make these trailers myself 🥲:
https://www.youtube.com/watch?v=Bp6ar2zyYI4
https://www.youtube.com/watch?v=I8N7\_O8RlV8
I hired a team for $2K to make this trailer:
https://www.youtube.com/watch?v=7qiRMZh7uAA
Thanks for your time,
P.S.: I intended to make a short post announcing the upcoming content, update, and discount. Ended up remembering the time I developed the game and overshared.
I'm showcasing new skills for the roguelike game I'm working on
YouTube Video
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Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any questions you have, I'm here to listen and answer.
About the game: Towerful Defense: A Rogue TD is a roguelite horde survival game with a tower defense theme and a twist: you don't have to move to avoid enemies but must use skills actively. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft unique builds that can survive waves of hostile aliens.
For more about the gameplay, features, and screenshots you can visit https://minifun.games/td?utm\_source=m\_gaming
New trailer for my personal project. I wish I could quit my job instead of spending nights and weekend days working on it.
YouTube Video
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Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.
You can learn more about the game here: https://minifun.games/td?utm\_source=m\_gaming
I'm working toward a free demo, hopefully, it will be released in a few months.
I've been spending all my weekends making this roguelike tower defense. Now I finally can show you a teaser trailer! Hope you'll like it :)
YouTube Video
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About the game: a roguelike tower defense where you choose from hundreds of items to craft your unique and powerful builds to defend your only tower against 20 waves of enemies.
Here's the link to the Steam page (don't forget to wishlist and follow if you like the game): https://store.steampowered.com/app/2453610/Towerful\_Defense\_A\_Rogue\_TD?utm\_source=m\_gaming\_o
I'm working toward a free demo, hopefully, it will be released in a few months.
I'm here and happy to answer any questions you have about the game!