they/them
A backend developer mainly using Rust, though I've been messing around with JVM languages as of late. I play lots of video games too :)
Mastodon: @[email protected] Matrix: @azzydev:hackliberty.org
Hmm... so Forge is more focused on having a centralized location (the API) to interact with the game, whereas Fabric gives the mod maker more control over the game without needing to depend on an API having the functionality required?
Btw, I’m referring more so to the process of making mods rather than using them.
Difference in use case between Fabric and Forge
Essentially just the title. Why might one want to use Fabric or Forge over the other? Does one have better support for X features over the other? What are the differences in philosophy of the two projects that led to these differences?
As hiajen said, most IDE’s simply aren’t as useful for lower-level languages like C++. And while communist suggested vim, I would say that something along the lines of helix-editor would be a bit more user-friendly, and just as extensible :)