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Archfossil @ttrpg.network
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Ask Game Masters @ttrpg.network Archfossil @ttrpg.network

Horse Grenades, Hand Shoes, and Hit Points -- Close Enough is Good Enough

archfossil.wordpress.com Horse Grenades, Hand Shoes, and Hit Points — Close Enough is Good Enough

The Barbarian has had a rough session. A couple rough sessions actually. They’re not built for much outside of fighting, but the plot for this game has taken a turn towards a more narrative-d…

Horse Grenades, Hand Shoes, and Hit Points — Close Enough is Good Enough

Identifying when to throw those last few hit points in the trash and call the fight a "win" for the adventurers is part of what separates a great GM from a good GM.

Your games pacing, the spotlight moment for your heavy hitters, and respecting your players time and emotional investment in a combat scene, are all much more important than the big bads last 10 HP.

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RPGs and The High Cost Of Art
  • That's a good read. It's also exactly why I use AI guilt-free to illustrate my own works. It isn't "stealing a job from an artist" when I have a $0 budget to pay artists with in the first place. That "job" never existed, I was always going to have to illustrate myself. It's just that the tools allowing me to do that got a lot better, really quickly.