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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AL
Allenthar @lemmy.world
Posts 0
Comments 17
Everyone's a nerd about something. What are you a nerd about?
  • It’s really fun! It’s definitely a completely different kind of game than an Eclipse or Twilight Imperium, but if you like heavy euros there’s a lot to like about it. I really enjoy the unique technologies in each game, and the ability to define your own scoring criteria through agendas.

  • Everyone's a nerd about something. What are you a nerd about?
  • Boardgames! I used to be more into trading card games like Magic, but got tired of the cost and constant churn, and then spent the last couple years delving deeper into boardgames, including hosting a weekly game night that regularly has 8-10 people :)

  • What to think about Hegemony?
  • It’s a really cool game, but it really requires everyone to prep for the game by familiarizing themselves with the rules and ideally with the faction they want to play as.

    Assuming you have a group of folks who enjoy heavier games, it’s a great time.

  • What are you playing this weekend?
  • I wouldn’t play your first game with more than 2-3. Between the asymmetric faction abilities and the fact that card effects can require very specific situations to be usable makes the first couple games pretty rough. I feel like after a game I can play the game at a decent pace, but I’m only just starting to understand how to even score points.

  • What are you playing this weekend?
  • Got to play Barrage and Aegean Sea last night.

    Barrage is my favorite Luciani design so far, by a long shot, compared to Darnwin’s Journey and Golem. I didn’t actually do that well, but I’m itching to play again.

    Aegean Sea is very different from the other Carl Chudyk games I’ve played. The cards tend to be pretty restrictive in what they do and need, so there are often cards in hand that you can’t play. This means the gameplay leans more heavily on tactical play from turn to turn, blocking opponents where possible and figuring out what the best move you can perform with a given hand of cards. Still feels very deep in terms of learning how best to leverage your unique faction and how to control the pace of the game.

  • Game recommendation time
  • If you like Innovation and want another awesome sense card game from the same designer, check out Mottainai.

    Inis is pretty much in a category of its own, but another great area control game with interesting card play is Brian Boru.