Skip Navigation

Search

Any recommendation for an object modelling application (free+Linux support), or is Blender the only go-to? I want to do basic (https://kbin.social/tag/lowpoly) models and vertex colors as we

Any recommendation for an object modelling application (free+Linux support), or is Blender the only go-to? I want to do basic #lowpoly models and vertex colors as well (textureless, at least early on). Maybe (skeleton or vertex) animations?

In the tinkering stage now, currently have tried Raylib (have done stuff for 2D polygons but seems pretty limited, also note I want to use it with Nim-lang). I figure 3D might have better support here (due to the format), though maybe some other framework would be better too? Spyro is some inspiration/motivation here with vertex colors used for effects (also, vertex skybox).

Some type of gridmap editor (crocotile, cube 2:saurbraten) might be viable to make object models (unsure of for characters and vertex colors) but I haven't checked them out. Also looked at Gamefromscratch's stuff and didn't really find much. Dust3D is a thing but I don't think that's the type of workflow I want (maybe for an organic character).

\#ps1graphics

7
Any recommendation for an object modelling application (free+Linux support), or is Blender the only go-to? I want to do basic [#lowpoly](https://kbin.social/tag/lowpoly) models and vertex colors as we
  • I might not do much of anything (particularly as the tools seem not as good as I'd like, and I have a history of lurking with programming/development)

    Not sure if you're interested in the 2D polygon stuff I've mentioned, but here's images of what I've already done: 1, Nim-lang code, 2, text format. Actually those are a bit outdated as I've worked a bit more on it (not quite happy with it because strip vs fan over-complicates it+data storage), also a square font makes the grid look better.

  • Any recommendation for an object modelling application (free+Linux support), or is Blender the only go-to? I want to do basic [#lowpoly](https://kbin.social/tag/lowpoly) models and vertex colors as we
  • I've used Blender for simple models before, I was just thinking something simpler and more specific to low-poly might exist. But also in the past, I've not really enjoyed Blender (some of that might be personal hang-ups or bad experience egsuch as non-manifold geometry from modifiers, I liked the workflow and node-iness of Maya many years ago even though I definitely don't want something so expensive or bloated).

    Have you looked at Wings 3D?

    I've heard of it. I thought GFS might've done a video on it, though I did find Bloom3D in the browser instead, which seems like it might be another option (but the camera controls seem to suck) for some types of design. Maybe there's other similar simple CAD-like options?

    @ExtraMedicated (for the top section)

  • Spyro the Dragon (1998)
  • See especially the vertex color skyboxes (album). Some other stuff (soot, glowing effects) used vertex colors but skyboxes (and specifically using the mesh to fake hard-edge colors) is a really smart and A E S T H E T I C method that only got better with the ability to render PS1 games with higher internal res.

    Homeworld 2 did a similar thing, see info on the technique here.