Where can I look for gamedev (or almost any other dev) jobs?
My main issues are living in a country (Hungary), where a college degree would be almost mandatory for any dev jobs (mainly due to HR being dumb), also I'm disabled so my only job opportunity is a crappy government program one that pays half the minimum wage for full-time employment (!!!!!!), but this is the only no-12 hour shift and no-6AM starting option (most of which are also like 60+km from me, which means I would have to wake up even earlier, which isn't good for my health at all). however, not only a pay is very low, but also the 7AM starting is beginning to be way too much for my health. I'm already on sleeping pills to try to make myself fall asleep before midnight (almost impossible), and I also don't have the money to get my meds changed to something better at a private doctor. Of course no disability benefits, because "I'm not disabled enough", and otherwise I would just spend it on luxury cars (a common pre-2010 myth in Hungary was that disabled people could buy brand new Mercedeses).
I primarily have experience with game development (mainly from open source stuff), but without a long list of corporate experience, I have an even harder chance. I could work at other places too (I have some audio development experiences too), but would like to stay far away from web development.
Dev from Seattle here: game jams/hackathons are awesome for learning new systems (godot, defold, etc) and generate assets you can use to sell your portfolio of work.
Of course, linked-in and finding devs in your region to network with. That's how I've found most of my gigs - networking and linked-in. Wish I could offer better advice.
I don't know if they let you browse postings without an account but LinkedIn is the easiest way to find gamedev postings. You could also check out https://jobs.gamedeveloper.com/. Another option is to go to the website for a studio you'd like to work at and check if they have any postings there.
Even if one is fine with one's address book being used to gather mail addresses for spam-sending, and even if one is fine with LinkedIn stealing personal data without consent, one should also consider that their security is - whom am I kidding: https://en.wikipedia.org/wiki/LinkedIn#Security_incidents
Regularly attend game-jams, conferences and meetups. Share your little games there, talk about games and most importantly, make friends.
The word friends is important. I dont want to use the term "networking", because thats an advice thats given around a lot, but it never really turns well - if youre only networking, then it makes the whole encounter about " i want something from you, im here so you will know me so i can get something from it". Thats not how you land a good gamedev job. Why should they care? Theres so many people who approach them just to "network" and talk about themselves, it gets tiring, and counter-productive.
So, get to know people, make games for fun, and eventually you will end up in an amazing indie studio with friends, where you will love your job, instead of getting your passion sucked out of you in a corp.
Im now working in an amazing small indie studio, and i got the job becuase they approached me that they are starting it and would like to have me there. I wasnt sure from where I know them, but it turned out that we met on one of the gamejams, and the story they told me was kind of sweet.
"Well, we were working in the same room as your team. We started working, you started brainstorming. Then went for a beer. You got back late, slept, started working for a while, and then later again went for a beer, while everyone was still working. The whole time, it looked like youre having more of a casual party than a serious working environment. And then you won the gamejam with an amazing game."
That is, unless you really love making games, and arent in it just for the money.