This infographic visualizes 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming.
This infographic has been floating around for a while, I didn't see it posted to this community yet.
This infographic contains important information relevant to an investment into GameStop. What is immediately obvious is that mobile gaming is a huge and fast growing area. If I was a large video game company, I would be paying close attention to this fact and would be trying to tap into that market.
I'm still not really sure what PLAYR is and is not, but I am hoping that there is a component in there for mobile gaming.
GameStop is currently in a prime position to do an acquisition, there is a possibility that GameStop could be looking at the mobile gaming sector for that.
Technology is changing nearly every aspect of the gaming world, ranging from the way gamers shop to how
they interact and compete with one another. This is why RC Ventures believes the successful and durable players
of tomorrow will be technology-first companies that specialize in gaming products, experiences and services
It is equally important to stress that GameStop has failed to adequately keep pace with key industry developments
in recent years, including:
• The transition from physical hardware to digital streaming.
• The explosion of mobile
I tend to believe that GameStop's current leadership are well aware of the trends of the industry, far more aware than I am. If they are in fact moving into the mobile gaming space, they are being very inconspicuous.
"There's an aspect about [Ryan Cohen], if you get to know him, which is utterly paranoid about competition.
We didn't want to alert anyone, especially Amazon, that the company was doing so well.
The PR strategy at Chewy was to not do PR. We wanted to stay below the radar until we had north of a billion dollars in revenue."
I am hoping, and suspect somewhat, that this may be the case for GameStop's entry into the mobile gaming industry.
I’ve heard many times that mobile gaming is such a large part of the gaming industry. And I just don’t get it. Who is gaming on their phone, what are they playing and why are they spending so much?
i think one contributing factor might be simply that there are way more people in the world with regular access to a mobile phone with android or ios, compared with the number of people that have regular access to a gaming console or a gaming pc.
Their mostly mindless games that people use to occupy their time such as puzzle games, candy crush, fashion dress up games, etc. Easy to start playing and easy to put down, so a lot of people have them. I think most people might pay $10 for a few games each per year, while only a small percentage of people are paying a lot of money into one specific game.