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50 Years of Gaming History, by Revenue Stream (1970-2020)

www.visualcapitalist.com 50 Years of Gaming History, by Revenue Stream (1970-2020)

This infographic visualizes 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming.

50 Years of Gaming History, by Revenue Stream (1970-2020)

This infographic has been floating around for a while, I didn't see it posted to this community yet.

This infographic contains important information relevant to an investment into GameStop. What is immediately obvious is that mobile gaming is a huge and fast growing area. If I was a large video game company, I would be paying close attention to this fact and would be trying to tap into that market.

I'm still not really sure what PLAYR is and is not, but I am hoping that there is a component in there for mobile gaming.

GameStop is currently in a prime position to do an acquisition, there is a possibility that GameStop could be looking at the mobile gaming sector for that.


Ryan Cohen's November 16 2020 letter to the GameStop board of directors might provide some clues as to the current direction of the company.

Technology is changing nearly every aspect of the gaming world, ranging from the way gamers shop to how they interact and compete with one another. This is why RC Ventures believes the successful and durable players of tomorrow will be technology-first companies that specialize in gaming products, experiences and services

It is equally important to stress that GameStop has failed to adequately keep pace with key industry developments in recent years, including: • The transition from physical hardware to digital streaming. • The explosion of mobile


I tend to believe that GameStop's current leadership are well aware of the trends of the industry, far more aware than I am. If they are in fact moving into the mobile gaming space, they are being very inconspicuous.

Larry Cheng once said:

"There's an aspect about [Ryan Cohen], if you get to know him, which is utterly paranoid about competition. We didn't want to alert anyone, especially Amazon, that the company was doing so well.
The PR strategy at Chewy was to not do PR. We wanted to stay below the radar until we had north of a billion dollars in revenue."

I am hoping, and suspect somewhat, that this may be the case for GameStop's entry into the mobile gaming industry.

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